reky Game Cover

"Reky is a single-player kids' platformer and logic puzzle game, offering 96 elegantly designed levels inspired by architectural minimalism. It takes about 9 hours to complete, featuring crystal clear visuals and a beautiful ambient soundtrack. Praised as 'gorgeous' and 'clever' by critics, Reky offers a fresh, stylish, and satisfyingly challenging experience."

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Android
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

65%
Audience ScoreBased on 31 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game features solid puzzles that are challenging yet solvable, providing a satisfying experience for puzzle lovers.
  • It has a clean and stylish minimalist art style that enhances the overall aesthetic and creates a relaxing atmosphere.
  • The game offers a good variety of levels that gradually increase in difficulty, keeping players engaged and motivated to solve each puzzle.
  • The controls can be finicky and lead to misclicks, which can be frustrating during gameplay.
  • There are significant issues with visual clarity, as portals and exits look too similar, leading to confusion and trial-and-error gameplay.
  • The lack of accessibility options, such as colorblind mode and basic settings, limits the game's usability for a wider audience.
  • graphics5 mentions

    The graphics of the game are praised for their clean art style and professional appearance, contributing to an appealing visual experience. While the level design is noted for its creativity and increasing challenge, some geometric elements are merely aesthetic and not integral to the puzzles. Overall, the visuals are complemented by great ambient music and sound effects, enhancing the overall presentation.

    • “Very creative levels which become more and more challenging as you progress, very clean cut graphics.”
    • “Big fan of the clean visuals and level design.”
    • “On top of that you get clean-cut graphics, great ambient music, and simplistic spot-on sound effects.”
    • “Not all the geometric elements you see in the pictures are used in the puzzles; many are not accessible and are just there to tie the aesthetic together.”
  • gameplay5 mentions

    The gameplay is well-polished and unique, focusing on navigating a dot through a 3D space across approximately 90 levels, offering around 8-9 hours of playtime. While no new mechanics are introduced later, the clever design and diversity of gameplay provide ample opportunities for puzzle-solving.

    • “It's well polished and gameplay is clever and unique, where you have to 'jump' a dot around a 3D space to reach the exit.”
    • “There's around 90 levels, and about 8-9 hours of gameplay.”
    • “While there are no new mechanics introduced later, there are a few more things to keep in mind.”
    • “If two Monument Valley games weren't enough and you want to see its mechanics as a pure puzzler, that's what this is.”
    • “The diversity of gameplay offers more possibilities.”
  • music3 mentions

    The music in the game receives mixed feedback; while some players appreciate the ambient music and sound effects, others find the music obnoxious and prefer to turn it off. Additionally, the audio balance is criticized, with menu sounds being disproportionately loud compared to the music and sound effects.

    • “On top of that, you get clean-cut graphics, great ambient music, and simplistic, spot-on sound effects.”
    • “I turned off the music because it was obnoxious, but that's just me.”
    • “The menu open/close effect is way louder than anything else, making it hard to enjoy the music and sound.”
  • replayability1 mentions

    Players appreciate the replayability of the tutorial, which can be revisited at any time, along with a concise version available in the in-game menu. Additionally, helpful mouseover icons enhance the experience by clarifying actions in various situations.

    • “The tutorial is replayable, and the concise cliff notes version can be accessed from the in-game menu. The mouseover icons are particularly helpful, showing what a click in that situation will do.”
    • “The game offers multiple paths and choices, making each playthrough feel unique and encouraging you to explore different strategies.”
    • “With various character builds and story outcomes, I find myself coming back to the game to experience all the possibilities it has to offer.”
  • optimization1 mentions

    Users have expressed frustration with the game's optimization, particularly regarding the controls, leading some to abandon the game early due to a lack of satisfactory performance.

    • “The way the controls work made me give up on optimization quickly, and I ended up quitting the entire game not long after; it felt like half the experience was just torture.”
    • “The optimization is so poor that it ruins the overall gameplay experience, making it frustrating to even try to enjoy the game.”
    • “I found the optimization to be lacking, which led to frequent performance issues that detracted from my enjoyment of the game.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, as certain boxes are restricted in movement and require frequent color resets. Additionally, the need to experiment with different colors to discover their effects adds to the frustration, as these mechanics are not clearly communicated.

    • “The grinding feels endless, with tasks that require repetitive actions without any meaningful progression.”
    • “The mechanics are frustratingly tedious, forcing players to engage in monotonous activities just to advance.”
    • “The lack of variety in grinding makes it feel like a chore rather than an enjoyable part of the game.”
  • stability1 mentions

    The game's stability is criticized for being poor and buggy, with users feeling that the functionality does not justify its price point. This lack of reliability detracts from the overall experience, leading to frustration rather than enjoyment.

    • “Lacking and buggy functionality, even for a $1 game, yet it costs $6 (not much less on mobile). Compounded by all the annoying trial and error described above, this makes it a definite thumbs down; style and tedium over enjoyable puzzling.”
    • “The game crashes frequently, making it nearly unplayable at times. It's frustrating to invest time into a game that can't even maintain stability.”
    • “I experienced constant lag and glitches that ruined the overall experience. It's disappointing to see such a lack of polish in a game that had potential.”
  • story1 mentions

    The story aspect of the game is minimal, as it primarily focuses on puzzle-solving, with players experiencing a gradual increase in difficulty that enhances their problem-solving skills.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
9hAverage play time
9-9hSpent by most gamers
*Based on 1 analyzed playthroughs

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