PUSH Game Cover

"Push" is a single-player kids' musical game from the creators of "Klocki", "Zenge", "Hook", and "Art of Gravity". Designed as a relaxing experience, the game challenges players to push all the buttons with innovative game mechanics and delightful graphics. The game features stunning music and no points, stars, tutorials, or move counters, as the goal is simply to solve the puzzle.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Tablet

Reviews

81%
Audience ScoreBased on 313 reviews
gameplay16 positive mentions
grinding16 negative mentions
  • The game features satisfying sound effects and a minimalist aesthetic that enhances the overall experience.
  • Puzzles are engaging and progressively introduce new mechanics, providing a good mental challenge.
  • It's a short, relaxing game that is easy to pick up and play, making it suitable for casual gamers.
  • Many puzzles rely on trial and error, which can lead to frustration, especially in the later levels.
  • The game lacks clear instructions for some mechanics, making it difficult to understand the rules without guessing.
  • Audio issues, such as crackling sounds, can detract from the overall enjoyment of the game.
  • gameplay97 mentions

    The gameplay is characterized by a variety of mechanics that involve clicking buttons in specific sequences, matching tiles, and manipulating 3D blocks, which keeps the experience fresh across its 67 levels. While the gradual introduction of new mechanics allows for organic learning, some players find certain mechanics poorly explained, leading to confusion and a reliance on trial and error. Overall, the game offers a mix of engaging puzzles and frustrating moments due to its sometimes tedious mechanics and lack of clear instructions.

    • “The level variety is insane; this game has 67 levels and there's maybe 20 different mechanics in total.”
    • “The gameplay and visuals are aesthetically pleasing yet very minimalistic, and the music is very mellow.”
    • “The introduction of new mechanics feels great, and the combination of them doesn't feel unnatural; there are levels in which you have to fail and figure out how it works, but it is clearly explained in the design of the level.”
    • “So in all honesty, restarting an entire level because you don't understand a mechanic that isn't explained is really annoying.”
    • “Gameplay is tedious, so it's not as fun as other games by Hamster on Coke such as Scalak.”
    • “If I have one complaint about the game, it is that they introduce a lot of mechanics that are swiftly dropped and never used again, which is kind of disappointing.”
  • music33 mentions

    The music in the game is generally described as relaxing and enjoyable, enhancing the overall experience with its calming and atmospheric qualities. However, some users reported issues with audio distortion and repetitive sound effects that detracted from the enjoyment, leading to frustration and the need to mute the game. Overall, while the soundtrack is appreciated for its soothing nature, technical problems and occasional tedium in the music can impact the player's experience.

    • “The music is great, the simple graphics help you concentrate, the evolving mechanics of the game will make you work.”
    • “Excellent puzzle game with clean and smooth visuals, very intuitive rules/interface that require no explanation other than what you see, and a very nice soundtrack that gives out a slightly ominous feeling (while still being quite relaxing) that goes very well with the button-pushing theme.”
    • “The gameplay and visuals are aesthetically pleasing yet very minimalistic and the music is very mellow.”
    • “The audio can be fairly loud, however, and the only options are mute buttons for music and sound.”
    • “The music and sounds got annoying after a short while, so I muted the game and listened to my own music instead.”
    • “There is some background music in this, but it occasionally becomes distorted and crackly, which is not very pleasant.”
  • graphics31 mentions

    The graphics of the game are generally praised for their clean, minimalist aesthetic that complements the puzzle mechanics, creating an enjoyable and immersive experience. While some reviewers note that the visuals are simple, they effectively enhance focus and satisfaction during gameplay. Overall, the graphics are considered good, fitting well within the game's design philosophy and contributing positively to the overall experience.

    • “The graphics are surprisingly good, in a minimalistic way, though of course they are not truly important to the gameplay.”
    • “Elegant minimalist graphics, ambient score halfway between portentous and dreamy, intuitive interface, and that little splash of dopamine every time you figure out one of the increasingly tricky puzzles.”
    • “The visuals are pleasing, the controls are simple and the puzzles aren't too easy or too hard, striking a good balance in difficulty that makes the gameplay rewarding.”
    • “The music is agreeable, graphics are simple, if not minimalistic.”
    • “His visuals, on the other hand, are okay but nothing exciting.”
    • “And again no graphics setting except for the usual Unity presets, not even an option for a dark theme.”
  • grinding16 mentions

    Overall, players find the grinding aspect of the game to be tedious and often boring, particularly in the later levels where the mechanics become repetitive and cumbersome. While some initial enjoyment is noted, the introduction of new mechanics tends to exacerbate the tedium rather than enhance the challenge, leading to a lack of engagement and fun compared to other titles by the same developer.

    • “Once you do, you must go through the tedious process of flipping the pieces around, and from screen to screen, following the rule.”
    • “Halfway, some new mechanics are introduced, but all these do is make the process of solving the level more tedious.”
    • “I got bored after a couple of minutes, and based on the screenshots and trailer videos, it only seems to get more and more tedious as new mechanics are added.”
  • stability4 mentions

    The game exhibits notable stability issues, particularly with frequent audio glitches that detract from the experience. While some players report a lack of significant bugs, the persistent sound problems suggest a lack of ongoing support for fixes. Overall, the stability is inconsistent, with a mix of minor and major issues affecting gameplay.

    • “The game runs smoothly without any noticeable glitches or bugs, providing a stable experience.”
    • “I've encountered no issues with stability; everything functions as it should.”
    • “The performance is solid, with no crashes or major bugs disrupting gameplay.”
    • “Overall, a cheap puzzle game with buggy audio and some hard-to-understand mechanics.”
    • “There's a known issue where the sound glitches out that let's face it, is never getting fixed if it hasn't by now.”
    • “I would even call the presentation 'perfect', were it not for regular audio glitches.”
  • story4 mentions

    The story is not centered on a traditional narrative of a hero's quest, but rather emphasizes background storytelling and thematic elements that enhance the gameplay experience. While some games like Zenge offer stylistic storytelling, others prioritize puzzle enjoyment, suggesting a varied approach to narrative across different titles. Overall, the reviews highlight a preference for games that balance story with engaging gameplay mechanics.

    • “I mean, Zenge had a certain stylistic edge, considering the background storytelling (which was amazing, by the way).”
    • “This is where you can see the same sense of show-not-tell that Klocki was so good at.”
    • “The story isn't of a lone stable boy who breaks the chains to look for his lost love.”
    • “If you feel a lack of story or tutorial, just imagine some unseen entity gave you an object and you are supposed to solve the sequence, or your existence and loved ones are not worthy and a game over scenario might occur.”
    • “The narrative fails to engage, leaving players feeling disconnected from the characters and their motivations.”
  • replayability4 mentions

    Overall, the game's replayability is considered limited in the short term due to players' familiarity with the puzzles, though it may improve over a longer period. Users suggest that new levels could enhance replay value, and the low price point makes it a fair purchase, especially during sales.

    • “I assume replay value is better in the long term though.”
    • “I don't think there's much replay value before I really forget how things worked or, of course, if we get some new levels.”
    • “After that, replayability is rather limited in the short term, as you will likely still remember many of the puzzles.”
    • “I'm not confident about the replayability, but the (very low) price still seems fair, especially on sale or as part of the relaxing puzzle bundle.”
  • atmosphere4 mentions

    The atmosphere of the game is described as mildly atmospheric yet enjoyable, with visuals that enhance the experience. While it may not stand out compared to other atmospheric puzzle games like Zenge or Klocki, it offers clever gameplay that is considered worth its low price.

    • “For its price, it's an enjoyable piece of work with great visuals and atmosphere.”
    • “It's mildly atmospheric but really clever and 100% well worth the dollar I paid for it.”
    • “Same atmosphere as Klocki.”
  • humor3 mentions

    The humor in the game is characterized by clever and surprising ideas that can elicit genuine laughter, particularly for fans of Maciej Targoni's previous works. While the gameplay may lean towards simplicity, it offers moments of creativity and lightheartedness that provide a relaxing experience.

    • “If you know Maciej Targoni's games (Hook, Klocki), then you know he's got clever and surprising ideas, and puzzles that sometimes have you laughing out loud.”
    • “Full of creativity, enough funny for minutes of relaxation.”
  • monetization1 mentions

    The game features a monetization model that includes advertisements after each level, which some users feel is more suitable for a tablet experience.

    • “The game feels more like a cash grab than a genuine experience, with constant prompts to spend money.”
    • “I can't enjoy the gameplay because I'm bombarded with ads and in-game purchases at every turn.”
    • “It seems like every feature is locked behind a paywall, making it frustrating to progress without spending real money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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