Killing Floor: Incursion Game Cover
Immersive survival-horror shooter Killing Floor: Incursion delights in the tactile pleasures of VR.
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"Killing Floor: Incursion" is a first-person shooter horror game set in the "Killing Floor" universe. Players must fight off hordes of enemies, known as Zeds, using a variety of weapons. The game features a campaign mode that can be played solo or co-op, as well as a wave-based survival mode. Players must navigate through different environments, scavenge for weapons and ammo, and survive against the Zed onslaught.

  • PC
  • Play​station 4
  • Virtual Reality
  • Windows
  • Oculus Rift
  • Oculus VR
  • Play​Station
  • Play​Station VR

Reviews

52%
Audience ScoreBased on 433 reviews
story34 positive mentions
stability18 negative mentions
  • The game features great graphics and a creepy atmosphere that enhances the horror experience.
  • Gunplay and melee mechanics are satisfying, allowing for enjoyable combat against zombies.
  • The game offers a unique VR experience with the ability to interact with the environment and use zombie limbs as weapons.
  • The game suffers from numerous bugs, including crashes and issues with teleportation and movement mechanics.
  • The campaign is short and lacks depth, with only a few levels and limited replayability.
  • Controls can be clunky and unintuitive, making it frustrating to navigate and interact with the game world.
  • story156 mentions

    The story in "Killing Floor: Incursion" is generally viewed as short and lacking depth, with many players completing it in just a few hours. While some appreciate the attempt to provide a narrative within the franchise, others criticize it for being linear, simplistic, and filled with bugs that disrupt gameplay. Overall, the story mode offers a basic framework for progression but fails to engage players meaningfully, often feeling like a mere backdrop to the action.

    • “Playing with my friend through the story mode in co-op remains to this day one of my favorite VR memories.”
    • “The story mode in this game is pretty interesting, and I'm enjoying it quite a lot so far.”
    • “Tripwire did a fantastic job creating a story inside the Killing Floor universe.”
    • “The gameplay is rubbish and the story is drivel.”
    • “The story is very short but it does give interesting lore to the franchise.”
    • “They tried and there is a genuine effort to tell a story so that is appreciated; however, when the credits rolled, I didn’t care about what happened, and that’s saying a lot.”
  • gameplay74 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the smooth animations and mechanics, particularly in VR, while others criticize it for being clumsy, stale, and lacking the depth of previous Killing Floor titles. Many users noted issues with movement mechanics, bugs, and a lack of engaging content, leading to a frustrating experience that diverges from the expected gameplay loop. Overall, while there are moments of fun and satisfying mechanics, the game struggles to deliver a cohesive and enjoyable experience.

    • “Its campaign mode is short and simple, but has a wealth of fun mechanics to play with.”
    • “The core gameplay and atmosphere is the same, if not better because of VR.”
    • “Gameplay is fun as the game can toss a pretty good amount of zeds at you and I even got a few jump scares out of it.”
    • “The gameplay itself is terrible; the holdout modes are confusingly ill-fitted for VR, and Tripwire somehow made something that seemed like a no-brainer for VR extremely unfun.”
    • “The movement is like walking through treacle, which I can see is a mechanic to artificially make the levels longer.”
    • “Forced repetitive annoying mechanics which grow old quickly, in multiple variations.”
  • graphics43 mentions

    The graphics of the game receive mixed reviews, with some players praising the beautiful visuals and atmospheric design, particularly in VR, while others criticize the presence of low-poly objects and outdated textures. Many users note that the game runs well on mid-range hardware, but there are concerns about compatibility with newer graphics cards and occasional bugs. Overall, while the graphics are generally considered good, they are not without flaws, and improvements are desired.

    • “The graphics and sound were absolutely superb though, it is a stunning game to play.”
    • “The graphics are beautiful, especially for a VR game.”
    • “The graphics are amazing.”
    • “Visuals are a mixed bag: environment design is cool, but there are so many low-poly objects and low-res textures around.”
    • “The graphics are outdated and I also experienced some crashing.”
    • “But mainly due to the incompatibility with newer graphics cards, and the issues it has with using wireless connections to PC VR, I could never give this game a good review.”
  • stability20 mentions

    The game's stability is a mixed bag, with many users reporting minor glitches and bugs that occasionally disrupt gameplay, such as enemies getting stuck or visual issues. While some players find these issues manageable and still enjoy the game, others have experienced significant problems that hinder their experience, particularly on certain VR systems. Overall, the game is described as fun and visually appealing, but its stability issues prevent it from receiving top marks.

    • “The game is competently made, looks good, and runs great.”
    • “I had such high hopes for this game, and when they delayed the release by a week, I assumed it would result in a largely bug-free game.”
    • “Don't buy this game if you own an Index; the Index support is a scam. Valve should verify that a game supports the Index, as it is barely functional in this game, along with no proper tutorial and being buggy as hell.”
    • “Looks awesome, but with unhelpful devs, I cannot recommend a buggy and broken game.”
    • “The bad news... this game is buggy.”
  • atmosphere11 mentions

    The atmosphere in the game is widely praised for its creepiness and immersive qualities, particularly enhanced by VR technology. Many players appreciate the horror elements, noting that the game's design effectively creates a tense and unsettling environment, especially in the early sections and during encounters with monsters. Overall, the atmosphere is considered a standout feature that significantly contributes to the game's enjoyment.

    • “Killing Floor: Incursion is likely the most atmospheric, well-crafted and enjoyable zombie shooter we've played in virtual reality.”
    • “The atmosphere is really creepy, and the monsters were scary.”
    • “The atmosphere is scary and puts you on edge.”
    • “The atmosphere can really give you the creeps.”
  • replayability8 mentions

    The replayability of "Killing Floor: Incursion" is mixed among users; while some appreciate its multiplayer aspect and find it enjoyable, others criticize its limited gun selection and survival maps, which detract from long-term engagement. Comparisons to other VR titles suggest that there are more cost-effective options with greater replay value. Overall, the game offers some replayability, but it may not be enough to keep players returning frequently.

    • “It would add whole new levels of depth, replayability, and progression.”
    • “Lots of replayability there.”
    • “Overall, it's a multiplayer game, with hours and hours of replayability, and it's virtual reality; what more can you say.”
    • “It's not a terrible idea, but it just seems kind of 'meh' to me in terms of replayability.”
    • “The limited gun selection and survival maps means that this game does not have near the replay value of the old games, which is worth being aware of before you buy the game.”
    • “There are games that, for better prices, can give you 300% more content and replay value than this painful, plain, short and repetitive VR experience.”
  • music8 mentions

    The music aspect of the game has received mixed reviews, with players expressing disappointment over the absence of a heavy metal soundtrack during main gameplay and story modes. While some modes allow players to blast their own music, many fans long for the iconic Killing Floor music to enhance the experience, particularly in horde and holdout modes. Overall, the lack of a polished and engaging soundtrack detracts from the game's atmosphere.

    • “Horde mode is basically the same as story mode where endless zombies keep spawning and rushing you while heavy metal music blares in the background.”
    • “The holdout mode I usually play on is Crucible; it's got its metal music in Killing Floor fashion, it's got the spawn gates, and it's got the arena style that you'd see in a simulation to hold out in.”
    • “Now, Tripwire, I am a big fan of you, but please, give us a 'real' Killing Floor, with 4 or 6 players in co-op, and... damn... a metal soundtrack that sends heavy!”
    • “It's rushed... you don't care for Emma or anything, you just want to shoot with heavy metal deafening you... wait, there's no music?”
    • “No music during main gameplay/story.”
    • “While not as polished as some other wave shooters, it is missing the trademark metal soundtrack.”
  • optimization7 mentions

    The optimization of the game has received mixed reviews, with some users highlighting significant performance issues despite meeting minimum specifications, while others praise the overall performance and visuals. While there are notable optimization concerns, many still recommend the game, suggesting that minor tweaks are necessary for an improved experience.

    • “However, most of my positive feedback is because of the awesome performance and visuals.”
    • “Just the right amount of scary, no motion sickness, great performance, good gunplay, and satisfying melee.”
    • “Terrible optimization.”
    • “Finally, there are some performance issues as well, which shouldn't exist considering the minimum specifications (I'm on a GTX 1070, i7 4790k).”
    • “With all that said, I can still recommend the game with the caveat that these minor tweaks and optimizations need to be made ASAP.”
  • humor5 mentions

    The humor in the game is described as a mix of unintentional hilarity and corny elements reminiscent of older titles, with players finding amusement in broken mechanics and absurd situations, such as using severed limbs as weapons. While some aspects, like the robotic AI and unrealistic reload system, detract from the experience, the overall tone remains light-hearted and entertaining, even amidst the horror.

    • “I didn't realize that this doesn't seem to apply to knives though, and so I had to spend the end of an unintentionally hilarious boss fight beating zombies to death with a severed arm.”
    • “This game is scary but funny.”
    • “You can also grab the limbs and heads of the zombies and use them as fun, funny weapons.”
    • “The AI is so robotic that I thought they were actual robots. The melee combat is so broken it's not funny; just get an axe and spam it up and down, and you'll never die. The zombies never seem to reach you if you keep running, and the unrealistic reload system really takes the fun out of the VR experience. Even at $3 on sale, I feel ripped off.”
  • grinding4 mentions

    Players find the grinding aspect of Kf:i to be tedious and frustrating, often feeling overwhelmed by bugs and design choices that detract from the experience. While there are enjoyable moments, the repetitive tasks and challenging puzzles can lead to a sense of fatigue, making some players wish for the game to conclude sooner.

    • “I'm pretty mixed in my review as I did enjoy the game, but some parts of it I found very tedious and was almost wishing for it to be over in the end.”
    • “Running back to the scanner across the giant space vagina's catwalk turned tedious as I kept getting smacked and teleported back by the tentacles.”
    • “All of the Paris boss fights (without spoilers) were tedious and frustrating.”
  • emotional1 mentions

    The review does not provide any insights into the emotional aspect of the game, focusing instead on the functionality of the settings menu. Therefore, it lacks relevant information regarding the game's emotional impact or narrative.

  • monetization1 mentions

    Many users feel that the monetization strategy of this $40 VR title appears to be a cash grab, leading to disappointment and frustration with the value offered.

    • “I expected much more, especially from a $40 VR title. I feel like this is a cash grab attempt from Tripwire, and it makes me cry rainbow tears.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
9hAverage play time
9-9hSpent by most gamers
*Based on 1 analyzed playthroughs

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