Manor Lords Game Cover

Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

  • PC
  • Cloud
  • NVIDIA GeForce NOW
  • Xbox
  • Xbox Game Pass

Reviews

90%
Audience ScoreBased on 26,221 reviews
gameplay1,068 positive mentions
grinding651 negative mentions
  • gameplay3,130 mentions

    The gameplay of "Manor Lords" is characterized by its blend of city-building and real-time strategy mechanics, offering a unique experience that emphasizes historical accuracy and immersive world-building. While the game features intuitive mechanics and stunning visuals, many players note that it is still in early access, resulting in a lack of content, unfinished mechanics, and occasional bugs that can disrupt gameplay. Overall, the core gameplay loop is engaging and shows great potential, but it requires further refinement and additional features to fully realize its promise.

    • “The gameplay is simple but full of depth, and the combat system is pretty neat.”
    • “Great relaxing game that makes 6 hours of gameplay feel like 30 minutes.”
    • “The gameplay is fun, I had to try a few game saves first before I managed to survive a raider attack, but once you learn which resources work best in different landscapes, you can progress.”
    • “Worse, the reason I'm rating this negatively and also the reason I'm rating this 8 months after playing, is it doesn't look like it's ever going to deliver this gameplay.”
    • “However, there are so many bugs affecting the core mechanics that it is not playable in the long run.”
    • “The mechanics are not straightforward either.”
  • graphics1,991 mentions

    The graphics of "Manor Lords" have received widespread acclaim for their stunning detail and immersive quality, with many players praising the realistic medieval aesthetics and intricate animations. The game effectively utilizes Unreal Engine to create vibrant environments that enhance the gameplay experience, although some users have noted occasional graphical glitches and performance issues, particularly on lower-end hardware. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal as a city-building and strategy title.

    • “The graphics are great and meticulous touches like dirt being eroded in high traffic areas make it something extraordinary.”
    • “Absolutely beautiful graphics and gameplay, a more chilled city-builder game.”
    • “The graphics are amazing and it runs well.”
    • “However, this game is very graphically demanding, so I'm usually tweaking my graphics settings a lot.”
    • “It's far from ready; you'll have issues with your townspeople's AI, and if you are using an ARM GPU, you'll encounter many graphical errors and bugs (roads not rendering, snowfall bugging and making buildings impossible to see, to name a few).”
    • “The graphics are basic, using outdated medieval texture and mesh packages.”
  • music767 mentions

    The music in the game has received widespread acclaim for its enchanting and immersive quality, effectively enhancing the medieval atmosphere and gameplay experience. Many players appreciate the soothing and atmospheric soundtrack, although some have noted that it can become repetitive after extended playtime, leading to requests for additional tracks. Overall, the combination of beautiful graphics and a captivating soundtrack contributes significantly to the game's charm and appeal.

    • “The music perfectly complements the game’s setting, creating an immersive atmosphere that pulls you deeper into your role as a manor lord.”
    • “The soundtrack blew me away, with an epic song playing as I look at my now huge town, a relaxing melody to appreciate the game's insane views.”
    • “The music is incredible, the graphics are beautiful, and the city-building element is so relaxing and fun.”
    • “My only complaint is that the music is a bit naff; it does not suit the game. One track seems more oriented for Chinese/Japanese culture, not for a Western medieval game.”
    • “The only thing is the same music coming back over and over again; it will drive you crazy, disable it.”
    • “The music tbh is boring and repetitive, so I have turned it off, along with the peasants' talks (boring and annoying after a very short time).”
  • grinding684 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding the farming mechanics tedious and unbalanced. While some appreciate the depth and complexity of managing resources and production chains, others criticize the micromanagement required, particularly in farming, which often yields insufficient returns for the effort invested. Overall, players suggest that improvements are needed in farming efficiency and resource management to enhance the gameplay experience.

    • “It's not a fast-paced game, but it's not tediously slow either.”
    • “Starting regions - this is completely RNG; sometimes when you start, you have little to no resources around you, and the fertility is completely broken (not that farming is any good).”
    • “It's very sad to see, had 250 population without farming micromanagement, but yeah, no farming = no barley = no ale = no level 2 or level 3, so yeah.”
    • “Farming is visually satisfying but at this state, it's overpriced and doesn't deliver enough value, getting boring and tedious very fast.”
    • “Farming is broken to the point you cannot rely on it for food.”
    • “Farming is completely broken, to the point of being useless.”
  • stability583 mentions

    The stability of the game has received mixed feedback from users, with many noting that it is quite buggy, especially as gameplay progresses beyond the initial hours. Common issues include crashes, glitches in core mechanics, and unresponsive features, which can significantly hinder the experience. While some players acknowledge the game's potential and appreciate its early access status, they recommend waiting for further updates to address these stability concerns before fully committing to the game.

    • “This game, despite only having one developer, managed to launch as a fun, bug-free early access.”
    • “The current state of the game is relatively bug-free and runs with high frame rates on ultra settings at 2k resolutions.”
    • “The game looks beautiful, runs well, and is not that buggy considering this is an early access.”
    • “Game is incredible but when you get deep into the game around 20 hours played it becomes so buggy it's unplayable sadly.”
    • “The game is overly complicated, buggy, and unbalanced.”
    • “Game is too buggy and unbalanced to be played at the moment.”
  • optimization413 mentions

    The optimization of the game has received mixed feedback from users. While many praise its impressive graphics and smooth performance, especially on high-end systems, others report significant performance issues, particularly in late-game scenarios with larger populations. Overall, the game is considered well-optimized for an early access title, but there are still areas needing improvement, particularly for players with lower-end hardware or those experiencing stuttering and frame drops during extensive gameplay.

    • “Near the end of the game, I had a total population of 2516 and an army at least 300 strong, and the game still ran fine on ultra settings, which is a true testament to the optimization done behind the scenes.”
    • “For an early access game, this is very polished and optimized.”
    • “The performance is remarkable, especially for early access.”
    • “I don't know why the author decided to switch from UE4 to UE5, but the game has no optimization now.”
    • “If you like lackluster content (even for early access), broken scripts, poor texture and render quality, poor optimization, poor performance, and a metric ton of bugs, then this game is most definitely for you.”
    • “The late game is basically unplayable due to performance issues, and I'm not even sure I should call it the late game as I only played for 2.4 hours (according to Steam) and my village was already too big and causing freezing and hanging.”
  • story402 mentions

    The reviews indicate that "Manor Lords" currently lacks a structured narrative or campaign mode, with many players expressing a desire for a more engaging story element to enhance the gameplay experience. While some appreciate the organic storytelling that emerges from city-building mechanics and character interactions, the consensus is that the game would benefit significantly from the addition of missions, quests, or a more defined storyline to provide context and motivation for players. Overall, the absence of a compelling narrative is seen as a notable shortcoming in an otherwise promising city-building simulation.

    • “Set in a medieval world filled with political intrigue and strategic challenges, 'Manor Lords' provides a rich narrative experience.”
    • “The story is shaped by player decisions and interactions, creating a personalized and evolving narrative that reflects the challenges and opportunities of medieval governance and warfare.”
    • “The game beautifully captures the rise and fall of medieval cities, making each playthrough feel like a rich, evolving story.”
    • “There's no campaign, no multiplayer, just 'new game', and off you go into a skirmish style game with zero story, goals, or direction.”
    • “I hate the lack of story; the tutorial is lame and generally I kept saying 'how the f do I do this?' That is why I am returning this game.”
    • “I truly love this game, and want to see it continue to grow and improve, with quests and intrigue, diplomacy and politics, new regions and CPU/AI cities.”
  • atmosphere251 mentions

    The atmosphere of the game is widely praised for its immersive medieval setting, enhanced by stunning graphics, detailed animations, and a captivating soundtrack that draws players into the experience. Many reviewers highlight the attention to detail in the environment and sound design, which collectively create a cozy yet engaging ambiance that complements the gameplay. Despite some minor technical issues, the overall atmosphere is considered a standout feature, making it a must-try for fans of city-building and strategy games.

    • “The game looks amazing, the OST is great; in fact, it might be one of the only games I've ever played that I've left the music on. It does add a lot of atmosphere.”
    • “Visually, the game is looking really good. Attention to detail in medieval architecture and dynamic landscapes contributes to an immersive experience. The realistic environmental effects and the meticulous design of the buildings and characters create a truly authentic medieval atmosphere.”
    • “The music perfectly complements the game’s setting, creating an immersive atmosphere that pulls you deeper into your role as a manor lord.”
    • “Despite its charming look and atmosphere, I can't recommend it at this point.”
    • “The music and atmosphere have the appropriate vibe, though some of the spoken lines from the peasants get a bit repetitive.”
    • “It's a pretty game, I love the atmosphere, but it's not a genre I typically get too much into.”
  • replayability219 mentions

    The game's replayability is a mixed bag, with many players noting a lack of depth and content that limits long-term engagement. While some enjoy the initial gameplay and find potential for replayability through different strategies and scenarios, others feel that once the basics are mastered, the experience becomes repetitive and lacks variety. Overall, many reviewers express hope for future updates to enhance replayability, but currently, it remains low for most players.

    • “Excellent game that goes above and beyond, with super graphics, great pacing, good replayability, and regular updates focusing on improving the game core loop.”
    • “The fact I'm finding so much replay value even on the same pre-release map shows how much fun it is.”
    • “Whether you’re focused on building a flourishing economy or leading your armies into battle, the game adapts to your playstyle, allowing for endless possibilities and replayability.”
    • “You might get about 6 hours of content with little replay value.”
    • “I experienced most of the content the game has to offer already and until more content is added, this game unfortunately doesn't have much replayability after your first successful settlement or two.”
    • “The worst, most annoying and important thing is gameplay: it's plain, repetitive and there's no replayability.”
  • humor61 mentions

    The humor in the game is widely appreciated, with players enjoying both in-game dialogues and community interactions that often lead to hilarious moments. Many reviews highlight funny glitches, absurd scenarios, and amusing character interactions that enhance the overall experience, making the game feel light-hearted and entertaining. Additionally, the community's shared humor, particularly through content creators, adds to the game's charm, creating a fun and engaging atmosphere for players.

    • “The game draws you in with simple functionality and dreams of a major city, and then you find yourself diving into the vibrant and very active community to test/share strategies and hilarious in-game moments that make every playthrough unique.”
    • “It's got a pretty funny and bizarre late-game bug with cloned residents spewing out of random houses at dawn and then standing in open fields like a scene from 'The Happening' before menacing outside the front doors of houses in a cult-like circle at night.”
    • “This game has funny banter - your serfs will go about their day complaining about the weather or gossiping in the fields together, talking crap about someone else and how they'd want to punch them in the head or something.”
  • monetization36 mentions

    The monetization aspect of the game has received mixed reviews, with many players expressing frustration over perceived cash grab tactics and high pricing for limited content, particularly in early access. However, some users appreciate the absence of microtransactions and the passion behind the game's development, contrasting it with the prevalent monetization strategies of larger studios. Overall, while there are concerns about the game's value and content, there is also a sense of relief in finding a title that prioritizes quality over profit.

    • “Passionate devs, no BS DLCs or monetization, and a great game.”
    • “All the best to the devs, take your time and my money, because it's really refreshing to see high-quality games at this price point which are not buggy and full of microtransactions.”
    • “In a world full of scams, lazy AAA devs, and greedy monetization systems, this game is such a wonderful experience for a gamer.”
    • “Absolute cash grab at this point for an early access game.”
    • “This game is a swindle, a complete rip off of Farthest Frontier and a cash grab in all aspects, and nearly a complete copy with extras.”
    • “Right now, this game smells bad of a cash grab.”
  • emotional36 mentions

    The emotional aspect of the game is highlighted by its ability to foster deep connections with players, who express feelings of investment in their settlements and characters. Many reviewers appreciate the game's wholesome and heartfelt nature, noting moments of joy, nostalgia, and even sorrow during gameplay, such as the loss of units or the gradual filling of graveyards. The dedication of the solo developer adds to the emotional resonance, making players feel a genuine connection to the game's world and its development journey.

    • “It's such a unique, fun experience and well worth every penny, even if just to read the heartwarming patch notes from a clearly devoted and passionate developer.”
    • “From the first tree you fell, the first harvest collected, the first soldier slain defending his home; everything adds to the compounding emotional investment in your settlement.”
    • “This game makes me feel things, things my wife hasn't made me feel in years.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
22hAverage play time
7-30hSpent by most gamers
*Based on 298 analyzed playthroughs

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