- September 15, 2017
- Yaeko
ReThink | Evolved
Platforms
About
"ReThink | Evolved" is a narrative-driven first-person shooter that challenges players to question their actions and moral compass. As you navigate through a dystopian world, you will be faced with difficult decisions that will shape the story and your character's development. Experience intense combat, explore intriguing environments, and engage in thought-provoking conversations in this single-player adventure.
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- Engaging and well-designed puzzles that provide a satisfying challenge without being overly difficult.
- Beautiful visuals and a calming atmosphere, enhanced by relaxing background music.
- Offers a unique gameplay experience with free-form cube placement and various mechanics, allowing for multiple solutions to puzzles.
- The game suffers from performance issues, including crashes and low frame rates, which can hinder gameplay.
- Lacks a compelling story or narrative, leading to an abrupt ending that feels unsatisfying.
- Some puzzles can be frustrating due to the precision required for cube placement, and the difficulty curve can be uneven.
gameplay
30 mentions Positive Neutral NegativeThe gameplay in "Rethink | Evolved" is characterized by its numerous short levels that introduce distinct challenges, enhancing player understanding of the mechanics. The game features a solid core mechanic of freely placing cubes to redirect colored lasers, along with several new elements that improve upon the original's frustrating aspects. While some mechanics may not be well-explained, the overall experience is engaging and offers a greater sense of accomplishment compared to its predecessor.
“Levels are short and numerous, but thankfully there's no padding: each new challenge you encounter is meaningfully distinct and usually nudges you towards a better understanding of the mechanics.”
“The evolved version adds a bunch of interesting new mechanics that make each puzzle a memorable experience.”
“Really fun puzzle game using mixed mechanics with lasers, cubes, tiles, and zero gravity areas.”
“A few early mechanics aren't explained very well.”
“The low frame rate hurts the gameplay a lot.”
“I stopped playing altogether when Rethink Evolved introduced the light walkways because now it was Portal 2, but Portal 2 had better movement mechanics.”