- March 27, 2020
- Intostudio
- 9h median play time
ZomDay
Platforms
About
"ZomDay" is a role-playing game that offers multiple playstyles, from single-player to multi-player co-op and PvP. Battles against relentless zombies require strategy, utilizing drop Buffs, terrain, and ranking combat performance for rewards. With abundant equipment options and a recycling system, players must manage resources carefully to survive and thrive. The game recommends using the TPCAST wireless adaptor for optimal gameplay.
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- Fun and intense gameplay with a variety of weapons and upgrades.
- Great graphics and satisfying gunplay, reminiscent of Killing Floor.
- Affordable price point for the amount of content and replayability.
- Controls can be clunky, especially with reloading and weapon handling.
- Limited multiplayer options and server issues, making it hard to find players.
- Some bugs and translation issues that detract from the overall experience.
gameplay
76 mentions Positive Neutral NegativeThe gameplay is a mixed bag, with many players enjoying the fun core mechanics and addictive zombie-slaying action, while others find it chaotic and frustrating. The shooting mechanics are generally praised, especially in comparison to older VR titles, though some users report clunky controls and issues with weapon handling. Overall, the game offers a solid experience with a variety of weapons and progression systems, making it a worthwhile option for fans of wave-based shooters, despite some technical shortcomings.
“Probably the best shooting mechanics in a VR game that I have played.”
“Very addictive and smooth gameplay, never had this much fun since Arizona Sunshine.”
“Great visuals, addictive character and weapon progression, and just overall amazingly fun gameplay that is intense.”
“The entire experience just feels more like a non-VR game made with a VR option, and the gameplay is way too chaotic and frustrating for me.”
“Repetitive zombies and repetitive gameplay.”
“And finally the bosses, they're basically invincible. I get they're supposed to be strong and all, but they have no mechanics; you just kite them around and dump clip after clip into them, and melee weapons are not viable, meaning if you managed your ammo poorly, you have zero options.”