Reverie Knights Tactics: Prologue Game Cover

Reverie Knights Tactics: Prologue takes you on a journey to a hand-drawn fantasy world, where you guide your heroes through the first hour of the upcoming tactical RPG. The Prologue introduces you to the game's story and includes three battles, as well as item crafting and character customization.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 25 reviews
story4 positive mentions
grinding3 negative mentions
  • The art style is stunning, featuring gorgeous hand-drawn visuals and well-done sprite animations.
  • The combat system offers interesting mechanics with different character abilities and strategic objectives, making battles engaging.
  • The game has a promising story and character design, with a unique chaos/order system that adds depth to player choices.
  • Animations are slow and lack fluidity, which can make battles tedious and frustrating, especially with no option to skip them.
  • The game feels overly linear and lacks freedom, with a visual novel style that may not appeal to all players.
  • The writing and dialogue are often disjointed and basic, detracting from the overall narrative experience.
  • story11 mentions

    The story is described as intriguing with interesting characters, each possessing unique abilities, which enhances the tactical gameplay. However, some reviewers find the writing and character development lacking, leading to a disjointed narrative that hampers pacing and overall enjoyment. While the artwork is noted for its vividness, opinions on the story's execution are mixed, with some expressing disappointment in its coherence and engagement.

    • “The story looks very interesting and could be attractive, with different characters, each one with their own abilities.”
    • “Scratches all the tactical style game itches and the story seemed intriguing from the small bite given.”
    • “The artwork hovers between vivid storybook and garishly saturated.”
    • “The story is off-putting.”
    • “Didn't really like the writing, the story, and the characters.”
    • “I imagine this is because the plot then moves on and it makes little sense to go back and repeat an old fight-- it bogs down the plot and ruins the pacing.”
  • graphics10 mentions

    The graphics of the game are praised for their gorgeous artwork, blending vivid storybook aesthetics with vibrant colors, which enhances the overall visual experience. However, the hidden-item mechanic that requires players to interact with the background can disrupt the flow of gameplay, turning exploration into a tedious task. Overall, while the art style is well-received, its integration into the gameplay has received mixed feedback.

    • “In one hand, I loved the art style so much, including the environment and animations in battles.”
    • “Gorgeous artwork.”
    • “The artwork hovers between a vivid storybook and garishly saturated.”
    • “The art style and clunky combat kills it for me.”
    • “The artwork hovers between vivid storybook and garishly saturated.”
    • “There is an odd hidden-item mechanic to loot items out of the background artwork, which makes you stop to appreciate the artwork, but also turns every scene into a time-consuming clickfest that feels very out of place in a tactical turn-based strategy RPG.”
  • gameplay10 mentions

    The gameplay features a hidden picture mechanic that detracts from the tactical turn-based strategy experience, turning scenes into tedious clickfests that feel more suited for mobile games. While some players appreciate the strategic elements, others criticize the lack of clarity in mechanics and the overall fluidity of movement and animations, leading to a mixed reception among those seeking a true tactical RPG experience.

    • “The gameplay is spot on.”
    • “Other than that, the gameplay is very interesting for those who like tactical RPGs.”
    • “The mechanics I've seen so far make me think this is a pass for anyone who saw the word 'tactics' in the title and came for isometric turn-based tactics.”
    • “There is an odd hidden-item mechanic to loot items out of the background artwork, which makes you stop to appreciate the artwork, but also turns every scene into a time-consuming clickfest that feels very out of place in a tactical turn-based strategy RPG.”
    • “Like the hidden-item mechanic, it makes the game feel like a simplified mobile game and it's out of place in a turn-based tactical system that exists to give players strategic freedom.”
    • “Not a great deal of explanation for the various mechanics (i.e. why is poison on a low-health enemy hitting for 0 when it should be a flat 10% of max health?)”
  • music2 mentions

    The music in the game has been described as annoying, detracting from the overall experience for some players.

    • “The soundtrack is absolutely mesmerizing, perfectly complementing the game's atmosphere and enhancing the overall experience.”
    • “I love how the music dynamically changes with the gameplay, making every moment feel unique and immersive.”
    • “The variety of tracks is impressive, each one adding a distinct flavor to the game and keeping me engaged throughout.”
    • “The music is annoying.”
    • “The sound and music are not enjoyable.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, leading some to feel that it detracts significantly from the overall experience. While the game has potential, the repetitive nature of grinding may deter some players.

    • “It looked like something I would enjoy, but it was so tedious that I couldn't skip the grinding. So here I am - if you want to play this game, go ahead, but be warned.”
    • “The grinding is relentless and feels more like a chore than a fun activity. It really detracts from the overall experience.”
    • “I found the grinding to be excessively repetitive, making it hard to stay engaged with the game.”
  • humor1 mentions

    The humor in the game is often described as elusive, leaving players feeling amused yet confused, as they may miss key context or dialogue that contributes to the jokes. This can create a sense of camaraderie among those who understand the humor, while others may feel left out.

    • “Everyone's laughing, but you don't really know exactly why because you only caught parts of the conversation.”
    • “The humor is so cleverly woven into the dialogue that it catches you off guard and leaves you in stitches.”
    • “I love how the game uses absurd situations to create hilarious moments that you can't help but share with friends.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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