- March 24, 2022
- Atom Void
- 30h median play time
Dead Grid
Platforms
About
"Dead Grid" is a tactical zombie shooter game where players recruit and gear up a squad of mercenaries with hundreds of weapons and items. The game is viewed through 3D environments represented by cards, offering a unique perspective. There are 15 individually voiced mercenary characters, 5 classes, and 17 attribute stats to customize, with unlimited tree skill respecs for experimentation. Various challenge modes and achievements are available to test your skills against others. Your approach to facing hordes of zombies can vary from silent takedowns to loud explosive attacks.











- The game offers a unique blend of card battling and turn-based RPG mechanics, providing a fresh take on the zombie genre.
- The developer is a solo creator who is actively engaged with the community, regularly implementing feedback and updates.
- The gameplay loop is addictive, with a satisfying progression system that encourages replaying missions for better loot and upgrades.
- The game can become repetitive and grindy, with missions scaling in difficulty too quickly, leading to frustration.
- There are balance issues, particularly with enemy health scaling and the effectiveness of certain weapons and abilities.
- The tutorial and explanations of game mechanics are lacking, which can make it difficult for new players to fully understand the gameplay.
story
122 mentions Positive Neutral NegativeThe game's story is minimal and largely revolves around a lone soldier's quest to eliminate zombies through a series of increasingly difficult missions. Players find the narrative lacking depth, as the gameplay primarily consists of repetitive mission cycles with little context or progression beyond combat and loot collection. While the mechanics are engaging, the absence of a compelling storyline may lead to player fatigue over time.
“You complete missions with increasing difficulty (not just because the difficulty of later missions is increased, but because every time you repeat a mission, that difficulty increases too) with the objective, I suppose, to last as long as possible.”
“Loot supplies and gear, while along the way you can recruit a growing pool of survivors who offer a variety of benefits and perks, some passive and some active from mission to mission -- such as support fire from a sniper, or someone who can lead excess zombies away from your team with distractions or deliver medical supplies mid-run.”
“The game almost had no story or meaning whatsoever; it needs a change, otherwise more and more will just leave this game dead for good.”
“If there's a story, it's hidden, but the bottom line is you start as a lone soldier with the innate desire to kill all zombies.”
“Returning back to the same missions over and over, only to face the same zombies, just in larger quantities, was not fun.”