- November 2, 2019
- Placeholder Gameworks
- 5h median play time
Paper Cages
Platforms
About
"Paper Cages" is a horror game that explores the theme of mental health, with themes of depression, anxiety, and eating disorders. The game tasks you with daily activities, personifying the idea of an "Archenemy" as internal struggles. With a focus on Personal themes, players must navigate these challenges with only a mouse and keyboard. For those interested in serious topic games, check out "Death and Taxes" by the same developers.
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- The game features a rich story with amusing gameplay and well-developed characters.
- The art style and music are exceptional, creating a captivating atmosphere.
- The game encourages replayability with multiple endings and choices that impact the narrative.
- The gameplay can become repetitive and tedious after a few playthroughs.
- Some players found the writing and dialogue to be dull and lacking depth.
- The game has a lack of clear consequences for choices, making it feel less impactful.
story
666 mentions Positive Neutral NegativeThe game's story is rich and engaging, featuring a unique premise where players navigate moral dilemmas as a grim reaper, with choices that significantly impact the narrative and lead to multiple endings. While many players appreciate the humor and depth of the characters, some find the pacing slow and the story occasionally predictable or lacking in complexity. Overall, it offers a blend of dark humor and thought-provoking themes, making it a worthwhile experience for fans of story-driven games.
“I see what the developers wanted to create: tough decision making, being the decider of humanity's fate, a sprawling story with consequences.”
“The story makes you wonder what will happen next, like a good book.”
“The story is engaging and I love how who you pick to live or die affects the game storyline and you can see how it affects the world and what your tasks become.”
“The pacing is painfully slow, and the story really isn't strong enough to make me care.”
“However, the story is mediocre and decision making didn't show much complicated and multi-layered consequences after I finished it for the first time.”
“I kept telling myself that perhaps all the repetitiveness and frustration is contributing to the story or a climax, but after 1.5 hours of playing there has been zero development in the story.”