- March 25, 2021
- White Door Games
- 2h median play time
Cosmodread
Platforms
About
A VR survival horror roguelike. Trapped in a dying spaceship filled with horrors, you must explore, survive, and find your way back to the safety of Earth. Cosmodread features a rich, tense and immersive atmosphere that will make you forget about the world outside the headset.
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- Superb sound and lighting create a thick horror atmosphere that enhances the gameplay experience.
- The game offers high replayability with procedural generation and unlockable modifiers, keeping each run fresh and engaging.
- The atmosphere and enemy design effectively evoke a sense of dread and fear, reminiscent of classic horror titles like Dead Space.
- The movement speed is slow, which can hinder gameplay and make encounters feel frustrating.
- Some enemy designs appear goofy rather than scary, which can detract from the overall horror experience.
- Physics interactions can be clunky, making it difficult to grab items or manage inventory effectively.
gameplay
142 mentions Positive Neutral NegativeThe gameplay in Cosmodread is characterized by a simple yet engaging loop that combines exploration, resource management, and survival mechanics within a tense, atmospheric setting. While the game offers a rewarding experience through its roguelike elements and the thrill of learning enemy mechanics, some players find the shooting mechanics clunky and the overall gameplay can become repetitive after multiple runs. Despite these criticisms, many appreciate the game's ability to create a frightening atmosphere and the satisfaction of progressing through its challenges.
“The room exploration mechanics are very cool and add a lot to the tension of the game.”
“However, the most pleasantly surprising aspect of Cosmodread is the genuinely fun gameplay loop at the core of the game.”
“Cosmodread is a fantastic rogue-lite with a simple but engaging gameplay loop.”
“The biggest downside of this game is that after each session, you get used to the atmosphere and mechanics, making the game a bit repetitive and less scary.”
“I didn't find the combat exciting; I wasn't impressed much by the game mechanics, I was just sort of dissatisfied.”
“There's also this pointless 'oxygen' mechanic in this game where you're constantly losing oxygen and you need to search the place for oxygen tanks or you will die. I understand that the point was to prevent the player from slacking off, but it just adds unnecessary tension.”