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Narcosis

As if spending time deep in the ocean, stuck in a claustrophobic high-tech dive suit dubbed as a “walking coffin” wouldn’t be harrowing enough, imagine if an earthquake was to occur whilst you were doing so. It would be pretty scary wouldn’t it?
Narcosis Game Cover
73%Game Brain Score
story, atmosphere
grinding, replayability
76% User Score Based on 771 reviews
Critic Score 90%Based on 15 reviews

Platforms

Xbox Series X|SPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Narcosis Game Cover

About

Narcosis is a single player survival shooter game with horror and mystery themes. It was developed by Honor Code, Inc. and was released on March 28, 2017. It received positive reviews from critics and mostly positive reviews from players.

"Narcosis" is a single-player horror shooter game set in the sunless depths of the Pacific Ocean, where an industrial diver battles to surface with low oxygen and sanity. The game features stunning graphics, good music, and a dense atmosphere, with gameplay elements like pressure-induced hallucinations and hostile marine life. The phantom narrative and haunting soundtrack add to the eerie experience of this reality-based survival story.

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76%
Audience ScoreBased on 771 reviews
story222 positive mentions
grinding14 negative mentions

  • The game features a captivating story with a surprising twist at the end, keeping players engaged throughout.
  • The atmosphere is immersive and effectively conveys a sense of dread and isolation, enhanced by excellent sound design and voice acting.
  • The underwater setting is unique for a horror game, providing a fresh experience that plays on the fear of the unknown.
  • The controls can feel clunky and unresponsive, making navigation and combat frustrating at times.
  • The game is relatively short, lasting around 3-4 hours, which may not justify the full price for some players.
  • There are moments of confusion regarding objectives and paths, leading to potential frustration and backtracking.
  • story
    503 mentions Positive Neutral Negative

    The story of "Narcosis" is widely praised for its engaging narrative and atmospheric depth, effectively blending psychological horror with a compelling underwater survival tale. While some players noted a lack of depth and occasional pacing issues, many found the plot twists and character-driven storytelling to be captivating, with the narration enhancing the overall experience. Overall, the game is recommended for those who appreciate strong storytelling, despite its gameplay limitations.

    • “The story unfolds through bits of narration as you trek across the ocean floor, some in your voice, some from another’s.”
    • “I enjoyed the way the story unraveled; it felt like watching a show where, as you get more info, you start making different theories about what is really happening, and just one tidbit can completely change the direction your theories go.”
    • “Narcosis tells the grim story of the crew of a methane mine called Oceanova, somewhere in the deep Pacific.”
    • “The pacing felt terribly slow and the story felt a little predictable.”
    • “The story is also forgettable.”
    • “The story isn't particularly intense or even displaying something entirely new and original.”
  • atmosphere
    238 mentions Positive Neutral Negative

    The atmosphere in "Narcosis" is widely praised for its immersive and oppressive qualities, effectively capturing the claustrophobic and eerie essence of being deep underwater. Reviewers highlight the game's ability to create tension through sound design and visuals, enhancing the storytelling experience, even if some gameplay mechanics detract from the overall immersion. While the game may not rely heavily on jump scares, its atmospheric depth and emotional narrative resonate strongly with players, making it a compelling choice for fans of atmospheric horror.

    • “This game does a fantastic job of balancing interesting gameplay mechanics with a grounded and gritty story in a way that many horror games struggle to do and does such an excellent job in immersing the player in its world and atmosphere.”
    • “The atmosphere is intense, best played in a dark room with surround sound and the screen slightly dimmer.”
    • “The atmosphere is really what stands out the most in this and although there's not much to do but move on to the next section to retrieve your ever dwindling oxygen canister, it's a terrific experience that doesn't get tired.”
    • “But the gameplay experience isn't helping the atmosphere any and makes the game just feel like a sluggish truck through a railroad with little meaningful inputs.”
    • “There are a few jump scares but the atmosphere is where the real horror lies.”
    • “However, this game just simply was not scary, and failed to establish its atmosphere.”
  • gameplay
    204 mentions Positive Neutral Negative

    The gameplay of Narcosis has received mixed reviews, with many players noting its slow pace and simplistic mechanics, often likening it to a walking simulator with light platforming and combat elements. While some appreciate the atmospheric tension created by the oxygen management and the immersive underwater setting, others criticize the clunky controls and bugs that detract from the overall experience. Overall, the gameplay is seen as a secondary aspect to the narrative, with many players feeling that it lacks depth and variety, making it less engaging than other titles in the genre.

    • “This game does a fantastic job of balancing interesting gameplay mechanics with a grounded and gritty story in a way that many horror games struggle to do and does such an excellent job in immersing the player in its world and atmosphere.”
    • “The gameplay is tense and highly atmospheric.”
    • “The gameplay immerses you given your limited movement, oxygen supply monitoring, and even navigating past the various fauna trying to kill you.”
    • “Unfortunately, the bugs and poorly implemented mechanics prevented it from being something spectacular.”
    • “The gameplay experience isn't helping the atmosphere any and makes the game just feel like a sluggish truck through a railroad with little meaningful inputs.”
    • “The gameplay is mostly a walking simulator with some platforming sections and chase sequences.”
  • graphics
    136 mentions Positive Neutral Negative

    The graphics in the game receive a mixed but generally positive reception, with many reviewers praising the atmospheric underwater visuals and detailed environments that enhance the horror experience. While some note that the graphics may feel slightly outdated or lack high fidelity, they effectively convey a sense of isolation and dread, contributing significantly to the game's overall ambiance. Overall, the visuals are considered solid for an indie title, with particular commendation for their ability to immerse players in a haunting underwater world.

    • “The graphics are really good with a nice use of somber colors that makes you feel alone and makes it feel like you're under the ocean.”
    • “The graphics and care in the construction of this deep, sub-aquatic experience are breathtaking -- and equally matched by the top-notch voice acting.”
    • “The visuals are all great, making it easy to get immersed in this world.”
    • “The graphics are very outdated, the little story there is is bland and you will have no motivation to go further.”
    • “The graphics aren't that great, the horror comes entirely from jumpscares, which in turn come from hard to believe, erratic behavior from the sea life.”
    • “Due to the graphics not being up to par, it seriously takes away from the experience.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance the atmosphere, with many reviewers noting its ominous and eerie qualities that contribute to the sense of dread and immersion. While some found the soundtrack to be subtle and not particularly memorable, others appreciated the effective use of ambient sounds and music during key moments, creating a chilling experience. Overall, the audio design, including sound effects and voice acting, is considered a strong aspect of the game, though opinions on the music's standalone quality vary.

    • “Audio doesn't stop there; the soundtrack is nothing less than absolute 'ominous' goodness!”
    • “With an unsettling ambiance, surprise encounters, and an eerie soundtrack to top it off, this video game will make you feel the relentless pressure of the abyss.”
    • “Just to add a quick bit to say that the game's ambience, sound effects, and music fit together with the experience almost perfectly.”
    • “The music is discrete to non-existent, mostly.”
    • “The ambiance is meh, it's pretty much a looping 'oooooooh' of music.”
    • “To be honest, I almost don't remember the music and the sounds.”
  • grinding
    15 mentions Positive Neutral Negative

    Players consistently describe the grinding aspect of the game as tedious and frustrating, with repetitive level design and challenging mechanics that detract from the overall experience. While some appreciate the storytelling and polish, many feel that the gameplay becomes monotonous, leading to a desire for shortcuts or cheat codes to alleviate the grind. Overall, the game struggles to balance its engaging narrative with the tediousness of its mechanics.

    • “You'll need a second life for grinding.”
    • “The game felt very long and tedious.”
    • “This meant I had to replay large parts again and again, making this feel even more grindy and boring.”
    • “I never leave reviews but this game is unbelievably tedious.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke feelings of isolation, trauma, and ultimately, a touching conclusion that resonates with players. While some found the narrative and atmosphere deeply impactful, others felt that certain elements, like the constant radio interviews, detracted from the emotional experience. Overall, the game successfully captures a sense of loneliness and emotional weight, leaving players with a lasting impression.

    • “The end was satisfying and emotional, if not super surprising.”
    • “The atmosphere is amazing and really captures that 'alone in the darkness' feeling of isolation and even panic at times during parts of the game, while throwing in some really heavy emotional pieces here and there.”
    • “The ending was emotional and I felt like crying when I looked back on things that happened during the game (I’m trying not to spoil anything :p)”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game has limited replayability, primarily due to its short length and story-driven nature, with most players noting that it offers minimal incentive to replay beyond achievements or collecting missed items. While some find value in revisiting the atmospheric experience or exploring for collectibles, the general consensus is that the game is best enjoyed in a single playthrough.

    • “While this game isn't 'long' and won't have much replay value, it kept things fresh for me the entire time -- all within a very enveloping atmosphere and with a great deal of care.”
    • “One that even offers a bit of replay value if you’re like me and enjoy walking around the bottom of the ocean finding all the collectibles, or if you want to see the game in a new light after the ending.”
    • “Expect a great short game with light replayability to collect anything you miss while rushing to fill up your oxygen tank and progress to the end, and oh, that ending.”
    • “The only replay value here would be for achievements, but the thought of doing that feels like a slog.”
    • “Short and very limited replay value.”
    • “This game offers minimal replayability since its story and impression are based.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the optimization of the game is generally praised, with users reporting solid and smooth performance, particularly in VR settings. However, some players noted issues with stuttering movement that can disrupt immersion. Compatibility with Linux using Proton also received positive feedback, indicating a well-optimized experience across different platforms.

    • “I can not fault the performance; on my second play, I kept an eye on reprojection (the usual cause of nausea in VR players) and it stayed at 1%. Given that I was recording in HD as well, that is very impressive.”
    • “Great graphics for VR as well and good performance.”
    • “Performance was good and no issues on Linux with Proton.”
    • “But the stuttering movement is very immersion breaking.”
  • stability
    6 mentions Positive Neutral Negative

    The game generally runs well, especially on the Steam Deck at max settings, but players report significant stability issues, including bugs and glitches that affect gameplay, such as unresponsive controls and frustrating platforming challenges. While the story is engaging, the presence of these technical problems detracts from the overall experience.

    • “It runs great on the Steam Deck at max settings.”
    • “Janky controls with some frustrating platforming and buggy levels.”
    • “Would've been a great game if the movement wasn't so buggy and you didn't have to repeat so much when you die.”
    • “Bugs and glitches.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is largely derived from its predictable jump scares, which can become amusing rather than frightening, especially during repetitive gameplay. Additionally, the comical animation of the big crabs adds a lighthearted touch, though the overall immersion is often disrupted by these elements.

    • “The big crabs have a funny animation of just suddenly pointing out a leg when you approach, which just pierces your armor... almost looks comical.”
    • “The jump scares are predictable, and when you're replaying the same bits over and over again because the game crashed and lost your progress, the same jump scares are just funny at best and irritating at worst.”
    • “The immersion was quite broken by the 'sudden' jump scares, which were more funny than scary.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for lacking support for motion controls, which may limit player engagement, but the presence of ads is noted to have minimal impact on gameplay dexterity.

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4h Median play time
5h Average play time
3-4h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Narcosis is a survival shooter game with horror and mystery themes.

Narcosis is available on Xbox Series X|S, PC, Mac OS, PlayStation 4 and others.

On average players spend around 5 hours playing Narcosis.

Narcosis was released on March 28, 2017.

Narcosis was developed by Honor Code, Inc..

Narcosis has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Narcosis is a single player game.

Similar games include SOMA, Moons of Madness, Through the Woods, The Shore, Still Wakes the Deep and others.