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Rising Lords

Rising Lords is a hexagon-grid-based tactics game that introduces elements from Battle Brothers, Civilization, and chess to create a game that is rich in mechanics, but lacking in depth. Its medieval presentation and art style are a highlight, and there's a decent variety in the content offered. While it's fun for a couple of hours and up to a couple of days, the lack of a multiplayer scene or mod support seriously harms the longevity of the game.
Rising Lords Game Cover
68%Game Brain Score
gameplay, graphics
stability, optimization
71% User Score Based on 361 reviews
Critic Score 62%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox OneXboxWindows
Rising Lords Game Cover

About

Rising Lords is a single player and multiplayer tactical city builder game with medieval and historical themes. It was developed by Argonwood and was released on May 26, 2020. It received mostly positive reviews from both critics and players.

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

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71%
Audience ScoreBased on 361 reviews
gameplay25 positive mentions
stability28 negative mentions

  • Unique medieval manuscript-inspired art style and immersive soundtrack that creates a charming atmosphere.
  • Combines village management, resource allocation, and tactical turn-based combat with a card-driven mechanic adding strategic depth.
  • Active developer support with regular updates, bug fixes, and community engagement, showing promise for future improvements.
  • Campaign mode is very linear and scripted with strict time limits, limiting player freedom and making retrying missions common and tedious.
  • The game suffers from many bugs, crashes, save corruption issues, and poor optimization leading to stuttering and frustrating gameplay.
  • AI and diplomacy systems are simplistic or poorly developed; economy and combat mechanics lack depth leading to repetitive and unchallenging gameplay.
  • gameplay
    99 mentions Positive Neutral Negative

    Rising Lords offers a blend of turn-based combat, economic management, and card-driven mechanics that create a multifaceted gameplay experience reminiscent of classic strategy titles. While its mechanics are accessible and occasionally engaging, many players find the gameplay shallow, poorly explained, and lacking in strategic depth or meaningful player agency, with UI issues and balance problems further hampering enjoyment. Despite these flaws, the game shows promise, with some appreciating its unique combination of systems and potential for future development.

    • “Rising Lords, developed by Argonwood and published by Deck13 and WhisperGames, is a strategy game that tries to merge several layers of gameplay into one cohesive experience—turn-based warfare, economic management, and even a touch of card-driven mechanics.”
    • “Rising Lords stands out for its intricate gameplay, allowing players to engage in a multifaceted experience of village management, military strategy, and interpersonal interactions. Balancing resources, infrastructure, and the happiness of the populace adds a layer of depth to the gameplay.”
    • “Beautiful game, good mechanics - all fairly balanced with a fair number of strategies and lots of variable battle tactics through various unit types, general upgrades and customised battle decks/cards.”
    • “The tutorial provides only a basic introduction, leaving many of the deeper mechanics for players to figure out on their own.”
    • “Resource mechanics are unclear and poorly communicated.”
    • “Clunky UI, shallow gameplay, unclear objectives, poorly optimized AI, bunch of random stuff happening that can ruin your play, list goes on.”
  • graphics
    93 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, hand-drawn medieval manuscript-inspired art style, which immerses players in a charming and visually distinctive world. Reviewers find the visuals both aesthetically pleasing and functionally clear, contributing significantly to the game's atmosphere and appeal. While some note the graphics are simple or cartoony, the overall artistic design is considered a major highlight and a key reason players are drawn to the game.

    • “The visuals are stunning, with a charming hand-drawn aesthetic that feels like a medieval tapestry come to life.”
    • “The art style, reminiscent of medieval illustrations, not only enhances the overall aesthetic but also immerses players in a world that feels like a living canvas.”
    • “Visually, the game stands out with its manuscript-inspired art style, resembling illustrations from medieval texts.”
    • “Information you are receiving while playing is misleading and graphically incorrect (slay a wolf and have a picture of dead boar).”
    • “Also, the simple graphics belie the resource intensity of the game.”
    • “Art style is so-so, maps are kind of small.”
  • story
    68 mentions Positive Neutral Negative

    The story received mixed feedback: some players found it engaging, charming, and well-crafted with a grounded medieval vibe, while others criticized it as childish, rushed, overly difficult, and lacking meaningful player impact. Issues with unclear objectives, punishing time limits, bugs, and UI frustrations detracted from the narrative experience for many, though a portion appreciated the personal story arc and thematic depth. Overall, the story adds value but is hindered by gameplay and technical shortcomings.

    • “Story is childish and pointless, scenarios are unclear and overly punishing, UI hides key features, and resource logic is never explained.”
    • “In the story you are doing things blindly since objectives are not clear or you are unprepared and have to redo a few times.”
    • “Edit: Can't play anymore, the story is built up for zero reason because they take everything you build up all the time, what's the point of any of it?”
  • stability
    28 mentions Positive Neutral Negative

    The game suffers from frequent bugs, crashes, and freezes that severely impact stability, including save errors, UI glitches, and performance issues even on low settings. Many users report frustrating, punishing scenarios caused by unclear design and buggy triggers, with multiplayer and tutorial sections being particularly unstable. Overall, these stability problems detract significantly from the experience, making the game feel unfinished and unreliable.

    • “Scenario design is unclear, buggy, and punishing for no reason.”
    • “If you try to equip equipment and try to click the arrow to over it just freezes your game; if you didn't save you lose hours of progress. The game just randomly crashes as well, so if you didn't save, you lost all your progress.”
    • “Right now it is so bare bones, buggy and user unfriendly that it cannot be recommended. It took me 4-5 tries to finish the tutorial - a couple of times the merchant disappeared permanently, and other times I chose an option that made it impossible to finish the tutorial without any explanation.”
  • music
    25 mentions Positive Neutral Negative

    The game's music is generally praised for its medieval, immersive, and charming qualities that complement the artwork and atmosphere well. However, several users find the soundtrack repetitive and express a desire for more variety or a higher-quality composition. Overall, while the music fits the game's aesthetic, opinions vary from high appreciation to lukewarm or critical.

    • “The soundtrack perfectly complements the atmosphere, immersing you in the world of lords and peasants.”
    • “The music is immersive, the artwork is amazing and the game feels and plays like you are a true medieval monarch.”
    • “Rising Lords is a beautiful and promising turn based strategy game with semi-medieval chibi art, smooth and relaxing gameplay and an astounding soundtrack.”
    • “Next time please triple the variety of music that play in the background.”
    • “I have to tell you, music and sound effects of the original lor2 was way better than this one.”
    • “Although story mod is okay, there are still glitches and music and sound effects are still horrible.”
  • optimization
    22 mentions Positive Neutral Negative

    Optimization is a major concern, with widespread reports of poor performance, long AI decision times, and occasional bugs, especially in battles and large maps. However, developers are actively addressing these issues post-release, and ongoing updates have notably improved optimization over time. Users with high-end systems still experience struggles, so performance remains a key drawback despite the game's promising content.

    • “There's been a lot of great changes to the game in 2021 since I picked it up, completely fixing the optimization issues and setting the groundwork for the continual development of more content for the game.”
    • “Definitely enjoyed the core gameplay a lot, but my main concern at the time was optimization particularly around when you ended your turns.”
    • “Yes, with bad luck, your system is one of the few that seems to have performance issues, but crash and bugfixes, as well as performance improvements, seem to be the main thing being worked on after the early access release.”
    • “This game is so ridiculously unoptimized it's crazy.”
    • “There is some corruption of assets on the main map (some landmarks just disappear during winter season), but the worst offender is poor performance in battles (playing in windowed mode helps a bit) and the fact that for no reason, some battles will be fought by AI without any prompt (the last battle of campaign for my playthrough).”
    • “Oh, optimization isn't the strength as well: the time the AI needs to think about every second move in the battle (even if it's obvious) is horrendous.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, especially in later stages or when managing many provinces, with players wishing for features like autorun to reduce micromanagement. While some find the challenge engaging once they understand the mechanics, the overall sentiment is that the grind can detract from the fun and feel slow-paced.

    • “The only fault I find is that it can get tedious in the later rounds, especially in story mode.”
    • “It would be nice to have some kind of autorun feature in the conquered provinces because it can get a little tedious to build up each province after you've conquered it and taken control.”
    • “Bought the game because the setting and the graphics were pleasing but after a few hours testing the game, I conclude that it is more tedious than fun.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers high replayability through various modes like skirmishes, multiplayer, and a scenario editor that fosters community content and creativity. However, some players find it less playable compared to similar titles, indicating room for improvement. Overall, its tactical battles and diverse options provide extended engagement for many users.

    • “The game offers a variety of modes beyond its main campaign, including skirmishes and multiplayer options, which help extend its replayability.”
    • “The turn and hex-driven battles are tactically satisfying, and the multiplayer mode offers endless replay value.”
    • “Includes a scenario editor, which can lead to a lot of replayability and community content.”
    • “I imagine it could get more playable at some point, but sadly isn't there yet.”
    • “Secondly Lords of the Realm is a much better game, far more playable than this trash.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is deeply immersive, enriched by a fitting soundtrack and detailed medieval visuals that enhance authenticity. Descriptive texts with meaningful choices and complex moral ambiguity further engage players, while subtle audio supports the setting without overwhelming it. Minor suggestions like adding spies to gather intelligence could enhance the atmospheric depth even more.

    • “The soundtrack perfectly complements the atmosphere, immersing you in the world of lords and peasants.”
    • “The attention to detail in the character design, landscapes, and buildings contributes to the game's authenticity, creating an atmosphere that resonates with the medieval setting.”
    • “The audio complements this presentation, providing a subtle backdrop that supports the atmosphere without drawing too much attention.”
  • humor
    1 mentions Positive Neutral Negative

    Users appreciate the humor expressed through the artwork and music, finding it a positive aspect. However, some concerns arise due to mixed feedback in other reviews, causing hesitation about the game's early access purchase.

  • character development
    1 mentions Positive Neutral Negative

    The character development is praised for its detailed design, which, along with the immersive landscapes and buildings, enhances the game's authentic medieval atmosphere.

  • monetization
    1 mentions Positive Neutral Negative

    Users indicate that the game's monetization includes noticeable advertisements, which may affect the overall experience despite other positive aspects.

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62%Critics’ scoreBased on 5 critic reviews
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7h Median play time
10h Average play time
4-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Rising Lords is a tactical city builder game with medieval and historical themes.

Rising Lords is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

On average players spend around 10 hours playing Rising Lords.

Rising Lords was released on May 26, 2020.

Rising Lords was developed by Argonwood.

Rising Lords has received mostly positive reviews from both players and critics. Most players liked Rising Lords for its gameplay but disliked it for its stability.

Rising Lords is a single player game with multiplayer and local co-op support.

Similar games include Manor Lords, Frozenheim, Songs of Silence, Northgard, Oriental Empires and others.