- May 10, 2024
- Aleph One Developers
Classic Marathon
Platforms
About
"Classic Marathon" is a 1994 first-person shooter where you defend a colony ship from alien forces. Maintained by fans, it offers modern enhancements like widescreen HD, 3D filtering, and positional audio, all powered by the open-source Aleph One engine under GPL Version 3. Experience a piece of gaming history with improved features.






- A beloved classic, now available for free on modern systems, making it a must-have in your library.
- The game features a rich and engaging story, with deep lore and character development that enhances the overall experience.
- Innovative gameplay mechanics for its time, such as vertical aiming, dual-wielding weapons, and a unique health system.
- The level design can be frustratingly maze-like, often leading to confusion and requiring extensive backtracking.
- Limited save points and health stations can lead to significant frustration, especially for new players unfamiliar with the game.
- The controls and gameplay feel dated, with some mechanics that may not hold up well to modern standards.
story
342 mentions Positive Neutral NegativeThe story of Marathon is widely praised for its ambitious and complex narrative, delivered primarily through text terminals scattered throughout the game. While some players find the storytelling method dated and the level design frustrating, many appreciate the depth and atmosphere it creates, drawing comparisons to Bungie's later works like Halo. Overall, Marathon is recognized as a pioneering title in the FPS genre for integrating a rich storyline with gameplay, making it a significant experience for those willing to engage with its lore.
“The storytelling was far ahead of its time and this game is not only a precursor to Halo but also feels like a precursor to Half-Life, whether that was intentional on Valve's part or not.”
“The story is rich and nuanced.”
“Marathon is unlike anything else, the story is ahead of its time and spans a trilogy of games.”
“The marathon trilogy is frustratingly dated as a game, or more to the point frustratingly lo-fi, limited jarringly in its production value as a story told with effectively the same storytelling toolkit as Doom, and it's also tonally and conceptually the most fascinating video game series I've ever played, centered around a radical metaphor of self-discovery which I say without exaggeration would define who I am.”
“The text and image-based delivery of the game's storyline feels dated and clunky, but if you can get by the technology-limited delivery system, there is actually a lot going for it.”
“It explains its story purely through text-based terminals and limited environmental storytelling which was fine for 1994 but, not to sound like your grandparents, doesn't work well for kids these days.”