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Blaster Master Zero

A re-imagining of the 1988 NES title, Blaster Master Zero is a great game for anyone looking for classic 8-bit action. Its accessible difficulty and superb retro graphics make for a wonderful addition to the Switch’s library.
Blaster Master Zero Game Cover
86%Game Brain Score
story, music
grinding, stability
93% User Score Based on 665 reviews
Critic Score 81%Based on 14 reviews

Platforms

Nintendo SwitchXbox Series X|SPCNintendo 3dsPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Blaster Master Zero Game Cover

About

Blaster Master Zero is a single player and multiplayer arcade shooter game with a science fiction theme. It was developed by INTI CREATES CO., LTD. and was released on June 14, 2019. It received positive reviews from critics and very positive reviews from players.

A loose reboot of the original Blaster Master by Inti Creates, utilizing elements from the original game, the "Worlds of Power" novelization, and the original Japanese version.

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93%
Audience ScoreBased on 665 reviews
story39 positive mentions
grinding18 negative mentions

  • Faithful remake of the original NES Blaster Master with added story, quality of life improvements, and expanded content.
  • Enjoyable mix of side-scrolling tank platforming and top-down on-foot shooting gameplay, both well-executed and unique.
  • Excellent pixel art and chiptune soundtrack that complements the game’s retro style and adds to the nostalgic experience.
  • The game is generally too easy with overpowered weapons trivializing most bosses until the final areas.
  • Frustrations include fall damage outside the tank, slow and clunky on-foot movement, and occasional problematic controls (especially ladder grabs).
  • Backtracking can be tedious as there is no fast travel; some dungeons are empty or only contain minor pickups, which can feel like filler.
  • story
    182 mentions Positive Neutral Negative

    The story in Blaster Master Zero is a significantly enhanced and expanded reimagining of the original NES plot, blending elements from various sources to create a more coherent and engaging narrative. While it remains relatively simple and occasionally clichéd, it effectively supports gameplay with likable characters, brief cutscenes, and environmental storytelling that motivate progression without overwhelming the action. Overall, the story adds meaningful context and charm, balancing nostalgia with modern sensibilities, though it may not appeal to those seeking a deep or complex plot.

    • “Storytelling remains understated, conveyed largely through brief cutscenes, environmental hints, and character interactions, allowing gameplay and exploration to remain the primary focus while still providing enough context to motivate progression.”
    • “Now the story is fully fleshed out, with the protagonist and a new supporting character chiming in to give hints, expand on the story, or just be around to chat.”
    • “The story is simple but charming enough, it made me care about the characters!”
    • “The story and dialog are very poor, but the game can also be very wordy, with the action being interrupted somewhat frequently (especially in the beginning and toward the end) with box after box of poor dialog.”
    • “It could have been told better, as it doesn’t even use the backstory to explain why there are all these monsters in the cave. The backstory has nothing to do with the main conflict. The monsters under the earth have nothing to do with the cave, the frog you're chasing has nothing to do with the backstory or the conflict, and the woman has nothing to do with anything. The game story may as well not be there, just as in the NES game, for all the impact it has on your motivation.”
    • “Overcomplication of very simple story - the moment the second game arrives we have robots that can get ill, multiple planets, numerous characters, overuse of the term 'Sophia', the power of love, the numerous leadership roles of mutants, the needless and unexplained arrest of characters by Sophia the military on Sophia the planet, etc. what complete nonsense.”
  • music
    181 mentions Positive Neutral Negative

    The music is widely praised for its nostalgic chiptune style, catchy melodies, and faithful nods to the original game's iconic soundtrack, especially the first level theme. While many appreciate the fresh remixes and new compositions that fit the game's retro aesthetic and enhance the atmosphere, some fans express disappointment over the limited use of original tracks and the absence of a full remaster or option to switch soundtracks. Overall, the soundtrack successfully complements the gameplay and visuals, though opinions vary on whether it surpasses or matches the classic NES original.

    • “The soundtrack reinforces this nostalgic appeal, blending remixed classic themes with new compositions that enhance tension during combat and evoke curiosity during exploration.”
    • “While the weakest of the trilogy, it’s a good 2D platformer with nice pixel art, solid bosses, great music, and mostly fun level design that keeps it entertaining throughout the whole experience.”
    • “The music is spot on, the controls are great, the additions are majority positive, and even at its worst, it's still leagues better than the rest of the franchise as a whole, especially the Zero sub-series.”
    • “The soundtrack is hit or miss; some themes were completely replaced with other versions which would be stellar in any other game, but since this is a remake, one wonders why they weren't recreated as well.”
    • “The game's one weakness is its audio; not only is the music patently inferior to that of the first game, many sound effects make less than no sense—for instance, the sound for a wall-crawling enemy jumping from one surface to another is way too happy.”
    • “Much of the NES music has been dropped in favor of entirely new compositions, which is a shame because the original had such a banger soundtrack.”
  • gameplay
    161 mentions Positive Neutral Negative

    Gameplay in this remake blends classic side-scrolling tank action with top-down on-foot exploration, delivering a polished, responsive, and largely faithful experience that modernizes the original while preserving its core appeal. The dual gameplay styles keep the pacing engaging, supported by tight controls, varied power-ups, and satisfying combat that balances nostalgia with quality-of-life improvements. Though some mechanics feel outdated or imbalanced, overall the gameplay loop is rewarding and complemented by unique bosses and additional characters that add fresh twists.

    • “Gameplay is built around a dual-perspective structure that alternates between side-scrolling tank-based action and top-down on-foot exploration.”
    • “Both the top-down and sideview platforming exploration are bolstered with the regular introduction of intuitive new gameplay elements and gimmicks to encourage you to adapt to them, and the controls are tight enough to make for a responsive experience.”
    • “The gameplay itself is quite good, if easy; the controls are better than its NES predecessor and there are more options to play with even if some of them make the risk/reward ratio a bit unbalanced on the side of reward.”
    • “The gameplay feels annoying, slow and boring.”
    • “The game devs knowing that their own mechanics don't work and piling on even more complications to patch what is clearly broken and not fun.”
    • “The gameplay itself has some balancing issues, particularly in Jason's weapon system, which makes available a near-busted weapon from the get-go, with the only caveat being that you need to be good enough to retain it, since getting hit loses one level of upgrade; a challenge only made easier by its reward, given its bustedness.”
  • graphics
    102 mentions Positive Neutral Negative

    The game features beautifully updated pixel art graphics that faithfully capture the original 8-bit aesthetic while benefiting from modern clarity, smooth animation, and added detail. Reviewers praise the visuals for their nostalgic yet refreshed style, vibrant colors, and seamless integration with the soundtrack, enhancing immersion and maintaining the game's retro-modern identity. Overall, the graphics are widely regarded as a stellar, artful homage that successfully blends classic charm with contemporary presentation.

    • “Visually, Blaster Master Zero embraces high-quality pixel art that feels faithful to 8-bit aesthetics while benefiting from modern clarity and animation.”
    • “The visuals are clean, simple and crisp and are a lot brighter than those of the original game, probably helped by not being bound by the NES's color limits.”
    • “This game gives the original all the justice it deserves, with beautifully updated visuals that still feel faithful to old-school gaming but also taking advantage of the lack of hardware limitations!”
    • “Graphics are also lower quality and oversaturated.”
    • “Classic old school gameplay with semi-updated graphics but not without its issues.”
    • “Some people maybe turned off by how the graphics use old style look.”
  • replayability
    35 mentions Positive Neutral Negative

    The game offers strong replayability through multiple playable characters, varied game modes including New Game+, challenge and boss rush modes, and multiple endings that encourage additional playthroughs. While some players find replay value mainly in character selection and unlocking content, others note that the extra modes and hidden goodies significantly enhance longevity. However, a few mention that replayability may diminish after completion due to limited variety in subsequent playthroughs.

    • “With multiple playable characters and different game modes, the game offers great replayability and extra content to keep players engaged.”
    • “Finishing the game unlocks several interesting modes like New Game+, boss rush, and a unique challenge mode where enemies have specific weaknesses, adding substantial replay value.”
    • “The game features multiple endings, achievements, and unlockable options, giving players plenty of reasons to replay and explore different experiences.”
    • “There's however one major gripe about replayability regarding unlimited and destroyer mode: in order to get the true ending, you'll need to defeat all optional bosses and obtain all optional items, even if the items don't do anything because of the bonus character limitations or playing destroyer mode.”
    • “Replay value is a bit low due to the overly similar playthrough with different characters but with less variety in options.”
    • “Sophia III's controls can be slippery at times, a lot of Jason's bosses are unnecessarily trivialized with the wave gun, resulting in not that much replay value when you're finished.”
  • grinding
    18 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and frustrating, largely due to excessive backtracking, lack of fast travel, and forced stealth or platforming sections that disrupt pacing. While some quality-of-life improvements reduce frustration compared to the original, the emphasis on repetitive item collection and certain gameplay mechanics can make progression feel monotonous and tedious rather than rewarding.

    • “With a greater focus on backtracking, frequent checkpoints, and some very overpowered upgrades, I quickly found the game to be little more than going through the motions of spamming my maxed-out gun or engaging in tedious backtracking.”
    • “However, without fast travel and with backtracking to get the collectibles you might have missed being so tedious, I must warn you that the true final world requires 100% collectibles, so please use a guide to make sure you don't miss even a single map chip or else you will have a completely joyless hike back through every level to try to find the thing you missed.”
    • “It is like everything in the game is designed to be tedious and annoying.”
  • stability
    5 mentions Positive Neutral Negative

    The game demonstrates a high level of stability with no detectable bugs, glitches, or softlocks, even on low-end PCs and in full screen mode. Improvements over the original include the removal of graphical limitations, boss damage glitches, and awkward auto-pilot behavior, resulting in a polished and cohesive experience.

    • “Be forewarned, however, that the game may seem easy due to updated controls, smooth transitions, lack of graphical limitations, and absence of glitches.”
    • “For the most part, this is a very polished, cohesive game without any detectable glitches or softlocks.”
    • “No lag, glitches, or issues even on low-end PCs, including in full screen mode.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere has notably improved with richer detail and creative enhancements that support the story without feeling forced. While some players appreciate the evolved ambiance, others still prefer the nostalgic atmosphere and character design of the original. Overall, the remake maintains the core atmospheric feel while introducing quality-of-life improvements.

    • “The art style is more or less the same, with some creative changes here and there, and as a whole, much more atmosphere and detail in all aspects.”
    • “It doesn't feel tacked-on like some remake stories can, as the game atmosphere has evolved to greatly benefit the story points.”
    • “Many additions with less frustrating hurdles (no need to worry about lives or continues) while keeping the same atmosphere of the original.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in Blaster Master Zero stems from its playful sequel naming and the hilariously overpowered weapons that can trivialize boss fights. Additionally, some level design quirks, like frustrating jumps, add unintentional comedic moments, making the game amusing despite its classic, straightforward style.

    • “Some of the level design is randomly hilariously bad, like making one specific jump or dying.”
    • “It's honestly pretty easy, and some of the weapons/items you get are so hilariously overpowered it kind of trivializes most of the bosses in the game as long as you're somewhat careful.”
    • “The title of this game, Blaster Master Zero (BMZ), becomes humorous when you consider there are two sequels, meaning they're called Zero 2 and 3.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is generally satisfactory, with decent performance on PC, though some users experience occasional stuttering. However, keyboard controls are not well optimized, which may affect the gameplay experience.

    • “I wasn't disappointed with the performance of this port.”
    • “I experience some stuttering during gameplay; not sure if it is my system, but it affects the experience.”
    • “Despite being on PC, the game is not optimized for keyboard gaming.”
    • “This port has disappointing optimization, affecting overall performance.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is appreciated for its engaging designs and nostalgic appeal, though some players prefer the original style over the newer anime-inspired look. While character designs attract players, the narrative development may not fully sustain interest for everyone. Overall, character elements contribute positively but with some divided opinions on style and depth.

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10h Median play time
10h Average play time
9-11h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Blaster Master Zero is a arcade shooter game with science fiction theme.

Blaster Master Zero is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 10 hours playing Blaster Master Zero.

Blaster Master Zero was released on June 14, 2019.

Blaster Master Zero was developed by INTI CREATES CO., LTD..

Blaster Master Zero has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Blaster Master Zero is a single player game with multiplayer and local co-op support.

Similar games include Blaster Master Zero 2, Mega Man 11, Axiom Verge, Monster Boy and the Cursed Kingdom, Strider and others.