Final Factory Game Cover
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"Final Factory is a spaceship-building and factory management game with an infinitely generating map. Create and automate space-faring factories, advance through a tech tree, and design ships for exploration, combat, and logistical purposes. Protect your base from alien threats as you expand across the cosmos."

  • Mac OS
  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 175 reviews
gameplay4 positive mentions
grinding12 negative mentions
  • The game offers a unique twist on the factory automation genre by allowing players to build mobile factories that can relocate to gather resources, enhancing exploration and strategy.
  • The progression system is engaging, with a deep tech tree and various mechanics that keep players invested in optimizing their factories and managing resources.
  • The developer is very responsive to community feedback, frequently updating the game and improving mechanics based on player suggestions.
  • The logistics system can be cumbersome, with limitations on how items can be transported, leading to frustration when trying to build complex factory layouts.
  • The game suffers from a steep learning curve, with some mechanics not being well explained, which can lead to confusion for new players.
  • There are significant size and stability limitations on factory components, which can hinder creativity and make building larger, more complex factories challenging.
  • gameplay38 mentions

    Gameplay in this early access title offers a mix of factory-building and resource management mechanics, allowing for significant creativity and complexity in designing space stations and ships. However, players have noted that certain mechanics, such as stability limits and overheating, can feel restrictive and confusing, detracting from the overall enjoyment. While the game has potential and an engaging core, it currently suffers from a lack of clarity in its mechanics and a need for more depth in mid- to late-game content.

    • “This game is fantastic, especially if you're into factory-building mechanics.”
    • “The depth of the building mechanics allows for endless creativity, making every expansion of your factory feel like a significant achievement.”
    • “Final Factory is a unique mix of resource management and factory-like strategy genre with ship design mechanics, where players will have to design their unique space stations and ships.”
    • “Logistic systems are just kind of stupid because they are meant to be designed around the dumb stability mechanic.”
    • “The stability limits and overheating mechanics of structures aren't very clear when building, and max limits are not explained anywhere.”
    • “Unfortunately for me, the end game mechanics were confusing and extremely difficult to set up.”
  • grinding12 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, particularly due to cumbersome resource transportation mechanics and a convoluted research tree. The slow pace of gameplay, combined with the need for constant resource management and defense, leads to a frustrating experience that feels more like a chore than enjoyable gameplay. Overall, many reviewers express a desire for improvements to streamline these elements and enhance the fun factor.

    • “Resource/component transportation is pretty tedious and could do with an overhaul. Only being able to move vertically/horizontally with large shipment ships could be changed to omnidirectional to make it more fun building your base organically.”
    • “The research tree is too convoluted, resource management too tedious, and the lack of flexibility in logistics just made this game feel like a chore instead of being fun.”
    • “You start to ask yourself why am I grinding at this and getting nowhere, just dying over and over again for no good reason at all?”
  • graphics7 mentions

    The game's graphics receive mixed reviews, with some praising its stunning visuals and unique art style that captures the essence of space, while others criticize the overall quality, describing it as amateurish and unpolished, particularly in its animations and user experience. Despite its appealing aesthetics and modular design, the early access status reveals significant graphical shortcomings that detract from the overall experience.

    • “The game's visuals are stunning, with an art style that perfectly captures the grandeur and mystery of space.”
    • “From the beautiful, geometry wars-esque neon art style to the incremental upgrades that consistently encourage growth and exploration, it has laid the foundation and started the framework of a serious time consumer.”
    • “This game has good bones - I like the aesthetic, the automation, and the setting/premise.”
    • “Not at all worth the $30. Animations are bad, gameplay feels weird, and the graphics overall are poor. Unless the developer improves the visuals, it is 100% not worth it. Do not buy.”
    • “The game is in early access, as evidenced by some decidedly ugly artwork, unexplained mechanics (your mining and research bots have durability and vanish after time, so you need to supply a constant stream of bots - a mechanic that, although unexplained, I find acceptable), amateurish UX, and well, crashes.”
  • music5 mentions

    The music in the game is generally praised for its immersive quality and strong composition, enhancing the overall experience. However, some users find the music unremarkable, particularly in the context of other gameplay elements that they describe as boring. Overall, the soundtrack is highlighted as a standout feature, contributing positively to the game's aesthetic.

    • “The immersive soundtrack and sound design complement the experience.”
    • “The game is utterly gorgeous, the music is great, and so far I haven't encountered bugs or performance slowdowns.”
    • “It has great music.”
    • “Combat is boring, research boring, exploring boring, music boring.”
  • optimization5 mentions

    Overall, players find the optimization of the game to be largely positive, with smooth performance and stunning visuals. However, some users have reported occasional performance drops that can be resolved by restarting or returning to the menu. The optimization challenges presented in the gameplay add an engaging layer to the experience.

    • “I'm only a quarter of the way through the current research, but I've been having a blast puzzling out optimization.”
    • “Everything looks cool and runs smoothly.”
    • “This becomes an optimization challenge that gets more complex with time.”
    • “- Mystery performance drop requiring restarting or returning to the menu (both immediately fixing it each time).”
    • “- The game is utterly gorgeous, music is great, and so far I haven't encountered bugs or performance slowdowns.”
  • replayability1 mentions

    Players praise the game's high replayability, highlighting the freedom to customize their builds and the option to create various station layouts, whether clustered or widely spread across the galaxy.

    • “Great game, great replayability! It really allows you to build how you want, whether that's creating loads of small stations next to each other or spreading them around the galaxy.”
    • “The variety of choices and strategies keeps me coming back for more. Each playthrough feels unique and fresh.”
    • “With multiple paths to victory and different character builds, I find myself diving back in to explore new possibilities every time.”
  • atmosphere1 mentions

    The game's atmosphere effectively immerses players in the experience of constructing a vibrant industrial civilization, rather than merely operating a sterile factory environment.

    • “The atmosphere in this game makes me feel like I'm building an industrial civilization rather than a lifeless factory.”
  • story1 mentions

    The story is minimalistic, which some players appreciate, feeling that it doesn't require extensive depth to be effective.

    • “The story is minimal, but it doesn't need to be extensive in my opinion.”
    • “The narrative is engaging and keeps you invested in the characters.”
    • “I love how the story unfolds gradually, revealing layers of depth and intrigue.”
    • “The story is minimal, but it doesn't need to be a lot, in my opinion.”
    • “The plot feels disjointed and lacks depth, making it hard to stay engaged.”
    • “Character development is weak, leaving me feeling disconnected from their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

58hMedian play time
71hAverage play time
22-100hSpent by most gamers
*Based on 6 analyzed playthroughs

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