- August 27, 2015
- SimProse Studios
Redemption: Eternal Quest
Platforms
About
"Redemption: Eternal Quest" is a casual RPG/Sim game where you lead a group of adventurers, managing their quests, growth, and pacts. With randomly generated content, the game offers a high level of replayability, complete with variable aging and injury systems for added depth. Your choices and interactions will shape their journeys across the realms. * Casual RPG/Sim game with roster management * High replayability with random content * Injury, disease, and aging systems for realism
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- The game offers a unique concept of managing a team of adventurers, which can be engaging for fans of simulation and management genres.
- Despite its flaws, some players find the game enjoyable for casual play, especially when looking for a low-cost option to pass the time.
- The developer is responsive to community feedback and has made improvements over time, indicating potential for future updates and enhancements.
- The game suffers from a lack of depth and meaningful player interaction, often feeling repetitive and random with minimal strategic choices.
- Technical issues such as poor UI design, lack of fullscreen options, and accessibility problems detract from the overall experience.
- Many players report that the game feels unfinished, with a lack of engaging content and a coherent overarching goal, leading to a sense of boredom.
story
67 mentions Positive Neutral NegativeThe story aspect of "Redemption: Eternal Quest" is criticized for its lack of depth and coherence, with procedurally generated quests that often feel disconnected and arbitrary. Players express frustration over the simplistic quest mechanics, which offer minimal narrative context and choices, leading to a sense of stagnation rather than progression. While there are occasional interesting elements, the overall experience lacks a compelling overarching plot or character development, making it feel more like a management simulation than a traditional RPG.
“I was hoping to experience the perspective of the king who gives out a quest to a group of heroes and then listens to the tales of glory and danger once the heroes return victorious.”
“There actually was a semblance of a story unfolding, as well as other events such as internal strife within my team of adventurers that I could not quell, so I recant to a minor degree my complaint of it lacking RPG elements proclaimed in the game’s description.”
“Redemption: Eternal Quest is a unique and challenging RPG/sim where you manage a group of adventurers, guiding them through thrilling quests and collecting treasure and relics.”
“The quests themselves are either a direct result with no options (which is fine) or contain a single choice.”
“There is no sense of connection between the different quests (not in terms of context as there is no description, nor results as it all feels very random).”
“Your adventures pretty much just do their thing, there's no real goal or overarching plot and most of the stuff that happens is arbitrary.”