- January 8, 2015
- Nicolas Pierre-Loti-Viaud
Cubot
Platforms
About
"Cubot" is a single-player action game with a focus on puzzle-solving. The objective is to move color cubes to tiles of the same color, with the challenge increasing level by level. The game features 80 levels, various elements such as buttons and teleporters, and a clean, soothing design to allow for maximum concentration. Help is available if you get stuck, making it accessible for players of all skill levels.
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- Cubot offers a fun and challenging puzzle experience with a minimalist design that encourages players to think critically.
- The game features a relaxing soundtrack and simple controls, making it accessible for casual players while still providing depth in its puzzles.
- At an affordable price, Cubot delivers a satisfying gameplay experience with a variety of mechanics introduced throughout its 80 levels.
- The lack of a quick reset option can lead to frustration, as players must navigate through menus to restart levels after making mistakes.
- Some players find the later levels tedious and overly complex, which can detract from the enjoyment of the game.
- The user interface can feel clunky and unresponsive at times, which may hinder the overall experience.
music
48 mentions Positive Neutral NegativeThe music in the game is generally described as calming and soothing, effectively setting a relaxed atmosphere that complements the gameplay. However, some players find the soundtrack repetitive and the sound effects abrasive, which can detract from the overall experience, leading to a preference for muting the sound effects. While the ambient music is appreciated for its ability to enhance focus and reduce frustration, a desire for more musical variation has been noted.
“Very soothing music, rewarding sound effects upon level completion, and of course, the puzzles are fun with some challenge.”
“Mellow meditative music sets the mood.”
“The calming music really helps soothe the severe frustration induced headaches I get when I try to get the best score.”
“The music and sound effects were fine, as they weren't distracting or too annoying, but they weren't exactly great to listen to after extended periods of time.”
“It's not that hard to not have loud high-pitched tones in your music and an obnoxious ding for every movement in the menu.”
“I found the noises the game made very annoying, and the soundtrack was very plain.”