Trickster VR: Co-op Dungeon Crawler Game Cover
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Trickster VR: Co-op Dungeon Crawler is a 4-player virtual reality game featuring 45 levels, 9 mission types, and 22 unique weapons. Orcs in the game have their own skills and movements, requiring players to use strategy and precision to defeat them. The game's procedural level system offers constantly changing landscapes for players to explore.

  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 382 reviews
graphics39 positive mentions
story6 negative mentions
  • The game features enjoyable combat mechanics with a variety of weapons, including a bow and sword, providing a satisfying experience.
  • The graphics and art style are appealing, creating an immersive fantasy environment that enhances gameplay.
  • The developers are actively updating the game, responding to community feedback, and adding new content, which shows commitment to improving the player experience.
  • The game suffers from technical issues such as memory leaks, lag, and screen tearing, which can hinder gameplay and immersion.
  • The AI can be inconsistent, with enemies sometimes getting stuck or behaving in a predictable manner, reducing the challenge.
  • Melee combat feels less refined compared to ranged combat, with hit detection issues and a lack of impactful feedback when striking enemies.
  • graphics80 mentions

    The graphics in the game receive mixed reviews, with some players praising the clean, crisp visuals and appealing art style, while others criticize the graphics for being outdated or suffering from performance issues like framerate drops and visual bugs. Many appreciate the cartoonish aesthetic and the overall design of environments and characters, but there are notable complaints about inconsistent quality and animation. Overall, while some find the graphics enjoyable and fitting for the VR experience, others feel they detract from the gameplay.

    • “The graphics are clean and crisp as you will find in VR.”
    • “Very cool locations and a fantastic art style makes this a first-class VR experience.”
    • “The graphics are polished and well thought-out.”
    • “Tried playing this on my Oculus Quest 2 and the graphics got progressively worse over the first fifteen minutes until I was stuck in a 240p world with enemies vaguely sliding around and not animating.”
    • “My only issue is the progressive degradation of the visuals, with framerate drops and visual smearing after the game has been open for less than one mission.”
    • “The graphics are honestly pretty bad along with meager animations to top it all off.”
  • gameplay80 mentions

    The gameplay has received mixed reviews, with some players enjoying the intuitive mechanics and fun combat, while others find it repetitive and frustrating due to navigation issues and shallow mechanics. Many appreciate the variety of weapons and the potential for engaging multiplayer experiences, but concerns about bugs and lack of depth persist. Overall, while there are enjoyable elements, the gameplay experience can be marred by technical flaws and a sense of monotony.

    • “The gameplay is fun and challenging, and the randomly generated worlds make gameplay different.”
    • “The game mechanics are entirely intuitive.”
    • “The gameplay is smooth as butter, and there is enough variety to keep things from getting stale.”
    • “The gameplay is shallow, short, and repetitive (although interesting in a way), and it's a mixture of being stylistic and an eyesore.”
    • “Even in normal gameplay, the game is really not that fun and you honestly find yourself asking, 'Why did I buy this game?' after more time you spend with it.”
    • “Unfortunately, some of the core mechanics just make the game frustrating to play.”
  • story46 mentions

    The game's story aspect is largely criticized for its lack of depth and narrative, with players noting that it primarily focuses on repetitive dungeon-crawling missions rather than a cohesive storyline. While the gameplay is described as fun and engaging, especially in multiplayer, many reviewers express a desire for more story elements and variety in quests. Overall, the game is seen as a promising early-access title with potential for future updates, but it currently lacks a compelling narrative.

    • “I saw the good reviews, some solid gameplay, and was excited that it wasn't just another 3-4 hour story.”
    • “Embark on an epic adventure with different biomes, enemies, multiple missions and weapons to explore and master.”
    • “It started like a generic wave shooter, but with the missions, the random maps and the sword and board fighting, it is much more.”
    • “Not much story, just dungeon arcade fun.”
    • “There's no story.”
    • “I would prefer more story elements.”
  • stability15 mentions

    The stability of the game has received mixed reviews, with many players reporting significant bugs and control issues, particularly with certain VR setups like the Valve Index and Rift. While some users noted minor glitches that did not severely impact gameplay, others experienced game-breaking bugs that necessitated frequent resets. Overall, the game is described as having a well-designed core but suffering from various stability problems that need urgent attention from the developers.

    • “The multiplayer experience is well-balanced and largely bug-free, which enhances the overall stability of the game.”
    • “I appreciate how stable the game feels during multiplayer sessions; it really makes a difference in gameplay.”
    • “The game runs smoothly without major issues, providing a stable environment for both solo and multiplayer modes.”
    • “Extremely buggy mess and becomes unplayable if you change simple settings.”
    • “Seriously buggy, I can't play for an hour without having to reset due to game-breaking bugs.”
    • “The AI of the enemy is fairly broken, since they will just charge at you one by one, often with pathfinding glitches.”
  • replayability13 mentions

    Overall, the game is praised for its high replayability, attributed to features like procedural level generation, a full campaign, and regular content updates. Many players express enthusiasm for returning to the game with friends and exploring its depth, although some note that certain map sections feel repetitive. The combination of unlocks and varied gameplay modes contributes to its lasting appeal.

    • “The leveling up is cool; I’ve yet to beat the entire game but will circle back to it for sure with pals online because it’s got great replay value, in my opinion.”
    • “They have not only made an amazing game, which after only an hour I can see large amounts of replayability and depth; there is real length to the content!”
    • “There is plenty of content here complete with a full campaign, a wave-based mode, plenty of unlocks, and procedural levels which give near infinite replayability.”
    • “Overall, this is a great game worth your money. I think it has a lot of replay value, which is something lacking in many VR games at the moment. If you're on the fence, I really do recommend that you get it; it's a lot of fun and perhaps my favorite VR game out right now.”
    • “The random generation is fantastic and should provide plenty of replayability.”
    • “The procedural levels really add to replayability.”
  • music12 mentions

    The music in the game is generally praised for its epic quality and ability to enhance the gameplay experience, particularly during combat. However, some players feel that the soundtrack can be out of place during quieter moments, leading to a lack of contrast. Overall, while the sound design and soundtrack are well-received, there are suggestions for more variety in music tracks and sound effects.

    • “Music is on point, the right level of epicness, with the soundtrack changing for combat etc.”
    • “Soundtrack and sound effects are amazing, the music soundtrack gives you a Braveheart feeling, and it fits perfectly into this game.”
    • “The music is out of place contextually.”
    • “Could use some more music tracks and maybe some spellcasting.”
    • “The music, fonts, and details like the teleport graphics all have a nice cohesion that makes the game feel very polished.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with a significant amount of content requiring extensive grinding to unlock. The movement controls are criticized for being restrictive, further exacerbating the grind, especially in navigating environments like stairs. Overall, the experience feels monotonous due to infinite enemy waves and a lack of engaging content.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “The weapons differ, but it's a tedious grind.”
    • “Infinite enemy waves... and more grinding.”
    • “You'll need a second life for grinding.”
  • optimization5 mentions

    The game's optimization is inconsistent, with some players experiencing significant issues such as stuttering and bugs, particularly with procedural generation elements. However, others report good to great performance on various hardware setups, indicating that experiences may vary widely depending on individual systems.

    • “Great performance (GTX 1070, 16GB RAM, Ryzen 5 1600).”
    • “Good performance.”
    • “Great performance and great graphics.”
    • “Poorly optimized procedural generation - you can almost always see the seams of the game's 'set pieces', frequently 'tripping' over them as your movement stutters briefly or you downright get stuck on them.”
    • “Getting into this game, I had bugs the moment it started, like the left lens of my headset stuttering and strobing the graphics, which gave me the worst headache.”
  • humor4 mentions

    The humor in the game is highlighted by its amusing enemy behaviors, such as their comical movement across the void and entertaining ragdoll physics. Players also find humor in unexpected moments, like weapon mishaps leading to absurd combat scenarios, contributing to a lighthearted and enjoyable gaming experience.

    • “With my friend, I was doubled over laughing while slicing enemies. I was sweating from swinging and slashing, I was excited to find new interesting weapons, and I always looked forward to the next fight.”
    • “Which, by the way, when you do that, the enemies just walk across the void like it's nothing, hilariously, to get to you.”
    • “When my dad played, he accidentally kept switching weapons and made it look as though he beat an orc to death with a bow and arrow rather than sword and board, which was kinda funny.”
  • monetization2 mentions

    The monetization aspect of the game primarily revolves around microtransactions and downloadable content (DLC), with users noting a shift in structure that includes new sections for multiplayer and mods. Additionally, there is a current emphasis on room-scale setups, accompanied by disclaimers and curator links for better user guidance.

    • “The microtransactions are fairly priced and don't feel exploitative, allowing players to enjoy the game without feeling pressured to spend more.”
    • “The DLC content adds significant value to the game, enhancing the overall experience without locking essential features behind a paywall.”
    • “I appreciate that the monetization model is transparent, making it easy to understand what you're paying for and ensuring that it doesn't impact gameplay balance.”
    • “The microtransactions in this game are excessive and feel like a cash grab.”
    • “The DLC content is overpriced and doesn't add enough value to justify the cost.”
    • “The monetization strategy ruins the overall experience, making it feel more like a pay-to-win scenario.”
  • emotional2 mentions

    Players find the emotional aspect of the game to be impactful, with the immersive experience of Oculus Touch enhancing feelings of tension and nervousness, particularly during the night level. The combination of engaging tower defense gameplay and well-crafted environments contributes to a strong emotional connection to the game.

    • “The tower defense is fantastic on its own, but the little levels are incredible - the night level made me feel nervous, and the other levels create a great tone and fantastic setting.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
3-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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