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Beyond: Two Souls

Sure, there are a few plot holes and clichéd moments in Beyond Two Souls but like Heavy Rain, it may become one of your most memorable gaming experiences to date.
Beyond: Two Souls Game Cover
79%Game Brain Score
story, gameplay
grinding, stability
84% User Score Based on 8,793 reviews
Critic Score 71%Based on 17 reviews

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Beyond: Two Souls Game Cover

About

Beyond: Two Souls is a single player and multiplayer action adventure game with drama, thriller and science fiction themes. It was developed by Quantic Dream and was released on June 18, 2020. It received mostly positive reviews from critics and positive reviews from players.

Beyond: Two Souls is a single-player, narrative-driven game following Jodie Holmes, a girl linked to a mysterious entity named Aiden. Players switch between Jodie and Aiden, using supernatural abilities to tackle various challenges in a cinematic, interactive drama. The game explores themes of identity, connection, and the blurred line between life and death.

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84%
Audience ScoreBased on 8,793 reviews
story3.3k positive mentions
grinding47 negative mentions

  • The story is deeply emotional and engaging, exploring themes of identity, connection, and loss.
  • The performances by Ellen Page (Elliot Page) and Willem Dafoe are outstanding, adding depth to the characters.
  • The game features a unique non-linear storytelling approach that keeps players invested in Jodie's journey.
  • The controls are clunky and frustrating, especially during quick-time events and combat sequences.
  • Many choices feel inconsequential, leading to a lack of meaningful impact on the overall narrative.
  • The pacing can be uneven, with some chapters feeling drawn out or disconnected from the main story.
  • story
    6,989 mentions Positive Neutral Negative

    The story of *Beyond: Two Souls* is a deeply emotional and complex narrative that follows the life of Jodie Holmes, a girl connected to a supernatural entity named Aiden. While praised for its ambitious storytelling and strong performances from actors like Ellen Page and Willem Dafoe, the non-linear structure can confuse players and disrupt the emotional flow, leading to mixed reviews regarding its coherence and pacing. Despite some criticisms of gameplay mechanics and character development, many players find the story engaging and impactful, making it a memorable experience for fans of narrative-driven games.

    • “The story of Jodie and Aiden is deeply heart-touching, exploring themes of connection, loss, and identity with incredible nuance.”
    • “Beyond: Two Souls is storytelling at its most powerful.”
    • “This isn’t just a story you watch; it’s one you live through.”
    • “The story is a real rollercoaster with emotional highs and lows, plus some solid plot twists that keep you hooked.”
    • “The story itself is a mess, riddled with plot holes and inconsistencies that clash with the gameplay.”
    • “The story jumps around a lot, and not all moments hit as hard, making it difficult to connect with the characters.”
  • gameplay
    1,631 mentions Positive Neutral Negative

    The gameplay in *Beyond: Two Souls* has received mixed reviews, with many players noting its focus on narrative over traditional gameplay mechanics. While the unique dual-character mechanic of controlling both Jodie and her supernatural companion Aiden adds an interesting twist, the gameplay is often criticized for being clunky, overly reliant on quick-time events, and lacking meaningful interactivity. Overall, players who prioritize story and emotional engagement may find the experience rewarding, but those seeking deep gameplay mechanics might be disappointed.

    • “Gameplay blends exploration and choice seamlessly.”
    • “Unique gameplay: switching between Jodie and Aiden (the supernatural entity) keeps the mechanics fresh.”
    • “The gameplay is improved over Heavy Rain.”
    • “Gameplay was a little wonky and limiting.”
    • “However, if you value gameplay and exploration more, you might be disappointed.”
    • “The gameplay is quite light and the choices don’t always feel impactful, but if you're into cinematic, narrative-driven games this one’s definitely worth a go.”
  • graphics
    1,067 mentions Positive Neutral Negative

    The graphics of *Beyond: Two Souls* have received mixed reviews, with many praising their cinematic quality and impressive detail, especially considering the game's original release in 2013. While some players noted that the visuals still hold up well today, others pointed out that certain graphical effects feel dated and that the game occasionally suffers from bugs and glitches. Overall, the game's aesthetics are often described as beautiful and immersive, contributing significantly to the emotional storytelling experience.

    • “This game is great; the PC graphics are excellent, looking exactly like an interactive movie, and the aspect ratio is very cinematic.”
    • “Visuals: even years after its original release, the lighting and facial animations look stunning on PC, especially in 4K.”
    • “For a game released in 2013 designed for the PS3, the graphics and storytelling still hold up incredibly strong, with distinct character writing and meaningful design choices.”
    • “The graphics are outdated, but the acting is very good.”
    • “Also, for a game that you only look at the screen, the graphics are really bad.”
    • “The graphics and animations haven’t aged particularly well either.”
  • emotional
    836 mentions Positive Neutral Negative

    The emotional aspect of "Beyond: Two Souls" is widely praised for its depth and impact, with many players reporting that the narrative evokes strong feelings, often leading to tears. The story, centered on Jodie and her supernatural connection to Aiden, explores themes of identity, loss, and human connection, resonating deeply with players through its cinematic presentation and powerful performances by Ellen Page and Willem Dafoe. However, some critiques highlight that the non-linear storytelling can disrupt emotional engagement, making certain moments feel less impactful than intended. Overall, the game is recognized as a compelling emotional journey that leaves a lasting impression on its audience.

    • “The story of Jodie and Aiden is deeply heart-touching, exploring themes of connection, loss, and identity with incredible nuance.”
    • “Beyond: Two Souls is a cinematic, emotional ride with top-tier performances and a story that actually sticks with you.”
    • “The narrative is really strong and emotional, and the characters actually feel human.”
    • “The story felt incredibly dull and uninspired.”
    • “I didn't connect with any of the characters emotionally.”
    • “The emotional moments fell flat and lacked impact.”
  • optimization
    331 mentions Positive Neutral Negative

    The optimization of "Beyond: Two Souls" has received generally positive feedback, with many players noting that the game runs smoothly on a variety of hardware, including modern PCs and consoles. While some users experienced minor issues with controls, particularly with keyboard and mouse setups, the overall performance is praised for its stability and impressive graphics, especially considering its original release date. The game effectively utilizes motion capture technology, enhancing the emotional depth of the performances by Elliot Page and Willem Dafoe, which are highlighted as standout features of the experience.

    • “The game runs smoothly without any frame drops at constant 60fps; controls felt great using keyboard and mouse, enjoyed the entire game.”
    • “The optimization of the game is very good, this game does not have a good port for pc at all and i do not recommend this game at all because you will find 100% mouse and keyboard control problems or other problems in this game.”
    • “The port may still have some issues when it comes to controls, but otherwise, it's pretty well-optimized and I had no issues playing through it in its entirety.”
    • “Game was lackluster in general, firstly the game was poorly optimized, the graphics were not that good for the amount of fps I got, usually I can play triple A titles on ultra no problem but for some reason this game was harder to run for me than Cyberpunk.”
    • “Game is very poorly optimized and runs on PC with 3 fps, literally unplayable game, and Steam scam workers don't take a refund after two weeks of purchase even if the product is literally broken and unplayable.”
    • “I had to switch to controller during the CIA training because of how horribly optimized the controls are.”
  • music
    305 mentions Positive Neutral Negative

    The music in "Beyond: Two Souls" has received widespread acclaim for its emotional depth and atmospheric quality, with many reviewers highlighting the contributions of renowned composers Hans Zimmer and Lorne Balfe. The soundtrack effectively enhances the narrative, transitioning seamlessly between melancholic and intense moments, although some critics noted that it occasionally lacks memorability outside of key scenes. Overall, the music is considered a standout feature that significantly enriches the gaming experience.

    • “The music further enhances the emotional depth of the story.”
    • “From the emotional piano pieces that play during Jodie's most personal moments, to the intense, action-driven tracks that heighten the stakes, the music helps immerse players in Jodie's world in a way that only enhances the emotional rollercoaster.”
    • “The soundtrack, composed by Lorne Balfe, complements the emotional beats of the story, while voice acting elevates the experience.”
    • “The absence of music in most of the game and the slow pacing just embraced that.”
    • “There are only 3 melodies in the entire game, which are re-used constantly and some sections have no music at all.”
    • “The soundtrack of the game is fine but not really memorable.”
  • replayability
    147 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the multiple endings and choices that can lead to different outcomes, enhancing the desire to replay. However, some critiques highlight a lack of meaningful choices and narrative impact, which can diminish the overall replay value. Despite these concerns, features like a chronological mode and the ability to revisit chapters contribute positively to the game's replayability for those interested in exploring all possible paths.

    • “The replayability is a major draw—you can revisit chapters to change outcomes or earn achievements without losing narrative cohesion.”
    • “Combined with its sheer number of possible endings, it offers strong replay value.”
    • “A beautiful game with an amazing story, plenty of replayability here for people who like to discover all the different paths and outcomes.”
    • “Also a big thing that makes this game lack replayability is the lack of choices, and the ones they do give you don’t affect the story or gameplay in really meaningful ways like you’d see in other titles.”
    • “This aspect can diminish the replayability and the feeling of agency that such a narrative-driven game should ideally provide.”
    • “However, it's important to note that the game's replay value is significantly limited, as most choices lead to similar outcomes with only slight variations.”
  • atmosphere
    98 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its cinematic presentation, immersive sound design, and emotional depth, creating a captivating experience that feels akin to an interactive movie. Players appreciate the detailed environments, expressive character animations, and haunting soundtrack, which together enhance the storytelling and emotional engagement. However, some critiques mention that the linear structure can limit exploration, making certain beautifully crafted areas feel more like backdrops than fully immersive spaces.

    • “The cinematic presentation, expressive motion capture, and atmospheric sound design create a movie-like experience that doesn’t just look good — it feels immersive.”
    • “The atmosphere, the emotional beats, and the connection you build with the characters, especially Jodie, are all handled with incredible care.”
    • “The haunting and atmospheric score composed by Lorne Balfe elevates every moment of the game.”
    • “Therefore they don't look annoying, whereas the atmosphere inside an artificially created environment for Jodie is depressing and oppressive.”
    • “While these environments are crafted with care and contribute to the atmosphere, the game’s heavily linear structure often limits exploration and interactivity, making many highly detailed areas feel more like backdrops for the story rather than immersive spaces to engage with.”
    • “The game also had no atmosphere.”
  • humor
    88 mentions Positive Neutral Negative

    The humor in the game is largely described as unintentional, stemming from awkward writing, animation glitches, and absurd plot points that lead to laughter rather than genuine comedic intent. Players found themselves laughing at the game's numerous inconsistencies, such as forced romantic choices and poorly executed dialogue, which often broke immersion but added a layer of entertainment. Overall, while the game has serious moments, its comedic elements—whether through gameplay mishaps or ridiculous scenarios—make it a source of amusement, especially when played with friends.

    • “I had my friend in a Discord call and we kept just laughing over this game and pointing out the most obvious plot holes known to mankind.”
    • “It's probably not absurd, but I find it funny that Jodie had the option to kiss some random stranger in the middle of nowhere because she's supposedly bonded with him over two days.”
    • “Also, turning down Ryan on three separate occasions and still being given the option to date him at the end is hilarious to me, like the man cannot take a hint.”
    • “Not funny, I cried while being indecisive (I love this game).”
  • grinding
    88 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and monotonous, with many players expressing frustration over repetitive tasks and clunky controls that detract from the overall experience. While some appreciate the story, they often find the gameplay filled with unnecessary busywork that feels like a slog, leading to a sentiment that players might need "a second life" to endure the grinding elements. Overall, the gameplay is seen as a barrier to enjoyment, overshadowing the narrative potential.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “The gameplay consists mostly of tedious busywork.”
    • “What ultimately kills early enjoyment in the game is the arrival of the awful, long and utterly tedious chapter about a group of homeless people.”
    • “It felt too tedious after 4 hours into the story; none of the things you do matter, because the whole game is a giant flashback essentially.”
  • character development
    80 mentions Positive Neutral Negative

    Character development in "Beyond: Two Souls" receives mixed reviews, with many praising the emotional depth and complexity of the protagonist, Jodie, and her relationships, while others criticize the lack of growth and coherence in character arcs due to the non-linear storytelling. Some players find the character development compelling and relatable, enhancing the narrative experience, while others feel it falls short, particularly in comparison to previous titles by the same developer. Overall, the game is noted for its strong storytelling and character immersion, though opinions vary on the effectiveness of its character development.

    • “Beyond: Two Souls excels at pulling players into its narrative through outstanding storytelling and emotionally rich character development.”
    • “The character development throughout the game is exceptional, allowing you to truly empathize with Jodie and understand the weight of her choices.”
    • “This game is beautiful; it has more character development and a richer storyline than most of the games out there.”
    • “This whole game is just watching Jodie suffer and she barely even gets any character development from it.”
    • “But if you want emotional depth, character development, or meaningful choice — you’re likely to walk away disappointed.”
    • “There doesn't seem to be much of a character development and many of the situations and dialogues seem to be forced.”
  • stability
    73 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs, graphical glitches, and occasional freezes that can disrupt gameplay. While some users experienced smooth performance without major issues, others faced frustrating technical problems, particularly with controls and animations. Overall, the game's stability appears inconsistent, with a notable divide between those who encountered numerous glitches and those who found it largely bug-free.

    • “The game also runs great on my crappy little laptop, which is a bonus.”
    • “I played this game on 2560 x 1440 pixels, 60fps, and every other graphic setting on high with a 461.09 driver, and I had absolutely no glitches throughout the whole game.”
    • “As far as bugs go, the game is largely bug free.”
    • “But this PC port is a POS, bugs, graphical glitches, randomly freezes.”
    • “I followed official and community troubleshooting steps, nothing works.”
    • “So many glitches, bugs, etc. that literally make you have to restart whole chapters of the game.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with users highlighting intrusive microtransactions and a lack of transparency regarding in-game purchases. Many feel that the game prioritizes profit over quality, resulting in a poorly executed story that feels more like a cash grab than a cohesive experience. Overall, players express disappointment in the deceptive marketing and the game's failure to deliver on its promises.

    • “This should’ve been a playable movie, but it ended up being just a poorly maintained story with interactive ads. Honestly, the story belongs in a mini-series where it would have time to develop, and if it were one, it’d be absolute gold.”
    • “Plus, many games deceive the buyer. For example, in soulslike games, it says adventure or impossible to complete without paid modifications. In co-op, it doesn't mention that it's only co-op in a franchise that had a single-player campaign. The game is just very boring hackwork with cool advertising or has an agenda instead of a normal plot with normal characters. The game is easy or well-optimized for the first two hours, then problems start and you can't return the game.”
    • “Yet it doesn’t really work, and it’s clear that the actors weren’t involved at all. Seeing the digital body of Elliot Page smile to some terrible writing in this cash grab of a DLC felt kind of disgusting.”
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9h Median play time
9h Average play time
11h Main story
27h Completionist
6-13h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Beyond: Two Souls is a action adventure game with drama, thriller and science fiction themes.

Beyond: Two Souls is available on PC, PlayStation 5, Phone, PlayStation 4 and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 27 hours to finish. On average players spend around 9 hours playing Beyond: Two Souls.

Beyond: Two Souls was released on June 18, 2020.

Beyond: Two Souls was developed by Quantic Dream.

Beyond: Two Souls has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Beyond: Two Souls is a single player game with multiplayer and local co-op support.

Similar games include Heavy Rain, Detroit: Become Human, The Dark Pictures Anthology: Man of Medan, As Dusk Falls, Quantum Break and others.