"The Anacrusis is a 1-8 player sci-fi co-op FPS from the lead of Left 4 Dead, where you fight against endless alien hordes using a variety of futuristic weapons. With Steam Workshop support, enjoy new campaigns, holdout maps, skins, and emotes, or play as the aliens in PVP Versus mode. Battle the alien menace and protect your friends to survive!"
The game has a unique 70s retro-futuristic aesthetic that is visually appealing.
The cooperative gameplay encourages teamwork and offers a fun experience, especially with friends.
The perk system adds an interesting layer of strategy and replayability to the game.
The gunplay feels unsatisfying, lacking impact and weight, making combat less engaging.
The AI for both teammates and enemies is often clunky and unresponsive, leading to frustrating gameplay experiences.
The level design can be confusing and repetitive, with unclear objectives and a lack of environmental storytelling.
gameplay
548 mentions Positive Neutral Negative
26%
64%
10%
The gameplay of "The Anacrusis" has received mixed reviews, with many players noting its similarities to the "Left 4 Dead" series but criticizing it for lacking depth and polish. While some appreciate the vibrant art style and unique mechanics like the "matter compiler" and "pulse" system, others find the gameplay repetitive, unfulfilling, and plagued by technical issues. Overall, the game shows potential but requires significant improvements to its core mechanics and content to fully engage players.
“With its vibrant, colorful art style and fast-paced gameplay, it feels like a love letter to classic sci-fi b-movies.”
“Anacrusis, a cooperative first-person shooter set in a retro-futuristic sci-fi world, is an absolute blast that harmonizes thrilling action with a dose of humor and unique gameplay mechanics.”
“Gameplay in Anacrusis is where it truly stands out.”
“The gameplay is completely lifeless and boring; I do not care for the characters or their story (or lack thereof).”
“The game controls and functions poorly, the gunplay stinks, and the main gameplay loop is dull.”
“While being the most faithful game to Left 4 Dead ever to be released to date, it struggles from tedious and repetitive gameplay mechanics that don’t reach a similar amount of quality of Left 4 Dead 2, released 13 years ago, which will take away its replayability if left in such a state.”
graphics
396 mentions Positive Neutral Negative
38%
56%
6%
The graphics of the game are a mixed bag, with many players praising its vibrant 70s sci-fi aesthetic and unique art style, which evoke a nostalgic charm. However, criticisms abound regarding the dated visuals, poor optimization, and inconsistent scaling, leading to a lack of polish and immersion in some areas. Overall, while the aesthetic is appreciated, many feel the graphics need significant improvement to match modern standards and enhance gameplay experience.
“With its vibrant, colorful art style and fast-paced gameplay, it feels like a love letter to classic sci-fi B-movies.”
“The art style in this game is beautiful and fresh.”
“Fantastic, visually striking art style, brilliant setting, and excellent gunplay.”
“It's honestly terrible and very amateur; everything including the level design, visuals, animations, gameplay, and sound.”
“The graphics are mediocre at best; the environments and monsters are poorly designed and cheaply animated.”
“Graphics on this game look like they are from 2011, with poor optimization.”
story
308 mentions Positive Neutral Negative
14%
79%
7%
The game's story is widely criticized for being minimal and poorly developed, with many players feeling it lacks depth and context. Reviewers note that character backgrounds are shallow, and the narrative fails to engage, often leaving players confused about their objectives. While some express hope for future updates to enhance the storytelling, the current state is seen as lacking compared to similar titles like Left 4 Dead, which offered richer environmental storytelling and character development.
“As I journeyed through the game, the unfolding story of Nessa, Guion, Liu, and Lance felt as if it were my own pack's tale.”
“The struggle for survival against overwhelming odds is a story that resonates deeply with any creature from Howlstrom.”
“Great game, amazing art style, unique creatures, fun story; all in all, it's great.”
“The story is barebone and the gameplay is generic.”
“Unfortunately, the story isn't really explained; even Left 4 Dead managed that better without video sequences.”
“There is no story or any explanation of what happened or why you are here, and I think that's one of the major issues in this game. Without story, it becomes more uninteresting.”
music
184 mentions Positive Neutral Negative
25%
72%
3%
The music in the game has received mixed reviews, with some praising its upbeat, retro 70s aesthetic that complements the game's visuals, while others criticize it for being generic and lacking in variety. Many players noted that the audio mixing is poor, often drowning out important sound cues and dialogue, and that the music does not always fit the gameplay context, leading to moments of disconnection. Overall, while the soundtrack has its highlights, it is seen as needing more depth and integration to enhance the gaming experience.
“The music, like the ones during crescendo events and victory screens, is upbeat and fits the tone of the retro futuristic aesthetic well.”
“I'm a sucker for 70's aesthetics, and the game nails that to a tee, from the music to the level design, architecture and atmosphere.”
“Shooting zombie/alien things with various types of sci-fi blasters to a disco soundtrack is an excellent way to spend an evening with your three closest pals!”
“Besides some ambient music, there is no music.”
“The soundtrack and sound design are forgettable, honestly.”
“The terribly dark soundtrack of the game, starting with the music of the menu, drives you straight into some kind of depression; if you don’t turn it off, then it’s sickening to play.”
optimization
130 mentions Positive Neutral Negative
22%
55%
23%
The game's optimization has received mixed reviews, with many players reporting significant performance issues, including frequent frame drops and stuttering, even on high-end systems. While some users noted improvements in performance over time, others found it unplayable during intense moments, leading to frustration. Overall, the consensus suggests that the game requires further optimization to provide a smoother experience across various hardware configurations.
“The game runs much better, so I can say that it's well optimized; my FPS dropped only a few times during a horde or flasher.”
“The game is beautiful and well-led in the matters of optimization and stylistic choices - I found myself constantly praising the environment design and aesthetic of Anacrusis with my friends when we played through it.”
“Both performance and gameplay are vastly improved.”
“The game is really poorly optimized; it went from 260fps to 50fps when shooting a rocket (with DLSS enabled).”
“On the technical side of things, it's appalling to see that the optimization is absolutely terrible, frame drops below 30fps in huge horde fights with everything set to low. This is a damn joke.”
“Optimization is very rough on the edges; you will drop frame rate like crazy no matter what settings you put the game on, and even completely putting resolution scale all the way down won't help it, so beware of that before you buy.”
replayability
84 mentions Positive Neutral Negative
26%
57%
17%
Replayability in the game is a mixed bag; while some players appreciate the randomized perks and procedural level generation that enhance replay value, others criticize the lack of meaningful progression and variety in gameplay elements, leading to a repetitive experience. The versus mode and custom campaign options provide additional replay potential, but many feel that the game struggles to maintain interest over time due to its simplistic mechanics and limited content. Overall, while there are features that invite replayability, significant improvements are needed to fully realize its potential.
“The procedural level generation ensures that no two playthroughs are the same, increasing replayability and challenge.”
“Allowing players to have full customization power over maps, cosmetics, and challenges - which is a really nice touch to the game as it allows the community to keep the game alive, with its creativity whilst adding endless replayability potential to the game.”
“Sadly, that replay value is underscored by the game's issues.”
“Games get boring really fast; there's no real replayability, just a difficulty scaling. You will constantly ask yourself, 'Am I even going the right way?'”
“There are no new interesting features (comparing it to Left 4 Dead 2, obviously), so the 'infinitely-replayable fight against alien hordes' will really only get repetitive and tedious after an hour or two.”
humor
62 mentions Positive Neutral Negative
97%
5%
The humor in the game is a mixed bag; while some players appreciate the witty banter and comedic moments reminiscent of classic Valve games, others find the character interactions lacking and the attempts at humor flat or repetitive. Many reviews highlight a disparity between expectations for engaging dialogue and the reality of sparse, often silent character interactions, leading to a sense of disappointment. Overall, while there are moments of hilarity, particularly in gameplay mechanics and physics, the humor does not consistently elevate the experience for all players.
“Anacrusis, a cooperative first-person shooter set in a retro-futuristic sci-fi world, is an absolute blast that harmonizes thrilling action with a dose of humor and unique gameplay mechanics.”
“The witty banter and humorous dialogues between characters make for a lighthearted and entertaining experience.”
“There's a lot to love here; even in early access, Anacrusis keeps impressing me with its simplistic yet hilariously fun gameplay loop.”
“The humor falls flat, with characters that are ugly, unfunny, and unbearable, which seems to be a trend in newer western games.”
“Despite having workshop support, the game lacks custom campaigns, leaving players with no content to enjoy after finishing the official maps.”
“The humor is disappointing, as the characters are not only unattractive but also fail to deliver any comedic value.”
atmosphere
54 mentions Positive Neutral Negative
48%
41%
11%
The atmosphere of the game receives mixed reviews, with some praising its visually stunning 1960s-style design and diverse locations, while others criticize it for lacking immersion and dynamic elements. Many players feel that the game fails to capture the tension and detail found in similar titles like Left 4 Dead, citing issues with sound design and level layout that contribute to a sterile or empty experience. Overall, while there are moments of atmospheric mastery, significant improvements are needed to enhance immersion and engagement.
“The ship's interiors are beautifully detailed, creating an immersive atmosphere that feels both nostalgic and futuristic.”
“The atmosphere is great; visually the game is quite stunning and has a very diverse set of locations.”
“The art style and general atmosphere of Anacrusis is amazing; I genuinely enjoyed the calm moments where I was able to just look around and explore every little detail the maps had to offer.”
“Lacks sound effects, atmosphere is just lame.”
“The level design is terrible and un-intuitive, the world is boring and empty, and the atmosphere is non-existent.”
“At this point, the game lacks a dynamic atmosphere.”
stability
46 mentions Positive Neutral Negative
9%
91%
The game's stability has been widely criticized, with players reporting numerous bugs such as enemies spawning in walls, clipping issues, and a malfunctioning matchmaking system. While some users find the gameplay enjoyable despite these flaws, many describe it as clunky and unfinished, suggesting that it feels like a low-quality clone of Left 4 Dead. Overall, the game is seen as a buggy experience that may improve over time, but currently lacks the polish needed for a strong recommendation.
“Normal enemies will often fall in your face from the ceiling (not in a 'surprise!' way, but a buggy way). They'll also spawn inside walls or, if they happen to actually be within the playspace, they'll run through a wall and disappear.”
“It had potential, and we enjoyed playing it for a while even though it was very buggy and broken: clipping through objects, buggy enemy AI, and a borked matchmaking system.”
“Other bugs include a placed turret appearing at the other end of a room on one occasion, various animation glitches, being thrown into matches even after closing matchmaking, and seemingly random crashes that would occur at the end of a level.”
monetization
26 mentions Positive Neutral Negative
4%
4%
92%
The monetization strategy of the game has drawn mixed reviews, with some players labeling it a "soulless cash grab" that exploits the legacy of Left 4 Dead, while others appreciate the absence of microtransactions. Although the game features ads and a seasonal model that could lead to time-gated content, many users feel that the core gameplay and replay value are solid enough to warrant interest despite these concerns. Overall, the monetization approach appears to be a contentious point, with players divided on its impact on the game's longevity and appeal.
“The replay value for this game is pretty good; it's a nice casual game to play while talking to friends. If you want more of a challenge, there's the weekly challenge mode and also the weekly challenges from the season pass (don't worry, there are no microtransactions!).”
“It's a soulless cash grab that tries to piggyback off the success of Left 4 Dead, but is forever doomed to live in its shadow.”
“Unlike what people said about Back 4 Blood, this is truly a cash grab on L4D's success, as a large amount of the draw from what I've seen is that it's got Chet Faliszek, the writer of L4D, as the head of this game!”
“So that's almost certain going to be bad... 'seasons' allow for microtransactions/battle passes and/or content to be time-gated and be removed from the game at little notice (like what Bungie has repeatedly done to Destiny 2).”
grinding
16 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be tedious and repetitive, often leading to boredom during gameplay. The progression system is criticized for lacking depth and innovation, resulting in a monotonous experience that fails to capture the excitement of similar titles like Left 4 Dead 2. Overall, the game struggles with modern mechanics that feel overbloated and detract from its replayability.
“Idk how you could've made this game feel so tedious, but you did, and I was genuinely bored going through the first episode.”
“There are no new interesting features (comparing it to Left 4 Dead 2 obviously), so the 'infinitely replayable fight against alien hordes' will really only get repetitive and tedious after an hour or two.”
“While being the most faithful game to Left 4 Dead ever to be released to date, it struggles from tedious and repetitive gameplay mechanics that don’t reach a similar amount of quality as Left 4 Dead 2, released 13 years ago, which will take away its replayability if left in such a state.”
character development
12 mentions Positive Neutral Negative
50%
33%
17%
Character development in the game is marked by a retrofuturism theme that resonates well with players, particularly through its distinct 80s-inspired character designs and unique personalities. However, some reviews point out that while the characters are visually appealing, their interactions can feel stale and lack depth, detracting from the overall experience. Additionally, criticisms of the character design being lazy and uninteresting suggest a need for improvement in this area.
“The retrofuturism theme of the game is a fun idea, and the character design for the player characters hits the spot for me.”
“Oh yeah, I do really like the 80s look though, I think it suits the sci-fi setting and blends the world and character designs well.”
“It had thrilling, exciting, suspenseful music that fit the current situation, likable characters with very unique, specific personalities, attitudes, and clothes/character design that regardless of where you were, they stuck out distinctly.”
“The character design looks lazy.”
“The character design is look lazy.”
emotional
12 mentions Positive Neutral Negative
100%
Players find the emotional aspect of the game to be a mix of lightheartedness and heartbreak, with characters like Coach providing a wholesome, optimistic presence amidst the grim backdrop of zombie combat. The retro-futuristic design and '70s motif create a contrasting fun atmosphere, making the experience engaging despite the underlying darker themes. Overall, while the game offers enjoyable moments, it may lack long-term emotional impact, leading to players stepping away after initial playthroughs.
“In L4D2, they had different faces and clothes, which made me feel sorry for them a bit.”
“Heartbreaking.”
“The '70s motif and design made me feel like this was a fun jaunt through disco land instead of the grittier experience the gameplay was trying to depict with mowing down hundreds of zombies.”