Killing Floor: Incursion Game Cover
Immersive survival-horror shooter Killing Floor: Incursion delights in the tactile pleasures of VR.
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"Killing Floor: Incursion" is a first-person shooter horror game set in the "Killing Floor" universe. Players must fight off hordes of enemies, known as Zeds, using a variety of weapons. The game features a campaign mode that can be played solo or co-op, as well as a wave-based survival mode. Players must navigate through different environments, scavenge for weapons and ammo, and survive against the Zed onslaught.

  • PC
  • Play​station 4
  • Virtual Reality
  • Windows
  • Oculus Rift
  • Oculus VR
  • Play​Station
  • Play​Station VR

Reviews

61%
Audience ScoreBased on 879 reviews
story68 positive mentions
stability36 negative mentions
  • The game features satisfying gunplay and melee mechanics, making combat enjoyable.
  • The graphics and atmosphere are well-designed, creating a creepy and immersive experience.
  • The co-op mode adds fun and excitement, especially when playing with friends.
  • The game is short, with a campaign lasting only about 3-5 hours and limited replayability.
  • Controls can be clunky and unintuitive, leading to frustration during gameplay.
  • There are numerous bugs and performance issues, including crashes and problems with teleportation and movement.
  • story313 mentions

    The story in "Killing Floor: Incursion" is generally viewed as short and lacking depth, with most players completing it in about 3-5 hours. While some appreciate the attempt to provide a narrative within the franchise, many criticize it for being linear, underdeveloped, and filled with bugs that disrupt gameplay. Overall, the story serves as a backdrop for the action rather than a compelling experience, leading to mixed feelings among fans of the series.

    • “Playing with my friend through the story mode in co-op remains to this day one of my favorite VR memories.”
    • “The story mode in this game is pretty interesting, and I'm enjoying it quite a lot so far.”
    • “Tripwire did a fantastic job creating a story inside the Killing Floor universe.”
    • “The gameplay is rubbish and the story is drivel.”
    • “I'm very disappointed, as a fan of the series I can't believe they thought that releasing a game with 6 levels and 8 weapons and a basic 3-hour story was enough content for 20 bucks. It's not even worth bringing up the pros about the game because your enjoyment will end so fast.”
    • “But basically, don't get this game if you're wanting a solid story which you can sink your teeth into; it's poor, quite frankly.”
  • gameplay149 mentions

    The gameplay has received mixed reviews, with some players enjoying the smooth animations and mechanics, particularly in VR, while others criticize it for being clunky, repetitive, and lacking the depth of previous Killing Floor titles. Many users noted that the campaign is short and simple, with some fun elements, but overall, the gameplay feels stale and fails to capture the essence of the original games. Additionally, issues with movement mechanics and bugs detract from the experience, leading to a consensus that while there are enjoyable moments, the game ultimately falls short of expectations.

    • “Its campaign mode is short and simple, but has a wealth of fun mechanics to play with.”
    • “The core gameplay and atmosphere is the same, if not better because of VR.”
    • “Gameplay is fun as the game can toss a pretty good amount of zeds at you and I even got a few jump scares out of it.”
    • “The gameplay itself is terrible; the holdout modes are confusingly ill-fitted for VR, and Tripwire somehow made something that seemed like a no-brainer for VR extremely unfun.”
    • “This is a huge design flaw because despite the tutorial, you are absolutely not used to how the game works, where your holsters are, etc. You'll literally be fumbling in the dark, which is a pretty frustrating experience, only reinforced by the stale gameplay.”
    • “It's like someone made an awful Killing Floor clone where there's no shop, no money, no interesting guns. You can only move every 1.5 seconds; otherwise, you walk like you have cinderblocks on your feet, and the game has awful, not interesting or fun puzzles.”
  • graphics86 mentions

    The graphics of the game receive mixed feedback, with some players praising the beautiful visuals and atmospheric design, particularly in VR, while others criticize the presence of low-poly objects and outdated textures. Many users note that the game runs well on mid-range hardware, but there are concerns about compatibility with newer graphics cards and occasional bugs. Overall, while the graphics are generally considered good, there is a desire for improvements and optimization.

    • “The graphics and sound were absolutely superb; it is a stunning game to play.”
    • “The graphics are beautiful, especially for a VR game.”
    • “What works in the game's favor is the VR-specific features such as being able to throw the knives, individual pistol aiming, the choice on how to wield a rifle, and honestly, the graphics are beautiful.”
    • “Visuals are a mixed bag: environment design is cool, but there are so many low-poly objects and low-res textures around.”
    • “The graphics are outdated and I also experienced some crashing.”
    • “But mainly due to the incompatibility with newer graphics cards, and the issues it has with using wireless connections to PC VR, I could never give this game a good review.”
  • stability40 mentions

    The game is generally described as enjoyable but plagued by numerous bugs and glitches, some of which can be game-breaking, particularly in specific levels. While many players find the minor issues manageable and appreciate the overall gameplay experience, others report significant frustrations, especially with VR compatibility and tutorial functionality. Overall, stability is a concern, with frequent updates expected to address these issues.

    • “The game is competently made, looks good, and runs great.”
    • “I had such high hopes for this game, and when they delayed release by a week, I assumed it would result in a largely bug-free game.”
    • “Don't buy this game if you own an Index; the Index support is a scam. Valve should verify that a game supports the Index, as it is barely functional in this game, along with no proper tutorial or anything else in that regard, on top of already being buggy as hell.”
    • “But it was the glitches that broke the deal for me. My view would break and show two screens in one eye, enemies would get stuck outside of where I could even see them, and even in the tutorial, it wouldn't recognize that I had the pistols out so I could continue.”
    • “Buggy mess, can't even play the game.”
  • atmosphere23 mentions

    The atmosphere in the game is consistently praised for its creepiness and immersive horror elements, particularly enhanced by virtual reality. Reviewers highlight the effective use of graphics and sound to create a tense environment that keeps players on edge, making it one of the most atmospheric zombie shooters available. Many feel that the game benefits from maintaining its horror roots rather than veering into more lighthearted themes.

    • “Killing Floor: Incursion is likely the most atmospheric, well-crafted and enjoyable zombie shooter we've played in virtual reality.”
    • “The graphics are beautiful, the atmosphere will creep you the heck out.”
    • “The atmosphere is really creepy, and the monsters were scary.”
    • “The atmosphere is scary and puts you on edge.”
    • “The atmosphere can really give you the creeps.”
  • replayability16 mentions

    The replayability of "Killing Floor: Incursion" is mixed; while some players find it offers hours of multiplayer enjoyment, others criticize its limited gun selection and repetitive gameplay, suggesting it lacks the depth and value of older titles or cheaper alternatives. Overall, it may not entice players to return frequently, but it still provides a worthwhile experience for VR zombie shooter fans.

    • “Overall, it's a multiplayer game, with hours and hours of replayability, and it's virtual reality, what more can you say.”
    • “It would add whole new levels of depth, replayability, and progression.”
    • “Lots of replayability there.”
    • “It's not a terrible idea, but it just seems kind of 'meh' to me in terms of replayability.”
    • “The limited gun selection and survival maps means that this game does not have near the replay value of the old games, which is worth being aware of before you buy the game.”
    • “There are games that, for better prices, can give you 300% more content and replay value than this painful, plain, short and repetitive VR experience.”
  • music16 mentions

    The music aspect of the game has received mixed reviews, with players expressing disappointment over the absence of a heavy metal soundtrack during main gameplay and story modes. While horde mode allows players to play their own music, many fans long for the iconic Killing Floor tracks that enhance the experience. Overall, the lack of a polished and engaging soundtrack detracts from the game's atmosphere, especially for those who appreciate the genre's intensity.

    • “Horde mode is basically the same as story mode where endless zombies keep spawning and rushing you while heavy metal music blares in the background.”
    • “The holdout mode I usually play on is Crucible; it's got its metal music in KF fashion, it's got the spawn gates, it's got the arena style that you'd see in a simulation to hold out in.”
    • “Now, Tripwire, I am a big fan of you, but please, give us a 'real' Killing Floor, with 4 or 6 players in co-op, and... damn... a metal soundtrack that sends heavy!!”
    • “No music during main gameplay/story.”
    • “While not as polished as some other wave shooters, and missing the trademark metal soundtrack.”
    • “The downside is that there is not the awesome Killing Floor music!”
  • optimization14 mentions

    The game's optimization has received mixed reviews, with some users reporting significant performance issues despite meeting minimum specifications, while others praise the visuals and overall performance. Many recommend the game but emphasize the need for immediate optimizations to address these concerns.

    • “However, most of my positive feedback is because of the awesome performance and visuals.”
    • “Just the right amount of scary, no motion sickness, great performance, good gunplay, and satisfying melee.”
    • “Terrible optimization.”
    • “Finally, there are some performance issues as well, which shouldn't exist considering the minimum specifications (I'm on a GTX 1070, i7 4790k).”
    • “With all that said, I can still recommend the game with the caveat that these minor tweaks and optimizations need to be made ASAP.”
  • humor10 mentions

    The humor in the game is described as a mix of unintentional hilarity and corny attempts at comedic elements, reminiscent of "House of the Dead," but ultimately falling short. Players find amusement in the absurdity of the gameplay mechanics, such as using zombie limbs as weapons and the broken melee combat system, which leads to unintentionally funny moments. Overall, while the game has its scary moments, the humor often stems from its glitches and exaggerated scenarios.

    • “I didn't realize that this doesn't seem to apply to knives though, and so I had to spend the end of an unintentionally hilarious boss fight beating zombies to death with a severed arm.”
    • “This game is scary but funny.”
    • “You can also grab the limbs and heads of the zeds and use them as fun, funny weapons.”
    • “The AI is so robotic I thought they were robots, and then melee combat is so broken it's not funny. Step 1: get an axe and just keep swinging it up and down, and you will never die. The zombies never seem to be able to reach you if you keep running. It's a shame the reload system isn't realistic, which kind of takes the fun out of the fact that the game is VR. Overall, even when I got it for $3 on sale, I feel ripped off.”
    • “The AI is so robotic I thought they were robots, and then melee combat is so broken it's not funny. Step 1: get an axe and just keep swinging it up and down, and you will never die. The zombies never seem to be able to reach you if you keep running. It's a shame the reload system isn't realistic, which kind of takes the fun out of the fact that the game is VR. Overall, even when I got it for $3 on sale, I feel ripped off.”
  • grinding9 mentions

    Players find the grinding aspect of Kf:i to be a significant drawback, citing repetitive enemy encounters and tedious puzzles that detract from the overall enjoyment. Many express frustration with certain design choices that lead to a feeling of monotony, making some sections feel overly long and unenjoyable. Despite some enjoyable moments, the grinding elements often overshadow the game's potential.

    • “I'm pretty mixed in my review as I did enjoy the game, but some parts of it I found very tedious and was almost wishing for it to be over in the end.”
    • “Running back to the scanner across the giant catwalk turned tedious as I kept getting smacked and teleported back by the tentacles.”
    • “Any potential for dramatic tension and imaginative gunplay is squandered by repetitive enemy encounters, tedious action, and rudimentary objectives.”
  • emotional2 mentions

    The reviews do not provide any insights into the emotional aspect of the game, focusing instead on the functionality of the settings menu. There is no emotional content or experiences mentioned in the provided texts.

  • monetization2 mentions

    Many users feel that the monetization strategy of the $40 VR title is disappointing, perceiving it as a cash grab by the developers, Tripwire. This sentiment has led to frustration among players who expected more value for their investment.

    • “I expected much more, especially from a $40 VR title. I feel like this is a cash grab attempt from Tripwire, and it makes me cry rainbow tears.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Killing Floor: Incursion

Play time

9hMedian play time
9hAverage play time
9-9hSpent by most gamers
*Based on 2 analyzed playthroughs

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