Saber Fight VR Game Cover
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Saber Fight VR is a virtual reality game that offers laser sword fights with advanced physics, allowing players to cut through any object. The game includes the ability to push, pull, and smash enemies with objects, as well as deflect enemy fire with your blade. With randomly generated levels and customizable sabers, players can experience unique gameplay each time. The game also features a temple that can be rebuilt and used as a base for operations.

  • PC
  • Windows

Reviews

66%
Audience ScoreBased on 283 reviews
gameplay27 positive mentions
story4 negative mentions
  • The lightsaber mechanics are satisfying, allowing for enjoyable slicing and cutting through enemies and the environment.
  • The game has a lot of potential, with an active developer who frequently updates and improves the game based on player feedback.
  • The force powers are fun to use, adding an extra layer of gameplay that enhances the overall experience.
  • The game lacks content and variety, with repetitive gameplay and limited enemy types, making it feel stale quickly.
  • Controls can be clunky and inconsistent, leading to frustrating experiences with movement and saber throwing mechanics.
  • There are numerous bugs and performance issues, including hit detection problems and a lack of feedback when taking damage.
  • gameplay66 mentions

    The gameplay is characterized by enjoyable lightsaber mechanics and satisfying cutting actions, though players note that the controls can feel janky and hit detection is inconsistent. While the core mechanics show great potential, many reviewers express concerns about the lack of content and repetitive gameplay, suggesting that improvements and additional variety are needed for a more engaging experience. Overall, the game is fun and has a solid foundation, but it requires further polish and development to reach its full potential.

    • “The mechanics of the blades and the way they slice through anything is fantastic.”
    • “Though still being developed, the game is already very mechanically sound and is incredibly satisfying to play.”
    • “I also really enjoy simple, but deceptively deep gameplay, so I found this fitting. Being able to deflect lasers and slash clean through things is a dream come true.”
    • “And finally, the force jump mechanic is very annoying.”
    • “The throwing mechanics are really awkward, hit detection is wonky.”
    • “As of right now with gameplay I can't even play the game from the start as there are no options for locomotion for the Oculus Rift S.”
  • story43 mentions

    The game's story is largely criticized for its lack of depth and engagement, with players finding the temple repair mechanic and mission structure repetitive and uninspired. Many users express a desire for more narrative content, character customization, and voice acting to enhance the overall experience, indicating that the current gameplay feels more like a series of tasks rather than a cohesive story. Overall, those seeking a rich narrative will likely be disappointed, as the focus appears to be primarily on gameplay mechanics.

    • “I think this game can go places; there just need to be a lot of bug fixes, improvements to the existing gameplay, and more content map-wise and story-wise.”
    • “The temple acts as a hub for your missions where you get your materials to rebuild the temple.”
    • “There is no story if you're looking for a story; it's purely gameplay.”
    • “I think, story-wise, repairing your temple is kind of boring, at least how it is right now.”
    • “All the missions have the same layout as the tutorial, making it all very repetitive, and the different names for the missions serve no purpose.”
  • graphics10 mentions

    The graphics of the game are described as mediocre and disappointing, especially when compared to the visually appealing previews. Players noted a significant downgrade in visuals when using Oculus Link on the Quest 2, alongside concerns about high CPU temperatures and demanding performance despite the lack of graphical sophistication. Additionally, the repetitive design and limited diversity in enemies and stages detract from the overall aesthetic experience.

    • “Good visuals and serviceable audio.”
    • “As a note to the developer: please try to optimize it a bit more, since even though the graphics weren't all that special it was very demanding of my PC.”
    • “I booted up the game using Oculus Link (with cable) on Quest 2, and I noticed a downgrade in graphics compared to the visually appealing previews of the game.”
    • “As a note to the developer: please try to optimize it a bit more, since even though the graphics weren't all that special, it was very demanding on my PC, even to the point that I was afraid my PC would melt.”
    • “It's odd the lightsaber floats everywhere, and the worst part is: this game sent my CPU temps super high, even though the graphics are mediocre.”
  • stability8 mentions

    The game experiences occasional bugs and glitches, particularly with hit detection and deflections, but these issues are generally minor and have been addressed promptly by the developers. Overall, players find the stability acceptable, allowing them to enjoy the game's coordination and destruction elements.

    • “Sometimes I have run into glitches or minor problems, but the dev has patched them as fast as he could.”
    • “Buggy hit detection; it would be amazing if it wasn't just an 'if hit, cut a straight line' mechanic.”
    • “Occasionally buggy, but not too often.”
  • optimization6 mentions

    The optimization of the game is inconsistent, with some users reporting abysmal performance compared to other visually superior VR titles, while others note that it runs smoothly and is well-optimized. This disparity suggests that optimization may vary significantly across different systems or configurations.

    • “Game runs smoothly and appears to be nicely optimized.”
    • “Performance is abysmal whereas other infinitely better looking VR games run fine.”
    • “I'm guessing it's poorly optimized.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, leading to a sense of frustration and a lack of motivation to continue battling enemies.

    • “They're tedious to fight, and I just feel like I can't be bothered to try and kill them anymore.”
    • “They're tedious to fight, and I just feel like I can't be bothered to try and kill them anymore.”
  • emotional2 mentions

    Players expressed a sense of emotional disconnect, feeling that the primary objective of rebuilding a temple rendered their experience meaningless and diminished their overall engagement with the game.

  • replayability2 mentions

    The game shows significant potential for replayability through its rogue-like design, though it requires further refinement to fully realize this aspect.

    • “This game has the highest potential among them to be the best, as it aims for replayability with a rogue-like approach; it just needs extreme polishing.”
  • humor2 mentions

    Users find the humor in unexpected glitches, such as falling through floor geometry, which can be amusing in traditional gaming but becomes frustrating in VR. This contrast highlights the unique challenges of humor in virtual reality environments.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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