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Are you sleeping on the job again? It's your first day at [the company.] You've been tasked with recovering damaged oxygen tanks scattered throughout the facility. Don't ask what they're for. Don't ask where they came from. Aaron used to do the same job. Don't ask about Aaron. Focus on Cynthia: She's kind to you, isn't she? Doesn't she care? Is anything on the dead internet worth saving? Every …

REPOSE screenshot
REPOSE screenshot
REPOSE screenshot
REPOSE screenshot

83%
Audience ScoreBased on 24 reviews
graphics6 positive mentions
gameplay3 negative mentions

  • The game features a unique 1-bit aesthetic and immersive sound design that enhances the overall atmosphere.
  • Puzzles are well thought out and provide a gratifying challenge, rewarding players for optimizing their routes and energy management.
  • Despite its short length, the game delivers a compelling story and a satisfying experience that keeps players engaged throughout.
  • The game is very short, with a main playtime of around 90 minutes to 2 hours, which may leave players wanting more content and exploration.
  • The trial-and-error gameplay can be frustrating, as it often requires memorizing specific paths and punishes incorrect choices with an energy system.
  • The story is underdeveloped and presented in a rushed manner, lacking depth and coherence, which diminishes the overall impact of the narrative.
  • story
    18 mentions Positive Neutral Negative

    The story in "Repose" is criticized for being underdeveloped and rushed, with players noting its brevity and lack of depth, leading to a feeling of incoherence. While some appreciate the atmospheric elements and the existential horror themes, many feel that the narrative fails to engage due to minimal exploration and a lack of compelling lore. Overall, the game presents a simple and cryptic story that quickly resolves, leaving players wanting more substance and mystery.

    • “Very short game but very worthwhile for the story.”
    • “Developers packed a serious amount of story into a short time window and the existential horror is *chef's kiss*.”
    • “The game is short but it tells the story it wants to tell and leaves you wondering more about the world.”
    • “A strangely middling puzzle game that pretends to be a horror game. Repose tries to rope you in with an interesting setting and then kinda gives up almost immediately; the story is bare-bones, the writing is amateur, there is zero reason to explore due to the amount of readable lore documents being counted on one hand, and the energy system actively punishes you from doing anything but the exact solution to any given floor.”
    • “The story itself is basically blurted out to you in a few text boxes, and the central mystery is raised and then kinda abruptly answered in a very 'oh, okay, I guess' sort of way that just... sucks.”
    • “Story is very basic and felt kind of rushed. This game could have definitely used some more maps and exploration to help flesh out the world; I at no point felt the 'mystery' that was being built because within an hour and a half I had already solved it.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique 1-bit aesthetic and strong art style, which effectively complements the spooky sound design. Reviewers appreciate the beautiful visuals and the overall atmosphere, likening it to classic Macintosh art, though some note that the enemy variety is limited. While the aesthetic is celebrated, there are mixed feelings about the depth of gameplay, with some feeling that other aspects of the game could be improved.

    • “A beautiful, aesthetic puzzle.”
    • “The art style and vibes are simply amazing.”
    • “Sound design matches the graphics really well; it's a mix of 1-bit noises and deep synths.”
    • “Enemy variety is very low, and the game is much more of a puzzle game than it is a survival horror/dungeon crawler (which isn't a bad thing). The art style and sound design are on point.”
    • “I went into it thinking it's a very aesthetic horror dungeon crawler, but the graphics didn't meet my expectations.”
    • “The unique gameplay style reminds me of Maze War, but the 1-bit horror sci-fi art style feels outdated and lacks depth.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is a first-person dungeon crawler that appeals to casual players with its straightforward mechanics, where every action consumes energy that can only be replenished at specific points. While the gameplay loop is engaging and requires strategic planning to navigate through challenging floors and enemies, it lacks exploration due to energy constraints, leading to a somewhat one-dimensional experience focused on memorization and avoidance. Overall, the unique atmosphere and design elements contribute to a fresh and intriguing gameplay experience, despite some limitations in tactical depth.

    • “Yet, learning the mechanics and progressing from checkpoint to next on the first try, narrowly missing exhaustion, is very gratifying.”
    • “Otherworldly panel houses, enemies, and maze-like spaces combined with the character's energy mechanic and text codes instead of a checkpoint save system (did I mention this game's authentic 1970s experience?) with a mysterious story plot on top of this game makes it a fresh new experience that challenges your memory and spatial orientation (only a cup of tea makes visible your location on the map).”
    • “There is very little room for tactics or survival, leaving a very one-dimensional gameplay experience.”
    • “The gameplay essentially boils down to memorizing a static floor layout and avoiding enemies to unlock doors, then moving to the next area to do the same thing.”
    • “Gameplay with its limited movement system forced very good tension and made for decent planning of your steps ahead.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and tense qualities, enhanced by stellar art direction and well-executed sound design. While the various locations and story elements contribute to a captivating vibe, some players noted a lack of traditional horror elements and gameplay depth to complement the impressive atmosphere. Overall, it creates a strong sense of immersion, though it may not fully satisfy those seeking a horror experience.

    • “I really love the atmosphere that this game has; the various locations, enemies, and story bits are really inspired, just like the gameplay.”
    • “Very atmospheric and immersive, but not so much the 'horror' vibe I was hoping for.”
    • “It wasn't a game with jump scares, but the atmosphere is tense and the sounds are really well done.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is praised for its amazing, minimalist quality that enhances immersion, perfectly complementing the various locations within the game.

    • “The soundtrack is amazing, minimalist yet so immersive, perfectly in sync with the location.”
    • “The music enhances the gameplay experience, creating an emotional connection to the story.”
    • “Each track is beautifully composed, adding depth and atmosphere to every moment in the game.”

Buy REPOSE

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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