Riftwalker
- March 29, 2019
- Deeplink Studios
"Riftwalker is a rogue-like tower defense game set in a dark, procedurally generated world, where you investigate a missing star and uncover a lost civilization's fate. With a deep backstory, stunning visuals, and a dynamic upgrade tree, Riftwalker aims to redefine the genre through full 3D camera control and endless, detailed levels."
Reviews
- The game features a unique dark setting that combines elements of tech and magic, providing a fresh take on the tower defense genre.
- The developer is responsive to feedback and has shown commitment to improving the game, with updates and new content being released promptly.
- The gameplay is engaging and strategic, with a focus on resource management and tower upgrades that enhance the overall experience.
- The tutorial is lacking, with only floating paragraphs that can be difficult to read, making it challenging for new players to grasp the mechanics.
- There are technical issues, such as frame rate drops and broken modes, which hinder the overall playability of the game at this stage of development.
- The game is still in early access and feels bare-bones, with limited content and user-friendly features, leading to a less polished experience.
- gameplay6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is praised for its addictive nature and innovative mechanics, particularly the use of light as a strategic element. However, players suggest that the game could benefit from clearer tutorials and explanations, especially during critical moments like wave attacks, to enhance understanding and strategy.
“Great concept and addictive gameplay.”
“Pause the game with a popup or two while a wave is attacking, take the opportunity to further explain the mechanics and how things can be done.”
“Maybe have the player place down a few lamps and turrets, explaining why they should put each one down as they go; as you’ve made light a mechanic, that will certainly require explaining.”
“Pause the game with a popup or two while a wave is attacking; take the opportunity to further explain the mechanics and how things can be done.”
- music6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The music in the game is highly praised for its ability to enhance the eerie atmosphere and overall theme, with the soundtrack effectively blending into the background. However, some users noted a minor issue with a random sound occurring during the soundtrack loop.
“I love the soundtrack used in the background which blends in so well with the eerie setting and the overall theme of the game.”
“I love the graphics, setting, and music in the game.”
“When the soundtrack loops, I hear a random 'thob'.”
- story4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The story revolves around collecting knowledge "pieces" within a dungeon while defending a portal, but players find the floating paragraphs of information challenging to read amidst gameplay. Many suggest converting these paragraphs into pop-up notifications for easier access, especially for newcomers focused on mastering camera controls.
“The story involves finding knowledge 'pieces' inside the dungeon while defending your portal.”
“You have floating paragraphs spread across your map, which can be a bit of a mission to read when playing for the first time, as most players will be trying to get a handle on the camera controls first.”
“You have floating paragraphs spread across your map, which can be a bit of a mission to read when playing for the first time, as most players will be trying to get a handle on the camera controls first. Maybe take those informative paragraphs and turn them into actual popups, making them a little easier to access.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics of the game have received high praise for their appealing aesthetics, immersive setting, and complementary music, contributing to an overall positive visual experience.
“I'm loving the aesthetics so far.”
“I love the graphics, setting, and music in the game.”