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Final Factory Game Cover

About

"Final Factory is a spaceship-building and factory management game with an infinitely generating map. Create and automate space-faring factories, advance through a tech tree, and design ships for exploration, combat, and logistical purposes. Protect your base from alien threats as you expand across the cosmos."

Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
Final Factory screenshot
+1

85%
Audience ScoreBased on 350 reviews
gameplay8 positive mentions
grinding24 negative mentions

  • The game offers a unique twist on the factory genre by allowing players to build mobile factories that can move to resources, enhancing exploration and strategy.
  • The progression system is engaging, with a deep tech tree and various mechanics that keep players invested in optimizing their factories.
  • The developer is very responsive to community feedback, frequently updating the game and improving its features based on player suggestions.
  • The game suffers from restrictive mechanics, such as limited movement for inserters and cargo drones, which can hinder creativity and efficiency in factory design.
  • Players often find the logistics system tedious, requiring excessive micromanagement and making it difficult to transport resources effectively.
  • The combat mechanics are considered bland and repetitive, lacking depth and strategy, which can detract from the overall experience.
  • gameplay
    76 mentions Positive Neutral Negative

    The gameplay of this early access title is characterized by a complex mix of factory-building mechanics and resource management, offering players a unique experience compared to similar games like Factorio. While the depth of building mechanics allows for creativity and strategic planning, many players find certain systems, such as the stability and overheating mechanics, to be cumbersome and poorly explained, leading to a steep learning curve. Overall, despite some frustrations with logistics and mid-to-late game content, the game shows promise and engages players with its intricate systems and active development.

    • “This game is fantastic, especially if you're into factory-building mechanics.”
    • “The depth of the building mechanics allows for endless creativity, making every expansion of your factory feel like a significant achievement.”
    • “Final Factory is a unique mix of resource management and factory-like strategy genre with ship design mechanics, where players will have to design their unique space stations and ships.”
    • “Logistic systems are just kinda stupid because they are meant to be designed around the dumb stability mechanic.”
    • “Stability limits and overheating mechanics of structures aren't very clear when building, and max limits are not explained anywhere.”
    • “Unfortunately for me, the end game mechanics were confusing and extremely difficult to set up.”
  • grinding
    24 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in resource transportation and management. The slow pace of ship movement, convoluted research tree, and lack of logistical flexibility contribute to a gameplay loop that feels more like a chore than an engaging experience. Many reviewers express frustration with the game's mechanics, leading to a sense of stagnation and questioning the purpose of their grinding efforts.

    • “The research tree is too convoluted, resource management too tedious, and the lack of flexibility in logistics just made this game feel like a chore instead of being fun.”
    • “After learning the basics of setting up ships and stations, there really doesn't seem to be much more content than grinding out research, which doesn't seem to have a lot of different mechanics behind the very basics you learn from the tutorial.”
    • “You start to ask yourself why am I grinding at this and getting nowhere, just dying over and over again for no good reason at all?”
  • graphics
    14 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with some praising the stunning art style that captures the grandeur of space and the appealing aesthetics of station design, while others criticize the overall quality, citing bad animations and amateurish artwork typical of early access titles. Despite the potential for a captivating visual experience, many users feel that the graphics do not justify the game's price, highlighting a need for significant improvements.

    • “The game's visuals are stunning, with an art style that perfectly captures the grandeur and mystery of space.”
    • “From the beautiful, geometry wars-esque neon art style to the incremental upgrades that consistently encourage growth and exploration, it has laid the foundation and started the framework of a serious time consumer.”
    • “Pretty cool, cute graphics.”
    • “Not at all worth the $30. Animations are bad, gameplay feels weird, and the graphics overall are poor. Unless the developer makes this game not look horrible, it is 100% not worth it. Do not buy.”
    • “The game is early access, as evidenced by some decidedly ugly artwork, unexplained mechanics (your mining and research bots have durability and vanish after time, so you need to supply a constant stream of bots - a mechanic that, although unexplained, I find acceptable), amateurish UX, and well, crashes.”
    • “The graphics are subpar, and the overall aesthetic feels unfinished, which detracts from the gaming experience.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is widely praised for its immersive soundtrack and excellent sound design, enhancing the overall experience. While some players find the gameplay elements like combat and exploration lacking, the soundtrack consistently receives positive remarks, described as "killer" and "great." Overall, the music stands out as a highlight amidst mixed feelings about other aspects of the game.

    • “The immersive soundtrack and sound design complement the experience.”
    • “The game is utterly gorgeous, the music is great, and so far I haven't encountered bugs or performance slowdowns.”
    • “It has great music.”
    • “Combat is boring, research boring, exploring boring, music boring.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, players find the game's optimization to be visually impressive and smooth, with no significant bugs or slowdowns reported. However, some users have experienced occasional performance drops that can be resolved by restarting the game or returning to the menu. The optimization aspect is described as an engaging challenge that increases in complexity as players progress.

    • “I'm only a quarter of the way through the current research, but I've been having a blast puzzling out optimization.”
    • “Everything looks cool and runs smoothly.”
    • “This becomes an optimization challenge that gets more complex with time.”
    • “- mystery performance drop requiring restarting or returning to menu (both immediately fixing it each time)”
    • “- the game is utterly gorgeous, music is great, and so far I haven't encountered bugs or performance slowdowns”
  • replayability
    2 mentions Positive Neutral Negative

    Players praise the game for its high replayability, highlighting the freedom it offers in building strategies, whether by clustering small stations or spreading them across the galaxy. This flexibility encourages multiple playthroughs and diverse gameplay experiences.

    • “Great game, great replayability, and it really allows you to build how you want to build, with loads of small stations next to each other or spread around the galaxy.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere effectively immerses players in the experience of constructing a vibrant industrial civilization, contrasting sharply with the notion of a sterile, lifeless factory environment.

    • “The atmosphere in this game makes me feel like I'm building an industrial civilization rather than a lifeless factory.”
  • story
    2 mentions Positive Neutral Negative

    The story is minimal, which some players feel is sufficient for the game's experience.

    • “The story is minimal, but it doesn't need to be extensive in my opinion.”

Buy Final Factory

58h Median play time
71h Average play time
22-100h Spent by most gamers
*Based on 12 analyzed playthroughs

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