- October 18, 2017
- Maciej Targoni
- 2h median play time
PUSH
Platforms
About
"Push" is a single-player kids' musical game from the creators of "Klocki", "Zenge", "Hook", and "Art of Gravity". Designed as a relaxing experience, the game challenges players to push all the buttons with innovative game mechanics and delightful graphics. The game features stunning music and no points, stars, tutorials, or move counters, as the goal is simply to solve the puzzle.
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- PUSH is a creatively simplistic and enjoyable puzzle game that allows players to figure out mechanics intuitively without instructions.
- The game features a clean and polished visual aesthetic, with satisfying sound effects that enhance the overall experience.
- With 67 levels that gradually increase in complexity, PUSH offers a relaxing yet engaging challenge that is perfect for casual gaming sessions.
- Some mechanics can feel tedious and lead to trial-and-error gameplay, particularly in the later levels where the logic may not be clear.
- The audio can become glitchy or distorted after prolonged play, detracting from the immersive experience.
- The game lacks a level select feature and can feel short, with some players wishing for more challenging content or a final gauntlet of puzzles.
gameplay
110 mentions Positive Neutral NegativeThe gameplay is characterized by its creatively simplistic mechanics that gradually introduce new challenges, allowing players to learn through trial and error without explicit instructions. While the intuitive design and variety of mechanics keep the experience engaging, some players find certain mechanics tedious or poorly explained, leading to frustration. Overall, the game offers a satisfying balance of exploration and puzzle-solving, though it may not reach the complexity some players desire.
“The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflection.”
“The game does a great job of allowing you to figure out the puzzles, and introduces enough mechanics that each level feels fresh and is satisfying to complete.”
“What I like about it is that it is entirely driven by visual learning; there is no text explaining mechanics, new mechanics are introduced in simple puzzles and then it builds from there, eventually resulting in quite complex combinations of multiple mechanics.”
“So in all honesty, restarting an entire level because you don't understand a mechanic that isn't explained is really annoying.”
“Gameplay is tedious, so it's not as fun as other games by Hamster on Coke such as Scalak.”
“If I have one complaint about the game, it is that they introduce a lot of mechanics that are swiftly dropped and never used again, which is kind of disappointing.”