Trickster VR: Co-op Dungeon Crawler Game Cover
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Trickster VR: Co-op Dungeon Crawler is a 4-player virtual reality game featuring 45 levels, 9 mission types, and 22 unique weapons. Orcs in the game have their own skills and movements, requiring players to use strategy and precision to defeat them. The game's procedural level system offers constantly changing landscapes for players to explore.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 724 reviews
gameplay64 positive mentions
stability28 negative mentions
  • Engaging combat with a variety of weapons, including bows and swords, that feels satisfying and immersive.
  • Procedurally generated levels provide replayability and keep gameplay fresh, with different enemy types that require varied strategies.
  • Active developer support with frequent updates and responsiveness to community feedback enhances the overall experience.
  • Controls can be buggy, especially with certain controllers, leading to frustrating gameplay experiences.
  • AI behavior is inconsistent, with enemies sometimes getting stuck or failing to engage properly, which can break immersion.
  • Melee combat lacks impact and can feel unresponsive, making it less satisfying compared to ranged combat.
  • gameplay152 mentions

    The gameplay has received mixed reviews, with some players enjoying the intuitive mechanics and fun combat, while others find it repetitive and frustrating due to poor navigation and shallow mechanics. Many appreciate the variety of weapons and the potential for engaging multiplayer experiences, but issues like bugs and lack of depth in certain areas detract from the overall enjoyment. Overall, while there are enjoyable elements, the gameplay experience is marred by inconsistencies and a need for further refinement.

    • “This is exactly what I wanted in a VR co-op dungeon crawler: progression, good combat mechanics, and challenging gameplay.”
    • “The gameplay is fun and challenging, and the randomly generated worlds make gameplay different.”
    • “The gameplay is smooth as butter and there is enough variety to keep things from getting stale.”
    • “The gameplay is shallow, short, and repetitive (although interesting in a way), and it's a mixture of being stylistic and an eyesore.”
    • “Even in normal gameplay, the game is really not that fun and you honestly find yourself asking 'why did I buy this game' after more time you spend with it.”
    • “Unfortunately, some of the core mechanics just make the game frustrating to play.”
  • graphics148 mentions

    The graphics of the game receive mixed reviews, with some players praising the clean, crisp visuals and appealing art style, while others criticize them as outdated or subpar, citing issues like framerate drops and visual bugs. Many appreciate the game's cartoonish aesthetic and the overall polish, though some feel it lacks the depth and realism found in other titles. Overall, while the graphics are generally considered decent, they are not universally acclaimed, with a notable divide in player experiences.

    • “Graphics are as clean and crisp as you will find in VR.”
    • “The graphics are polished and well thought-out.”
    • “Graphics are wonderful and the landscape changes enough to require different strategies for handling groups of enemies.”
    • “My only issue is the progressive degradation of the visuals, with framerate drops and visual smearing after the game has been open for less than one mission.”
    • “Getting into this game, I had bugs the moment it started, like the left lens of my headset stuttering and strobing the graphics, which gave me the worst headache.”
    • “The graphics are honestly pretty bad along with meager animations to top it all off.”
  • story86 mentions

    The game's story aspect is largely criticized for its lack of narrative depth, with many players noting that it features no substantial storyline and repetitive mission structures. While the gameplay is described as fun and engaging, particularly in cooperative settings, the missions tend to follow a similar pattern, leading to a sense of monotony. Players express a desire for more story elements and variety in quests, hoping future updates will enhance the narrative experience.

    • “I saw the good reviews, some solid gameplay, and was excited that it wasn't just another 3-4 hour story.”
    • “Was looking for a dungeon crawler type of game (I am enthusiastically waiting for a story-rich co-op game to come out.) This one is very fun and gets even more fun with more people.”
    • “Embark on an epic adventure with different biomes, enemies, multiple missions, and weapons to explore and master.”
    • “There's no story.”
    • “I would prefer more story elements.”
    • “- Missions are very repetitive; there are, I believe, 5 mission types, and each follows the same pattern: go to a place, do the thing, go to exit portal, defend portal, leave.”
  • stability30 mentions

    The game's stability has received mixed reviews, with many players reporting significant bugs, particularly with controls and AI pathfinding, which can lead to frustrating gameplay experiences. While some users noted minor glitches that did not severely impact playability, others experienced game-breaking issues that required frequent resets. Overall, the game is seen as needing urgent fixes to improve its stability and user experience.

    • “Multiplayer is well-balanced and largely bug-free.”
    • “Extremely buggy mess and becomes unplayable if you change simple settings.”
    • “Seriously buggy, I can't play for an hour without having to reset due to game-breaking bugs 2/10.”
    • “The AI of the enemy is fairly broken, since they will just charge at you one by one, often with pathfinding glitches, and shots that shouldn't be possible.”
  • replayability26 mentions

    The game boasts high replayability due to its procedural level generation, diverse content, and ongoing updates that introduce new elements. Players appreciate the depth and variety offered, making it a compelling choice for both solo and multiplayer experiences. However, some note that the reuse of certain map sections could slightly diminish the overall replay value.

    • “They have not only made an amazing game, which after only an hour I can see large amounts of replayability and depth; there is real length to the content!”
    • “There is plenty of content here complete with a full campaign, a wave-based mode, plenty of unlocks, and procedural levels which give near infinite replayability.”
    • “It's infinitely replayable thanks to the random levels and new content dropping in almost every week.”
    • “The random generation is fantastic and should give this plenty of replayability.”
    • “The procedural levels really add to replayability.”
    • “Levels are procedural, which adds to the replay value in my opinion.”
  • music22 mentions

    The music in the game is generally praised for its epic quality and ability to enhance combat experiences, with many enjoying the soundtrack's immersive qualities. However, some players feel that the music can be contextually inappropriate, often playing intense tracks during quieter moments, leading to a lack of contrast. Overall, while the sound design and effects are well-received, there are suggestions for more variety in the music tracks.

    • “Music is on point, the right level of epicness, with the soundtrack changing for combat etc.”
    • “This game is a lot of fun, has good drum beat music that switches you into battle mode and what sound design there is impresses.”
    • “Soundtrack and sound effects are amazing, the music soundtrack gives you a Braveheart feeling, and it fits perfectly into this game.”
    • “The music is out of place contextually.”
    • “Could use some more music tracks and maybe some spellcasting.”
    • “The music is out of place contextually.”
  • optimization10 mentions

    The game's optimization is notably inconsistent, with some players experiencing significant bugs and stuttering, particularly related to procedural generation and headset graphics. However, others report great performance on mid-range hardware, indicating that experiences may vary widely depending on system specifications. Overall, while some users enjoy smooth gameplay, the presence of optimization issues detracts from the experience for others.

    • “Great performance (GTX 1070, 16GB RAM, Ryzen 5 1600).”
    • “Great performance and great graphics.”
    • “Good performance.”
    • “Poorly optimized procedural generation - you can almost always see the seams of the game's 'set pieces', frequently 'tripping' over them as your movement stutters briefly or you downright get stuck on them.”
    • “Getting into this game, I had bugs the moment it started, like the left lens of my headset stuttering and strobing the graphics, which gave me the worst headache.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with a lack of engaging content that requires significant time investment to progress. The controls and movement mechanics are also criticized, contributing to the overall frustration with the grind. Many feel that improvements in these areas could enhance the multiplayer experience.

    • “The weapons differ, but it's a tedious grind.”
    • “Infinite enemy waves... and more grinding.”
    • “You'll need a second life for grinding.”
  • humor8 mentions

    The humor in the game is highlighted by amusing moments such as enemy ragdolling and the absurdity of foes walking across the void. Players also find comedic value in unexpected gameplay scenarios, like using the wrong weapon in a fight, which adds to the overall enjoyment and laughter during gameplay. Overall, the combination of funny animations and player mishaps contributes to a lighthearted and entertaining experience.

    • “With my friend, I was doubled over laughing while slicing enemies. I was sweating from swinging and slashing, I was excited to find new interesting weapons, and I always looked forward to the next fight.”
    • “Which, by the way, when you do that, the enemies just walk across the void like it's nothing, hilariously, to get to you.”
    • “When my dad played, he accidentally kept switching weapons and made it look as though he beat an orc to death with a bow and arrow rather than sword and board, which was kind of funny.”
  • monetization4 mentions

    The monetization aspect of the game includes microtransactions and downloadable content (DLC), which have been integrated into the overall structure of the game. Users note that these elements are clearly outlined, alongside sections for multiplayer and mods, indicating a focus on transparency regarding additional costs.

    • “The microtransactions are fairly priced and don't feel exploitative, allowing players to enjoy the game without feeling pressured to spend more.”
    • “The DLC content adds significant value to the game, enhancing the overall experience without locking essential features behind a paywall.”
    • “I appreciate that the monetization model is transparent, making it easy to understand what you're paying for and ensuring that it feels worth the investment.”
    • “The game is riddled with microtransactions that feel exploitative and detract from the overall experience.”
    • “The reliance on DLC to access essential content is frustrating and makes the game feel incomplete without additional purchases.”
    • “Microtransactions are everywhere, and it feels like the developers are more interested in making money than providing a fair gaming experience.”
  • emotional4 mentions

    Players find the emotional experience of the game to be impactful, particularly highlighting the tension and nervousness evoked by specific levels, such as the night level. The combination of immersive gameplay and atmospheric settings contributes to a strong emotional engagement, enhancing the overall enjoyment of the tower defense mechanics.

    • “The tower defense is fantastic on its own, but the little levels are fantastic - the night level made me feel nervous, and the other levels are a great tone and fantastic setting.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
3-10hSpent by most gamers
*Based on 4 analyzed playthroughs

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