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"Rotten Flesh is a cosmic horror survival game where you must find your lost dog, Roy, by calling out for him on your microphone as you explore the disturbing and potentially frightening sewers. Be cautious, as your calls may also attract unwanted attention from non-human entities."

78%
Audience ScoreBased on 152 reviews
gameplay18 positive mentions
story4 negative mentions

  • The game effectively creates a terrifying atmosphere with its sound design and visuals, making it genuinely scary for players.
  • The unique microphone mechanic adds an interesting layer to gameplay, allowing players to interact with the environment in a novel way.
  • Despite its short length, the game offers an engaging experience with effective jump scares and a nostalgic retro aesthetic.
  • The game suffers from numerous bugs and glitches, including issues with item interaction and microphone functionality.
  • Many players found the jump scares to be repetitive and poorly executed, detracting from the overall horror experience.
  • The gameplay is criticized for being too short and lacking depth, with minimal puzzles and a thin storyline that fails to deliver on its cosmic horror premise.
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is characterized by a nostalgic PSX style and a mix of cosmic horror elements, offering a fun yet flawed experience. While the environment is well-designed and atmospheric, the mechanics, particularly the voice activation feature, feel underdeveloped and often unnecessary, leading to a predictable and short gameplay experience. Overall, players appreciate the aesthetic and sound design but criticize the lack of depth and the reliance on cheap jump scares.

    • “I've played for a bit now, the game is pretty atmospheric and has interesting mechanics.”
    • “Not without some minor graphical/mechanical flaws, but the overall experience was a fast-paced spookfest with intermittent pauses to soak up the environment.”
    • “The environment is pretty well designed, there are lots of creepy stuff and random jump scares in the sewers and I was really stressed throughout my gameplay.”
    • “Definitely doesn't live up to what I thought it would be by a long shot; was hoping for a longish game with an actually scary monster but instead got a crappy AI, cheap jumpscares, and about 2 hours of gameplay.”
    • “Unfortunately this is a half-baked, uninspired romp in a sewer level laden with the same tired gameplay and story that we've seen a million times before, and done way better by others.”
    • “I finished it in about an hour and I think the price is a little high for this amount of gameplay.”
  • story
    42 mentions Positive Neutral Negative

    The game's story is criticized for being minimal and poorly developed, primarily consisting of vague notes and a simple premise of searching for a lost dog in cult-occupied sewers. While some players found the concept intriguing, many expressed disappointment over the lack of depth and coherence, suggesting that the narrative feels rushed and uninspired. Overall, the story fails to provide the immersive experience expected from a cosmic horror game, leaving players wanting more context and detail.

    • “Terrifying story: venture into the terrifying and disturbing sewers and tunnels that were supposedly occupied by a leading cult.”
    • “I liked the ending, but I think this game would be way better if there were a few endings, like an ending where you find a secret powerful hunting rifle and kill the monster. It seems this game has been pretty rushed in terms of the story and the ending.”
    • “Overall solid game with no performance issues; it just needs more background story context to make it much better.”
    • “The story is fairly non-existent and it's a shame because I would want to see something about this game's universe. The only story we have is a few notes and scribblings on walls which don't make any sense. The notes themselves are more like a YouTube apology script than actual notes. Every person in this story that is a member of a cult doesn't seem really like cultists, and forget about secrets—there are none.”
    • “What I did not like, instead, is the extremely thin story.”
    • “Unfortunately, this is a half-baked, uninspired romp in a sewer level laden with the same tired gameplay and story that we've seen a million times before, and done way better by others.”
  • graphics
    40 mentions Positive Neutral Negative

    The game's graphics feature a nostalgic PS1-style aesthetic that effectively enhances its cosmic horror theme, creating an atmospheric experience that resonates with retro enthusiasts. While some players noted minor graphical flaws, the overall art style and sound design contribute to a haunting environment that captivates and scares. The optimization allows for high-quality visuals without demanding significant GPU resources, making it accessible for a wider audience.

    • “The game's visuals and sound design work seamlessly to create a haunting environment that perfectly complements the cosmic horror theme.”
    • “Graphics are old style and pixelated but in a good way, and I liked the overall art style.”
    • “The optimization of the game is incredible, as you can set the graphics to their highest level without a great demand on your GPU.”
    • “The graphics are old style and pixelated, but in a good way, and I liked the overall art style.”
    • “You cannot access the menu to change graphics or sounds.”
    • “If anything, having something creepy scurry in the corner of your eye like a floating ghoul woman, a man crawling on all fours, or a hand holding the wall that retracts back when you get close is cool, but it's static, and since this isn't a movie, I know it's just a passive little animation that is there simply for the aesthetic of 'ooo something spooky.'”
  • atmosphere
    18 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its effective sound design and visuals, creating a genuinely scary experience that immerses players, especially when using headphones. The block-style graphics do not detract from the tension, with many reviewers noting the creepy nuances and well-crafted environments, such as the sewers. However, some players found the jump scares to be repetitive, which slightly diminished the overall impact of the atmosphere.

    • “The sound design, visuals, and atmosphere are spot on.”
    • “I liked the atmosphere of the sewers and all the creepy nuances of voices and random creaks; it really captured the tension for me once you were introduced to the monster.”
    • “You can tell that the developer put some care into building the atmosphere, and it shows throughout.”
    • “This game really nails the atmosphere; it's actually scary, from audio cues to effects on screens after a jump scare.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, allowing players to run it on ultra settings without significant GPU demand or performance issues. While some bugs were reported, such as saving problems and inconsistencies in gameplay, the absence of lag or frame rate drops contributes to a solid user experience.

    • “The optimization of the game is incredible, since you can put the graphics at their highest level without a great demand on your GPU.”
    • “The game is very well optimized, no lag or crashes, and the most important thing is that it does not have a drop in FPS.”
    • “Overall solid game with no performance issues; just need more background story context, I think, to make it much better.”
    • “The jump scare moments in this game were really intense, almost scared the hell out of me. During my playtime, I didn't experience any major performance issues.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is highly praised, described as the standout feature with crisp and clear sounds that enhance the overall experience, particularly in the horror genre. Players appreciate the quick and responsive controls that complement the engaging soundtrack, contributing to the game's fun atmosphere.

    • “The music though, that’s the best part.”
    • “Controls are quick and responsive, crisp and clear sounds; the game is fun to play with horror music.”
    • “Sound and music: 4/5”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the comedic concept of a "gun for rats," which many players found both hilarious and frustrating, indicating a blend of amusement and challenge in the gameplay experience.

    • “The gun for rats was just hilarious.”
    • “I found it really funny and frustrating at the same time.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous glitches, particularly involving wall interactions, leading to a perception of it being a "glitchy buggy mess."

    • “This game is a glitchy, buggy mess.”
    • “Multiple wall glitches.”
  • replayability
    4 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with multiple users expressing that they find no value in replaying it.

    • “I don't think there is any value in replayability.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game appears to be minimal or ineffective, as players feel that the shouting mechanic, which is likely tied to in-game purchases or features, does not significantly impact gameplay. Many users report that once they familiarize themselves with the map, the mechanic becomes irrelevant, diminishing its intended purpose and value.

Buy Rotten Flesh - Cosmic Horror Survival Game

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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