Revolution 60 Game Cover
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"Revolution 60" is a cinematic action-adventure game where players control Holiday, a skilled assassin, on a mission to secure an orbital weapons platform. Through player choices, Holiday will align with either the rogue commander or the engineer, leading to different outcomes. The game is inspired by Heavy Rain and Mass Effect, with a focus on moral choices and their consequences.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform

Reviews

30%
Audience ScoreBased on 71 reviews
story13 positive mentions
gameplay5 negative mentions
  • The game features an interesting and ambitious plot that delves into U.S.-China geopolitics with a unique aesthetic.
  • Some players appreciate the typing-based quick time events (QTEs) as a creative mechanic that adds a different layer to gameplay.
  • The voice acting is generally well-received, contributing to the overall narrative experience.
  • The graphics are widely criticized as being subpar, with many describing them as hideous and reminiscent of outdated designs.
  • Gameplay is often described as tedious and frustrating, with poorly implemented controls and combat mechanics that detract from the experience.
  • The writing and character development are seen as weak, with many characters being unlikable and the dialogue often cringe-worthy.
  • story60 mentions

    The game's story is ambitious and intriguing, drawing comparisons to titles like *Undertale* for its originality and character development, but it suffers from a convoluted plot and lack of immersion. While some players appreciate the engaging narrative and character interactions, many criticize the execution, finding the story predictable, poorly explained, and often overshadowed by frustrating gameplay mechanics. Overall, the narrative has potential but is hampered by execution issues, leaving players divided on its effectiveness.

    • “This game is comparable to Undertale in terms of originality, immersive storyline, and character development.”
    • “The story, while predictable, is fun and the voice acting is alright even though the lines feel forced and the poor audio mixing is brutal.”
    • “Revolution 60 is a beautiful game with a captivating story and action mechanics simple enough to be accessible but deep enough to be engaging.”
    • “The story makes no sense and is just jargon; who are these people and why is any of this happening?”
    • “It's really hard to recommend a game where the selling point is the story when that story is this terrible and the gameplay does nothing but interrupt and obfuscate it in every possible way.”
    • “The plot by itself feels like it was written down in one go, after someone had a particularly enjoyable dream.”
  • gameplay35 mentions

    The gameplay of the game has received largely negative feedback, with many reviewers criticizing its reliance on typing tasks and quick-time events that feel frustrating and poorly integrated. While some appreciate the story and visual elements, they feel that the gameplay mechanics are clunky, simplistic, and reminiscent of a mobile game, lacking depth and engagement. Overall, the gameplay is seen as a significant drawback, overshadowing the narrative potential.

    • “Revolution 60 is a beautiful game with a captivating story and action mechanics simple enough to be accessible but deep enough to be engaging.”
    • “At Revolution 60's core is a game with solid ideas, a decent mechanical core, and interesting concepts that could, on their own, all make for a compelling game in their own right, were they done by any company that actually knew what they were doing.”
    • “The gameplay I experienced was reminiscent of 'Typing of the Dead', where you type a context-relevant word to complete an action in a quick-time event (QTE); traditional QTE gameplay, where you press a non-context-relevant button (↑, ↓, →, ←, spacebar, etc.); and something similar to real-time chess (RTC), where you and your opponents are moving concurrently with one another about the board with cooldowns on your abilities rather than simply turn-based combat.”
    • “It's really hard to recommend a game where the selling point is the story when that story is this terrible and the gameplay does nothing but interrupt and obfuscate it in every possible way.”
    • “Nearly everything gameplay-wise is clunky and badly implemented.”
  • graphics32 mentions

    The graphics of the game have been widely criticized for being primitive and unappealing, often compared to outdated styles reminiscent of early 2000s animations. Many reviewers noted issues with color saturation and static backgrounds, leading to eye strain and a lack of immersion. While some improvements were made in the special edition, the overall aesthetic remains jarring and lacks cohesion, detracting from the gameplay experience.

    • “The graphics have been somewhat improved from the original iOS release, with additional lighting and better framerate, and a few of the music tracks have been changed for the better, and that's always good.”
    • “The art style is very unique, retro, and reminds me of the N64 era with much more polygons.”
    • “This game was very interesting; the special edition of it has increased the quality of the graphics significantly, and it looks very cinematic.”
    • “The graphics are so hideous and primitive that a 5-year-old's finger painting seems like the Mona Lisa in comparison.”
    • “The graphics and models in Revolution 60 look like they were created with the same 3D engine used to create Jimmy Neutron, a cartoon made in 2001.”
    • “Absolutely hideous graphic 'style' that is jarring on the eyes.”
  • music19 mentions

    The music in the game is generally considered decent and catchy, but it often lacks dynamic variation and fails to match specific scenes, leading to a disjointed experience. Some tracks feel out of place, and there are concerns about copyright issues, as several pieces are reportedly reused or not credited properly. While the soundtrack has its enjoyable moments, it sometimes overwhelms the voice acting and can feel repetitive.

    • “The music is good for the most part, except for one track which is way too jolly (sounds like a happy version of the Star Wars cantina music) and pops up at inappropriate times.”
    • “The voice-work is solid and the music is generally good, if almost all royalty-free.”
    • “Unfortunately, one of the only good things that I can say about this game is that the soundtrack is enjoyable at times.”
    • “The music was decent though seemed sort of not completely matching the scene like they didn't give the composer a full sense of the scene or maybe had to reuse loops from one section to another so the music only fit a general mood, not the specific scene.”
    • “Music isn't produced in-house, and some of the tracks feel really out of place.”
    • “Sometimes the music drowns out the voice acting almost entirely.”
  • optimization5 mentions

    The game's optimization has received largely negative feedback, with users describing it as abysmal and unoptimized, particularly in relation to the Unreal Engine. However, some players noted that it ran smoothly on older hardware, indicating mixed performance experiences. Overall, the optimization appears to be a significant concern for many players.

    • “It did run smoothly on my ten-year-old box, however.”
    • “This may be in part due to the Unreal Engine—my computers have always had some degree of performance issues with most Unreal-crafted games—but it was a little concerning until the game resumed.”
    • “Shady as hell, unoptimized, and pretty much as disappointing as everyone expected out of the 'great' Brianna 'John Flynt Walker' Wu.”
    • “It is so abysmal that it makes your average YouTube video feel like an Oscar-winning performance.”
  • character development4 mentions

    Character development in the game has received mixed reviews, with some praising its originality and immersive storyline, likening it to Undertale, while others criticize the character designs as overly sexualized and lacking diversity, suggesting that they appear too similar and uninspired.

    • “This game is comparable to Undertale in terms of originality, immersive storyline, and character development.”
    • “Character design - they just looked like the same Barbie (with all the negative implications in terms of sexualized design for those sensitive to that) with different wigs and clingy outfits.”
    • “I could make better character designs with a hole in my head.”
    • “I haven't even mentioned the character designs.”
  • grinding3 mentions

    Reviews indicate that the grinding in Revolution 60 is characterized by a tedious combat system that detracts from the overall experience. Players find the slow character movement and simplistic one-on-one battles unengaging, leading to a desire for more dynamic and challenging gameplay elements.

    • “Revolution 60 is a glorified visual novel with the most tedious combat system I've ever encountered.”
    • “The battle system could work, but instead it's incredibly tedious and makes me wish for quick time events instead.”
    • “Moving around throughout the levels is tedious because your character walks so slowly, and the battle sequences are just too easy - you only ever fight one enemy at a time. It would be better if there was a bigger board and more enemies.”
  • emotional3 mentions

    The emotional aspect of the game has been criticized for its lack of character diversity and depth, with all characters appearing as variations of a single archetype—snarky tough girls—leading to a shallow emotional narrative. Reviewers also pointed out the problematic portrayal of characters, particularly highlighting the sexist "girlfriend mode," which detracts from the overall emotional engagement and inclusivity of the game.

  • stability3 mentions

    The game suffers from significant stability issues, including numerous glitches, a repetitive character model design, and a problematic text parser that often fails to function correctly, requiring players to resort to workarounds. Overall, these factors contribute to a frustrating experience that detracts from gameplay.

    • “Even with its many off-putting features and glitches, there are many areas where it is lacking, including main character models that (unless I'm mistaken) all have the same face and body shape. The enemies have a similar issue.”
    • “The game's text parser has a number of options that tend to not work, requiring space bar presses to get past, or which are buggy and/or nonfunctional.”
    • “Slightly buggy keyboard input scheme.”
  • humor3 mentions

    The humor in the game is characterized by a mix of dark humor and sarcasm, with some players finding it amusing due to the game's failure to execute its good ideas effectively. While some appreciate the comedic elements stemming from its shortcomings, others feel it falls flat, describing it as "regular bad" rather than entertainingly poor.

    • “Not because it's a good game - certainly not - but because this game is essentially a tragic case of good ideas and intentions gone horribly, hilariously wrong.”
    • “The story was also quite interesting, with a bit of darker humor and sarcasm, which I personally liked.”
  • atmosphere1 mentions

    Reviewers feel that the landscapes lack sufficient atmospheric effects and shading, which diminishes the depth and sense of scale in the game. This suggests that enhancing these elements could significantly improve the overall immersive experience.

    • “Landscapes could have probably benefited from atmospheric or shading effects to enhance depth and sense of scale, but that might have been beyond the scope.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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