Skip to main content

The Final Station

While it may look simple and even a bit silly on the surface, The Final Station is quite the captivating game. The story and survival aspects have been blended wonderfully, and it leaves you with plenty to mull over long after the credits roll.
The Final Station Game Cover
76%Game Brain Score
story, gameplay
replayability, grinding
79% User Score Based on 3,448 reviews
Critic Score 72%Based on 9 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
The Final Station Game Cover

About

The Final Station is a single player survival platformer game with horror, post-apocalyptic and science fiction themes. It was developed by DO MY BEST and was released on August 30, 2016. It received mostly positive reviews from both critics and players.

Travel by train through a dying world. Look after your passengers, keep your train operational, and make sure you can always reach the next station. Make your way through swarms of infected at each station. Explore mysterious and abandoned stations looking for supplies and survivors. This is The Final Station.

Skip User Reviews

79%
Audience ScoreBased on 3,448 reviews
story1k positive mentions
replayability33 negative mentions

  • Engaging and mysterious story with deep worldbuilding and subtle narrative told through environment and NPC dialogues.
  • Unique gameplay loop combining side-scrolling survival combat with train management and resource juggling.
  • Beautiful pixel art and atmospheric soundtrack that enhance the immersion and emotional tone of the game.
  • Train management segments can be tedious and distract from enjoying NPC conversations and story.
  • Combat is repetitive with limited enemy variety and sometimes inconsistent melee mechanics making ammo less meaningful.
  • Story can be confusing or vague due to broken English translation and cryptic delivery; requires DLC to clarify the plot and also for some achievements.
  • story
    2,957 mentions Positive Neutral Negative

    The story in The Final Station is atmospheric, mysterious, and largely delivered through environmental storytelling, passenger dialogues, and scattered notes, requiring players to piece together the narrative themselves. While many praise its compelling, dark, and immersive world, the storytelling is often criticized for being vague, fragmented, and hard to follow—especially due to gameplay mechanics that distract from hearing key plot details. The ending and overall plot have divided opinions, with some finding it unsatisfying or incomplete, though the DLC reportedly expands and clarifies parts of the story.

    • “Beneath its surface lies an incredible story that gradually unfolds, revealing layers of depth and emotion.”
    • “The storytelling in "The Final Station" excels greatly, presenting a compelling narrative that unfolds gradually as you progress through the game.”
    • “The story and survival aspects have been blended wonderfully, and it leaves you with plenty to mull over long after the credits roll.”
    • “The story decides to opt for the double apocalypse setting, and the more interesting things are happening to everyone but the train driver protagonist.”
    • “Too bad most of the story is being developed while your train is breaking down, forcing you to survive or pay attention to the good writing.”
    • “Because of all those typos and grammar errors, it really does hamper your understanding of the story.”
  • gameplay
    1,490 mentions Positive Neutral Negative

    The gameplay of The Final Station is simple and straightforward, blending side-scrolling exploration and combat with resource and train management. While the mechanics are accessible and occasionally tense, many players find the gameplay repetitive and lacking depth, with cramped train sections sometimes detracting from the narrative. Despite its limited duration (around 3-5 hours) and occasional tedious moments, the gameplay effectively serves as a vehicle for the story and atmosphere, making it engaging for those primarily drawn to narrative experiences rather than complex mechanics.

    • “It holds up as an amazing piece of storytelling, with mechanics that are quick to grasp but more difficult to get right every time.”
    • “The combination of its tight gameplay loop, subdued storytelling, and haunting aesthetic makes it one of the most memorable indie titles in recent years.”
    • “The gameplay of the final station is divided into exploration, combat and management.”
    • “The gameplay consists of just two gameplay sections that are used over and over again; you’ll see them both in the first 20-30 minutes and then that’s all you’ll be doing for the rest of the game.”
    • “The gameplay is repetitive and the story is both confusing and kinda simple (like there are a bunch of odd plot holes that don't really get explained).”
    • “Cons: the gameplay can end up a bit simple - there are ways to trick the mob to never hurt you (just walk backwards), it eventually becomes a bit of a chore.”
  • atmosphere
    632 mentions Positive Neutral Negative

    The Final Station is widely praised for its deeply immersive and haunting atmosphere, characterized by eerie pixel art, minimalistic sound design, and an evocative post-apocalyptic setting. The game's tension is enhanced by moments of quiet reflection and ambient sounds, creating a melancholic and suspenseful mood that resonates even beyond gameplay. However, some reviews note that while the atmosphere is strong and a core strength, it sometimes competes with the pacing and is undermined by repetitive gameplay mechanics.

    • “The premise alone gives the game an atmosphere of constant tension and melancholy, but it’s the quiet moments between chaos—the rhythmic clatter of the train wheels, the soft hum of machinery, the conversations with passengers—that truly define its tone.”
    • “An indie masterpiece that oozes atmosphere and style, has a great story, and enjoyable gameplay.”
    • “I just finished both the entire main campaign and DLC in a single sitting, this is one of the most immersive, atmospheric and interesting apocalyptic games out there, the great visual style, ambiance, entertaining gameplay and ambiguously alluring story made this a unique experience more than worth its price that leaves you wanting to explore more.”
    • “The general flatness of the story, gameplay, and atmosphere are amplified from having been done the same and better in many, many other games, with Limbo and Deadlight blowing the atmosphere of Final Station out of the water, and free flash game The Last Stand: Union City having better gameplay as a sidescrolling zombie killing game and similar plot flatness.”
    • “Feels like I'm just tanking through the game as best as possible from checkpoint to checkpoint, rather than enjoying the tense, ruined-world atmosphere I'd hoped for.”
    • “It is definitely not worth $15; the game has a decent atmosphere in a few levels, but the train character side stories are flat and many of the levels in the world feel like filler that serve little more than to extend the game.”
  • graphics
    555 mentions Positive Neutral Negative

    The game features a minimalist yet highly effective pixel art style that masterfully conveys its post-apocalyptic and haunting atmosphere. While graphics may be simple and not cutting-edge by modern standards, the detailed backgrounds, evocative visual storytelling, and cohesive aesthetic strongly enhance immersion and mood. Overall, its charming, well-crafted pixel visuals are widely praised for complementing the game's tone and narrative.

    • “The art style of this game is immaculate; you can make out a lot of distinct features throughout the game with just a few pixels, and it has a lot of heart in its details. Some of the parallaxes you pass through on the rails sections are worthy of being desktop backgrounds.”
    • “The pixel art graphics are beautiful and horrifying at the perfect times. The visuals work well for the game, masterfully conveying the desolation and despair of its post-apocalyptic world.”
    • “The game has amazing soundtrack and visuals. Even though it's a pixelated game, the detailed backgrounds and unique art style create an immersive and haunting atmosphere.”
    • “The visuals work well for the game, but pixel graphics are a dime a dozen when it comes to indie games so I can’t really give them points for any kind of creative art style.”
    • “The graphics seem a little underdone in a lot of places and there's nothing memorable about the character design.”
    • “Graphics bugs right out of the gate.”
  • music
    455 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, moody, and immersive qualities, effectively complementing the game's somber and apocalyptic tone. Though the soundtrack is minimalistic and used sparingly, this selective use heightens emotional and tense moments, creating a memorable and fitting ambiance without overwhelming the experience. Some reviews note a desire for more varied and frequent music, but overall the soundtrack significantly enhances the game's mood and storytelling.

    • “The soundtrack managed to truly complement the important story beats and make them even more immersive.”
    • “The soundtrack alone is legendary, it's still stuck in my head to this day.”
    • “The soundtrack deserves its own Oscar; it adds emotional weight to the whole shebang.”
    • “There is no music to the game, the combat is brainless and exploring levels is not so much a puzzle as a painful groan.”
    • “Having just freshly beaten the game I cannot even recall the soundtrack due to it being so dull.”
    • “Music is generic and uninspired.”
  • replayability
    121 mentions Positive Neutral Negative

    The game is widely regarded as having very low to no replayability due to its short, linear story with little to no variation in outcomes or gameplay paths. Replay value mainly exists for achievement hunters or those interested in uncovering additional lore through repeated playthroughs, but most players find it insufficient to justify multiple runs. The DLC is noted to improve replayability somewhat, yet overall the game is best experienced as a single, concise narrative rather than a replayable title.

    • “Replayability is surprisingly nice; you always find new details or extra bits of lore that went unnoticed in your last playthrough.”
    • “It has wonderful replay value, in my opinion; it feels like the kind of game I'd be happy to play over and over again just for the joy of traversing the unique buildings and fighting the infected.”
    • “These narrative devices all play a part in making this story the perfect example of 'show, don't tell' and make your experience all the more rewarding and replayable as you go back to seek other hints about what you missed.”
    • “The game was short though and the main story seems to lack replayability.”
    • “The game is completely on rails—you literally have to visit every location on every station, there is only one way to get through each station, so replayability of the game is close to zero.”
    • “So anyway to re-cap, nothing you do changes the outcome of the game's ending; once you've seen everything and talked to everybody that's it, nothing changes on other playthroughs meaning replayability is reduced to that similar to a movie that you may watch again in 2 years because it's short and you recall liking it somewhat but your memories of the actual content are hazy. Lastly, the game is very short even on your first time which is always a bit of a letdown.”
  • grinding
    113 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and repetitive, especially during train management where micromanaging passengers' health and resources detracts from story immersion. While some find the pacing slows down due to resource scarcity and achievement requirements, the gameplay loop often feels like a slog, balancing scarce supplies and tedious minigames that interrupt narrative flow. Despite these frustrations, players who appreciate the story and atmosphere may find it worth enduring the grind, though overall the gameplay is seen as a significant drawback.

    • “The train sections are incredibly tedious because you have to micromanage the health and hunger of your passengers, both of which decrease at an alarming rate especially if the passenger is bleeding, and you never seem to find enough food and medkits to get everyone through the trip.”
    • “My only complaints are directed towards the game's achievements, most of which rely on fully playing through the DLC again and again and the tediousness of the passenger management system, which prevented me from enjoying dialogues between characters by constantly demanding greater attention to their health and tasks to manage the train itself.”
    • “It's a solid indie game, maybe some mechanics are a bit tedious like constantly needing to trace back which in the end bites you in the ass as you push forward with mentality 'I'll check it on my way back.' but the story and world concept is nice, also loved the massive Strugatsky reference.”
  • emotional
    60 mentions Positive Neutral Negative

    The game delivers a deeply emotional and atmospheric experience, using scarcity, silence, and routine to build tension rather than spectacle. Many players praised its heartbreaking and touching story, evocative soundtrack, and the sense of responsibility it evokes, though some felt emotional connections were hindered by gameplay pacing or underdeveloped characters. Overall, it is recognized as a poignant, if at times bleak, journey that resonates strongly despite some narrative and gameplay shortcomings.

    • “It’s this constant cycle—venturing into danger, returning to safety, and repeating the process—that gives the final station its distinctive sense of pacing and emotional gravity.”
    • “The game achieves a satisfying, affecting, and resonant emotional and tonal narrative through the complimentary uses of gameplay and world-building, with sparing use of plot and character.”
    • “After completing this game, I cried... 100% cried after going through so much I just couldn't believe that it ended that way.”
    • “Overall, the final station has brilliant art, but a boring story, repetitive and uninteresting gameplay, and enemies that don't feel like they fit in a horror game.”
    • “Overwhelmingly mediocre gameplay, boring story, and a walking simulator DLC make it a waste of time.”
    • “Pretty boring story with monotonous gameplay and little depth, except for a few good-looking background animations near the end, where most of the effort went into developing this disappointment.”
  • humor
    16 mentions Positive Neutral Negative

    The game's humor is frequently praised for being clever, quirky, and well-integrated into the story and atmosphere, with witty dialogue and amusing character interactions. However, some players find the humor inconsistent or limited, and occasionally lost in translation, though it generally adds a fun and entertaining layer to the experience.

    • “The game is so good, the graphics, humor like it's the best pixel game that I have played and the story is so good in many ways. You should play it, I recommend it a lot.”
    • “Surprisingly deep world building, great humor, fun mechanics in surviving the monsters and keeping your crew and train going.”
    • “The background dialogue of characters you meet in the safe zones can be humorous; characters comment on you just barging into their homes, or the fact that they live in a hallway.”
  • optimization
    8 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly with consistent high frame rates even on older hardware, and experiences minimal to no performance issues or glitches. Occasional minor stuttering may occur but does not affect gameplay. Overall, the performance is reliable and fluid throughout.

    • “Performance was very good: a solid 144fps from start to finish.”
    • “The game runs smoothly on my 7 year old laptop.”
    • “The game runs smoothly and never has frame drops, and I encountered no glitches.”
  • stability
    8 mentions Positive Neutral Negative

    Stability in the game is mixed, with some users encountering occasional bugs, particularly in melee combat and controller support, while others report smooth performance with no glitches or frame drops. Overall, the game is generally stable but has noticeable issues that can impact the experience.

    • “The game runs smoothly and never has frame drops, and I encountered no glitches.”
    • “Asterisk 2: while the one bug I did encounter was quite bad, the game was otherwise bug free.”
    • “It's beautifully made, I encountered no glitches, and the story leaves room for speculation.”
    • “Melee combat can be buggy to the point where your melee hits will go through enemies and not connect at times, luckily not all the time.”
    • “I did not like: buggy controller support (played fine with keyboard and mouse) and glitches reading notes.”
    • “Short and buggy, like an early access game but without the expectation for them to do any more.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is mixed, with some players appreciating the inclusion of story elements and changes in the main character's personality, while others feel these changes lack justification and meaningful individual growth. Overall, character design is considered unremarkable and underdeveloped.

    • “The game included so much more elements of character development and story than I thought possible.”
    • “The main character specifically changes personality throughout the game, and while that would be acceptable as character development, nothing actually happens to him to justify it.”
    • “Despite this, however, the individual character development is nonexistent.”
    • “I bought this thinking it'd just be a survive till end, no real plot like War of Mine (good game also), so I was pleasantly surprised to see story and character developments, as small as they may seem.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization includes microtransactions integrated into the train management feature between levels, adding a unique twist beyond the regular sidescroller shooting gameplay. Some users perceive this approach as justified or for a good cause.

Skip Critic Reviews
Skip Game Offers

Buy The Final Station

5h Median play time
6h Average play time
4-6h Spent by most gamers
*Based on 66 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Final Station

Games Like The Final Station

Skip FAQs

Frequently Asked Questions

The Final Station is a survival platformer game with horror, post-apocalyptic and science fiction themes.

The Final Station is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 6 hours playing The Final Station.

The Final Station was released on August 30, 2016.

The Final Station was developed by DO MY BEST.

The Final Station has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its replayability.

The Final Station is a single player game.

Similar games include Dex, Eastward, Valley, Chernobylite, Metro Exodus and others.