ReThink | Evolved 4
- April 6, 2020
- Yaeko
ReThink | Evolved 4 is a Puzzle Game in a futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors. Use new gameplay mechanics to puzzle your way through the game's beautiful world.
Reviews
- ReThink Evolved 4 features a balanced difficulty level with many interconnected puzzles that encourage creative solutions.
- The game introduces new mechanics and cube types, enhancing the puzzle experience and keeping it fresh.
- Visually appealing with beautiful graphics and relaxing soundtracks, making it enjoyable to play.
- Some puzzles are not well-optimized, often leaving leftover cubes or unnecessary switches, leading to a feeling of unintended solutions.
- The game lacks achievements, which some players find disappointing.
- There are occasional bugs, such as objects passing through walls, which can disrupt gameplay.
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics are praised for their modern, clean aesthetic reminiscent of Mirror's Edge, featuring a sleek grayscale palette with a pop of color. While many users find the visuals beautiful and continually improving, some express concern that the latest iteration may sacrifice simplicity for complexity, potentially detracting from the overall appeal. Overall, the visuals complement the gameplay well, enhancing the experience without becoming stale.
“The graphics are beautiful and the puzzles are great fun.”
“Another amazing bunch of new levels, same beautiful music and visuals, and a few new cube types.”
“The visuals seem to keep getting better and better, though in my opinion this last one overdoes it slightly — by losing its sleek glassy simplicity, it may turn rather ugly.”
“Now imagine on top of that you add in a simplified version of the art style of Mirror's Edge (modern, clean, and grayscale with one special color).”
“The music shuffles the same handful of pleasant, ambient songs, with sleekness to match the visuals; but it doesn't quite get stale... unless you've been playing through the Rethink franchise wondering when there'll be some new sleek ambient tunes.”
- optimization6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's optimization is generally well-received, with users noting good performance after adjusting certain graphical settings, such as shadows. However, there are some concerns regarding the optimization of specific puzzles, which are described as challenging and not significantly impacted by the few non-optimized levels.
“Performance has been great after I set the shadow setting from high to medium; it did not seem to have any real visual impact.”
“I already discussed this subject with Yaeko for Rethink 4, but it only had very few non-optimized levels, and they were so hard that it didn't really matter.”
“My only complaint would be the optimization of the puzzles.”
“I already discussed this subject with Yaeko for Rethink 4, but it only had very few non-optimized levels and they were so hard that it didn't really matter.”
- gameplay6 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The gameplay introduces several new mechanics, such as portal cubes and inverter cubes, which enhance the complexity of puzzles and keep the experience fresh for returning players. While familiar to fans of the series, these additions contribute to a more enjoyable and engaging gameplay experience.
“A few new mechanics, like portal cubes and inverter cubes, are introduced and keep the game fresh.”
“Some new cubes and new mechanics have been added which allow for more complex puzzles than previous games, and they definitely added to my enjoyment.”
“This is the seventh game in the series, so if you’ve played any of the previous games, you’ll have a good idea of what to expect from the gameplay.”
- music6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is characterized by a collection of pleasant, ambient soundtracks that complement the sleek visuals, creating a relaxing atmosphere. However, players note that the soundtrack largely consists of the same handful of tracks throughout the entire rethink franchise, with only minor additions in later games, which may lead to a sense of repetition for long-time players. Overall, while the music is well-designed and enjoyable, its lack of variety can become noticeable over time.
“Such a nice design and nice relaxing soundtracks.”
“The music shuffles the same handful of pleasant, ambient songs, with sleekness to match the visuals; but it doesn't quite get stale... unless you've been playing through the Rethink franchise wondering when there'll be some new sleek ambient tunes.”
“Another amazing bunch of new levels, same beautiful music and visuals, and a few new cube types.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story in the game has seen minimal evolution, primarily revolving around the retelling of a narrative involving facilities that once tested prisoners and later transformed into "escape room" museums. Critics note that this repetitive storyline lacks depth and is marred by grammatical errors and inconsistencies throughout the franchise.
“What little story there is has evolved little over time.”
“More or less the same tale being retold: the facilities were once used to test prisoners (a tale which faintly parallels Portal's story), and then later (Rethink 2 and onward) used as 'escape room' museums.”
“Oh also, your German is showing, developers, for there are trace amounts of typos and grammatical (and capitalization) errors, as well as some story inconsistency in the franchise as a whole.”