Cubot
- January 8, 2015
- Nicolas Pierre-Loti-Viaud
"Cubot" is a single-player action game with a focus on puzzle-solving. The objective is to move color cubes to tiles of the same color, with the challenge increasing level by level. The game features 80 levels, various elements such as buttons and teleporters, and a clean, soothing design to allow for maximum concentration. Help is available if you get stuck, making it accessible for players of all skill levels.
Reviews
- Cubot offers a fun and challenging puzzle experience with a minimalist design that encourages players to think critically.
- The game features a relaxing soundtrack and simple controls, making it accessible for casual players while still providing depth in its puzzles.
- At an affordable price, Cubot delivers a satisfying gameplay experience with a variety of mechanics introduced throughout its 80 levels.
- The lack of a quick reset option can lead to frustration, as players must navigate through menus to restart levels after making mistakes.
- Some players find the later levels tedious and overly complex, which can detract from the enjoyment of the game.
- The user interface can feel clunky and unresponsive at times, which may hinder the overall experience.
- music48 mentions
- 29 % positive mentions
- 63 % neutral mentions
- 8 % negative mentions
The music in the game is generally described as calming and soothing, effectively setting a relaxed atmosphere that complements the gameplay. However, some players find the soundtrack repetitive and the sound effects abrasive, which can detract from the overall experience, leading to a preference for muting the sound effects. While the ambient music is appreciated for its ability to enhance focus and reduce frustration, a desire for more musical variation has been noted.
“Very soothing music, rewarding sound effects upon level completion, and of course, the puzzles are fun with some challenge.”
“Mellow meditative music sets the mood.”
“The calming music really helps soothe the severe frustration induced headaches I get when I try to get the best score.”
“The music and sound effects were fine, as they weren't distracting or too annoying, but they weren't exactly great to listen to after extended periods of time.”
“It's not that hard to not have loud high-pitched tones in your music and an obnoxious ding for every movement in the menu.”
“I found the noises the game made very annoying, and the soundtrack was very plain.”
- gameplay36 mentions
- 44 % positive mentions
- 47 % neutral mentions
- 8 % negative mentions
The gameplay is characterized by its minimalist design and simple mechanics, which some players find reminiscent of mobile games. While the introduction of new mechanics keeps the puzzles engaging, the control scheme can be frustrating, with mixed experiences reported between mouse and controller use. Overall, the game offers a challenging and rewarding puzzle experience, though some levels may feel trivial or repetitive.
“This is a nicely polished puzzle game, with interesting mechanics, and a relaxing, minimalistic design.”
“The levels are made interesting by the use of a wide range of mechanics, most notably the use of multiple layers, extending the puzzles into 3D.”
“The click-and-drag workings are as simple as it gets, but how the cubes interact with the environment and each other is what makes for the rich and varied gameplay experience.”
“Feels more like a mobile game with its simplistic gameplay and graphics.”
“Sokoban is very control-reliant mechanically to provide any kind of entertainment, and this choice of a gimmick to set the title apart makes it immediately aggravating and chore-like.”
“Gameplay gets boring quickly.”
- graphics20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The graphics of the game are characterized by a minimalist aesthetic that many players find appealing, though some describe them as overly simplistic, resembling mobile game visuals. While the graphics are well-made and fit the game's design philosophy, there are concerns about usability and control responsiveness. Overall, the simplicity of the graphics is seen as intentional, enhancing the game's challenging puzzle mechanics without the need for more complex visuals.
“The minimalist graphics and animations of the cubes were nice.”
“The graphics seem well-made (you don't need better graphics for this kind of game) and it certainly looks simple but nice.”
“This is a complex puzzler that cloaks itself in its minimalistic artwork and relatively simple mechanics and delivers a very challenging game that makes you feel like an idiot because someone completed the level in two or three less moves than you did; overall an excellent puzzle game and I would definitely recommend it, remember, simplicity is key.”
“Feels more like a mobile game with its simplistic gameplay and graphics.”
“+ The graphics are very simplistic, looks like something that a lot of people can design, but that is what the developers seem to be going for, making everything look simplistic; it tricks the brain into thinking it has a deeper meaning, overcomplicating it.”
“A heads-up that for anyone whose computer struggles with it on normal settings - don't laugh, please, there are people who have to play on budget computers - there's no immediately evident option to change the graphics to something less taxing.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly when mistakes require restarting entire puzzles. However, the inclusion of an undo button alleviates some frustration, though striving for high scores can still lead to repetitive gameplay. Overall, the experience can feel laborious without quick restart options.
“If you are trying to get the 'best score' of the level, it's going to be more tedious because you will have to undo many times and even do the levels over and over.”
“The puzzles were made tedious by a lack of 'undo' button, or a quick restart feature.”
“I was debating giving the game a thumbs down because of how annoying and tedious it could be to require redoing an entire puzzle from one mistake.”
- story6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is primarily focused on puzzles, with no significant story or narrative elements to engage players. Reviewers note a lack of personality and depth, as the experience is largely abstract and devoid of a cohesive storyline.
“Overall a nice puzzle game with potential, but it lacks a bit of personality; there is no story or anything, just some random quotes, and the theme is as abstract as it gets.”
“No story to speak of here; it's all puzzles.”
“There is no story mode or anything to risk misleading you, so you'll be able to tell if you like it well within the 2-hour mark.”
- atmosphere4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere of the game has been criticized for being lacking, with players feeling that it fails to create an engaging environment on its own. Many reviewers express disappointment, suggesting that the game should have provided a more immersive experience without the need for external music. Overall, the atmosphere is seen as a significant shortcoming, impacting the overall enjoyment of the game.
“Sure, I could mute it and turn on my own music, but a game like this should provide that atmosphere on its own.”
“4/10 for lack of atmosphere and challenge.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently described as both inexpensive and amusing, suggesting a lighthearted and entertaining experience that doesn't take itself too seriously.
“The humor is both clever and entertaining, making every moment enjoyable.”
“I found myself laughing out loud at the witty dialogue and hilarious situations.”
“The game's humor is a delightful mix of puns and absurdity that keeps you engaged.”