- September 18, 1992
- id Software
Spear of Destiny
Platforms
About
Spear of Destiny is a historical shooter game that serves as a prequel to Wolfenstein 3-D. It is a single-player game that uses the same engine and gameplay, with all levels forming one long episode. While enemies and weapons are similar to Wolfenstein 3-D, Spear of Destiny introduces new bosses, a new enemy type, and a new ammo pickup. The game also boasts outstanding mechanics and masterful music.
- Spear of Destiny offers more of the classic Wolfenstein 3D gameplay, providing a nostalgic experience for fans of the original.
- The game features improved level design and new bosses, making it a challenging and engaging experience.
- The inclusion of two additional mission packs adds extra content, although they are not as well-received as the main game.
- The level design can be overly complex and maze-like, leading to frustration and confusion during gameplay.
- The mission packs are criticized for poor design and reliance on secret doors, making them less enjoyable than the main game.
- The game shows its age with outdated graphics and controls, which may not appeal to modern players.
story
135 mentions Positive Neutral NegativeThe story of "Spear of Destiny" serves as a prequel to "Wolfenstein 3D," centering on protagonist B.J. Blazkowicz's mission to retrieve the legendary Spear of Destiny from the Nazis, who aim to use it for their occult experiments. While the main campaign is praised for its engaging narrative and level design, the two additional mission packs are criticized for their repetitive storylines and frustrating level layouts that rely heavily on secret passages. Overall, the base game offers a solid, albeit simple, storyline, while the mission packs fail to add meaningful content or innovation.
“The plot is that Hitler has captured the legendary Spear of Destiny (the spear that pierced Christ's side during the crucifixion) and is using it to conduct occult experiments.”
“The story is simple: the Nazis are at it again and have stolen the fabled Spear of Destiny to use it for their evil plans.”
“Spear of Destiny tells you its own story.”
“The mission packs' level designs are so bad that they rely on pushwalls as a set path to go to an exit.”
“There is no new story because it just retells the story of Spear of Destiny mission 1 in a less entertaining way.”
“The level design in those two mission packs is terrible, more so in Return to Danger than in Ultimate Challenge, requiring the player to find secret exits several times just to beat the levels.”