- May 26, 2020
- Argonwood
- 7h median play time
Rising Lords
Rising Lords is a hexagon-grid-based tactics game that introduces elements from Battle Brothers, Civilization, and chess to create a game that is rich in mechanics, but lacking in depth. Its medieval presentation and art style are a highlight, and there's a decent variety in the content offered. While it's fun for a couple of hours and up to a couple of days, the lack of a multiplayer scene or mod support seriously harms the longevity of the game.
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About
Rising Lords is a single player and multiplayer tactical city builder game with medieval and historical themes. It was developed by Argonwood and was released on May 26, 2020. It received mostly positive reviews from both critics and players.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!











- Unique medieval manuscript-inspired art style and immersive soundtrack that creates a charming atmosphere.
- Combines village management, resource allocation, and tactical turn-based combat with a card-driven mechanic adding strategic depth.
- Active developer support with regular updates, bug fixes, and community engagement, showing promise for future improvements.
- Campaign mode is very linear and scripted with strict time limits, limiting player freedom and making retrying missions common and tedious.
- The game suffers from many bugs, crashes, save corruption issues, and poor optimization leading to stuttering and frustrating gameplay.
- AI and diplomacy systems are simplistic or poorly developed; economy and combat mechanics lack depth leading to repetitive and unchallenging gameplay.
- gameplay99 mentions Positive Neutral Negative
Rising Lords offers a blend of turn-based combat, economic management, and card-driven mechanics that create a multifaceted gameplay experience reminiscent of classic strategy titles. While its mechanics are accessible and occasionally engaging, many players find the gameplay shallow, poorly explained, and lacking in strategic depth or meaningful player agency, with UI issues and balance problems further hampering enjoyment. Despite these flaws, the game shows promise, with some appreciating its unique combination of systems and potential for future development.
“Rising Lords, developed by Argonwood and published by Deck13 and WhisperGames, is a strategy game that tries to merge several layers of gameplay into one cohesive experience—turn-based warfare, economic management, and even a touch of card-driven mechanics.”
“Rising Lords stands out for its intricate gameplay, allowing players to engage in a multifaceted experience of village management, military strategy, and interpersonal interactions. Balancing resources, infrastructure, and the happiness of the populace adds a layer of depth to the gameplay.”
“Beautiful game, good mechanics - all fairly balanced with a fair number of strategies and lots of variable battle tactics through various unit types, general upgrades and customised battle decks/cards.”
“The tutorial provides only a basic introduction, leaving many of the deeper mechanics for players to figure out on their own.”
“Resource mechanics are unclear and poorly communicated.”
“Clunky UI, shallow gameplay, unclear objectives, poorly optimized AI, bunch of random stuff happening that can ruin your play, list goes on.”
Rising Lords Review – Swords, Boards & Enemy Hordes
Rising Lords is a hexagon-grid-based tactics game that introduces elements from Battle Brothers, Civilization, and chess to create a game that is rich in mechanics, but lacking in depth. Its medieval presentation and art style are a highlight, and there's a decent variety in the content offered. While it's fun for a couple of hours and up to a couple of days, the lack of a multiplayer scene or mod support seriously harms the longevity of the game.
70%Rising Lords (Nintendo Switch)
I generally like deck-building, turn-based strategy games, but I had a hard time really getting into Rising Lords. It isn’t bad—with special nods to the visuals and overall playing time—but the clunky controls and overly busy mechanics prevent it from being all it could be.
60%Rising Lords Review (PC)
Rising Lords is dedicated to fans of turn-based strategy with a historical element who don’t want to deal with unnecessary complexity. The game’s focus is on the economy and, specifically, the peasant-powered food supply. Small events can have big consequences and it is never easy to always give people full rations. The turn and hex-driven battles are also decent if lacking in surprises. The card system feels under-cooked. Rising Lords also offers players extra game modes, editors, and multiplayer, giving them multiple ways to engage with its core gameplay loops. Review key provided by the publisher.
80%
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Frequently Asked Questions
Rising Lords is a tactical city builder game with medieval and historical themes.
Rising Lords is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.
On average players spend around 10 hours playing Rising Lords.
Rising Lords was released on May 26, 2020.
Rising Lords was developed by Argonwood.
Rising Lords has received mostly positive reviews from both players and critics. Most players liked Rising Lords for its gameplay but disliked it for its stability.
Rising Lords is a single player game with multiplayer and local co-op support.
Similar games include Manor Lords, Frozenheim, Songs of Silence, Northgard, Oriental Empires and others.




