- April 8, 2022
- AIVIK LLC
ReFactory
Platforms
About
ReFactory is a sandbox strategy game where you build and manage an automated factory on an alien planet as the spaceship's artificial intelligence. Instead of Participants must gather resources, construct equipment, and expand their city while improving system performance to find the scattered crew and return home. Exploring new lands and enhancing technology are essential as the city grows from a few granite stones to a complex system.
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- The game offers a nice challenge and encourages players to constantly improve their bases and production lines.
- The mechanics are easy to learn, and the tutorial is excellent, making it accessible for beginners.
- There are interesting mechanics like automated farming and the ability to copy and paste buildings, which enhance gameplay.
- The game suffers from a frustrating AI that often ignores high-priority tasks, leading to defensive vulnerabilities.
- The user interface feels more suited for mobile devices, making it clunky and unintuitive on PC.
- The campaign difficulty spikes significantly, particularly in later stages, making it feel nearly impossible for many players.
story
28 mentions Positive Neutral NegativeThe game's story revolves around a crash landing on a planet during a colonization mission, providing a basic narrative that some players find enjoyable despite its lack of originality. While the campaign mode offers a structured storyline with several missions, players have noted frustrations with certain gameplay mechanics, such as unexpected timers in missions. Overall, the story serves as a backdrop to the gameplay, which includes puzzle and sandbox modes, but may not be compelling enough to stand out in the automation genre.
“The story is that you crash landed on a planet on your way to colonize some other planet.”
“There is a campaign mode with a storyline and a few missions, several puzzle scenarios, and a custom mode where you can customize a world a little bit - turn off enemies and change resource levels.”
“Not exactly the most original idea, but considering story is rarely an expected strong suit of an automation game, that's super easy to overlook.”
“Not exactly the most original idea, but considering story is rarely an expected strong suit of an automation game, it's super easy to overlook.”
“I wrote it off as maybe it's just story shenanigans to keep you moving along, but honestly, it just wasn't keeping the charm.”
“The story is that you crash-landed on a planet on your way to colonize some other planet or something.”