- June 30, 2015
- IronDrop Studios
Rogus: Kingdom of the Lost Souls
31%Game Brain Score
emotional
gameplay, story
47% User Score 17 reviews
Platforms
About
"Rogus: Kingdom of the Lost Souls" is the first Run'Em'Up: A minimalist, yet, epic, beat'em'up where your skills will be put to the test as you jump, aim, dodge, shield and cast spells, all at the same time. Guide an insanely powerful wizard in his hardcore and infinite quest for love & redemption.
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Audience ScoreBased on 17 reviews
emotional1 positive mentions
graphics3 negative mentions
- The game has a simple and addictive gameplay style that can be enjoyable for a short period.
- Some pixel art, particularly the wood creature, is well done and adds charm to the game.
- The concept of managing spells and jumping over obstacles offers a fun challenge, despite its flaws.
- The game suffers from a lack of variety in enemies and spells, leading to repetitive gameplay.
- High reliance on reflex mechanics can make the game frustrating, with many instances of unavoidable deaths.
- The game is plagued with technical issues, such as being broken on certain monitors and having a confusing control scheme.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is criticized for being bland and repetitive, primarily consisting of simple platforming combat with minimal enemy and stage variety. Players find the heavy reliance on reflex mechanics frustrating, as it limits engagement and enjoyment, leading to boredom after a short period. Overall, the lack of innovative mechanics and visual appeal detracts from the overall experience.
“The main part of the game consists of simple platforming combat, slashing, and jumping on monsters, providing an engaging experience despite some limitations in variety.”
“The reliance on reflex mechanics is quite high, creating a challenging environment where players must quickly adapt to the fast-paced action.”
“The variety of powers is a notable aspect, although there are opportunities for more interesting mechanics that could enhance the gameplay experience.”
“The main part of the game consists of simple platforming combat, slashing and jumping at monsters with little variety in gameplay.”
“Games can be simple and effective, but the simplicity here is countered by an over-reliance on reflex mechanics. A lack of enemy variety and stage variety means that after 30 minutes, the game starts to become boring.”
“The reliance on reflex mechanics is too high, as there's barely any room to fail due to the high speed of projectiles.”