- November 16, 2019
- StormingTech
Rest In Pieces
Platforms
About
"Rest in Pieces" is a rhythm-based action game where players control a fragile porcelain doll facing nightmarish monsters in a dark and surreal world. Armed only with a quick hook shot, players must dodge and attack in time with the rhythm to survive. With hand-crafted levels and a hauntingly beautiful soundtrack, it offers a unique and immersive experience.
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- The game offers a straightforward and exhilarating shooting experience, especially for VR beginners, with a gentle difficulty curve and simple controls.
- Players appreciate the variety of weapons and upgrades available, which enhance the gameplay and provide a satisfying progression system.
- The heavy metal soundtrack complements the action well, creating an engaging atmosphere that many players enjoy.
- Many players report clunky controls and a lack of immersion, with issues such as not being able to two-hand weapons and poor weapon feedback.
- The game is criticized for its limited content, with only a few levels and missions that feel repetitive and lacking in depth.
- Several users experienced technical issues, including crashes and glitches, which detracted from the overall gameplay experience.
gameplay
10 mentions Positive Neutral NegativeGameplay reviews highlight a mix of experiences, with some players finding the controls clunky and the overall mechanics initially frustrating, resembling an unfinished tech demo. However, once players adjust, they appreciate the straightforward mechanics and engaging action, particularly in VR, complemented by a fitting soundtrack. Overall, while the gameplay may not fully capture the intensity of similar titles, it offers enjoyable moments once familiarized.
“But once you get used to the mechanics, it works out rather nicely.”
“The game mechanics, menus, and loadout system is all straightforward, and you can jump right into the action and immediately start blowing away demons, zombies, and various monsters.”
“Even the thrash metal soundtrack fits brilliantly with the feel and pace of the gameplay.”
“The controls are a bit clunky, and the person in the trailer is clearly well-practiced with them to the point that they don't resemble real gameplay.”
“The gameplay feels primitive.”
“The player and enemies are far too slow to invoke Doom-like gameplay, despite everything else trying to emulate it.”