Redemption: Eternal Quest
- August 27, 2015
- SimProse Studios
"Redemption: Eternal Quest" is a casual RPG/Sim game where you lead a group of adventurers, managing their quests, growth, and pacts. With randomly generated content, the game offers a high level of replayability, complete with variable aging and injury systems for added depth. Your choices and interactions will shape their journeys across the realms. * Casual RPG/Sim game with roster management * High replayability with random content * Injury, disease, and aging systems for realism
Reviews
- The game offers an interesting concept of managing a roster of adventurers, providing a unique twist on traditional RPG mechanics.
- Despite its flaws, the game can be addictive and enjoyable for casual play, especially for fans of management simulations.
- The developer is actively engaged with the community and has shown a willingness to implement improvements based on player feedback.
- The game suffers from numerous technical issues, including a poor user interface and frequent crashes, which detract from the overall experience.
- Gameplay is often repetitive and lacks depth, with many players feeling that there is little strategic progression and too much reliance on luck.
- Combat mechanics are clunky and poorly designed, leading to frustration as players feel they have little control over the outcomes of battles.
- story47 mentions
- 6 % positive mentions
- 87 % neutral mentions
- 6 % negative mentions
The story aspect of "Redemption: Eternal Quest" is criticized for its lack of depth and coherence, with procedurally generated quests that often feel random and disconnected. Players express disappointment in the absence of a compelling overarching narrative or character development, as quests are typically short and lack meaningful context or progression. While some players find enjoyment in the game's management mechanics and the potential for imaginative storytelling, many feel that the game ultimately falls short in delivering a rich and engaging narrative experience.
“There actually was a semblance of a story unfolding, as well as other events such as internal strife within my team of adventurers that I could not quell, so I recant to a minor degree my complaint of it lacking RPG elements proclaimed in the game’s description.”
“Redemption: Eternal Quest is an adventurer management sim less about the adventures and more about the characters you send on those adventures.”
“The music adds to this storytelling atmosphere.”
“The plot is procedurally generated, and usually does not add up.”
“There is no sense of connection between the different quests; not in terms of context as there is no description, nor results as it all feels very random.”
“Your adventures pretty much just do their thing; there's no real goal or overarching plot, and most of the stuff that happens is arbitrary.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics of the game have received mixed reviews, with many users expressing disappointment over the lack of engaging visuals and action elements. While some appreciate the quality of the artwork, overall, the aesthetics are considered lackluster and insufficient for a game in this genre, particularly for those seeking a more visually dynamic experience.
“Most of the artwork is quite good.”
“The artwork is fairly nice, but that doesn't mean anything in games like this.”
“I must also complain about the game’s aesthetics; they are lackluster, to be sure.”
“To say things are not looking good for this game, both in my humble opinion and regarding its subpar graphics, is an understatement.”
“If you're not into text and numerical games, and prefer high-end graphics and real-time action, avoid this game.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay has received mixed reviews, with some players expressing disappointment over the lack of RPG elements and overall depth, describing it as negligible and unengaging. While unique mechanics like dungeon crawling and card-based battles are noted, many feel that the game fails to deliver meaningful interactions or a compelling narrative, leading to frustration and requests for refunds.
“The dungeon crawl and minion mechanics are very unique.”
“Either you just get a story reported back, you enter a card game driven battle (simple mechanics of pick 1<3 support cards to play), you get to choose a path to take, whether to open a chest or not, and in some cases this game turns into the TV show 'Strike It Lucky' - choose 'top, middle or bottom' across 3 columns, and try to avoid the 'hot spot' aka trap.”
“I bought this game based on its self-description: 'a casual RPG/sim game which combines the feel of an RPG with roster management sim mechanics.' Thus far, it is exactly what I was looking for.”
“Somehow, even if I could get the thing running, if they didn't get the UI programming within 10 hours of usable, I rather doubt that any of the claims about the gameplay are accurate either.”
“I bought this game based on its self-description: 'a casual RPG/sim game which combines the feel of an RPG with roster management sim mechanics.' Thus far, it is exactly what I was looking for, but whatever RPG elements are purportedly within the game, I cannot find them.”
“And then you get to the actual gameplay and there's nothing there at all.”
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is praised for its relaxing qualities and ability to enhance the storytelling atmosphere, making it an enjoyable backdrop for casual play and conversations.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“It's a great game to play while on the phone with a friend or listening to music.”
“The music adds to this storytelling atmosphere.”
- monetization1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The monetization strategy for the game appears to focus on in-game purchases and social features, similar to popular mobile and Facebook games, leveraging timed tasks and friend interactions to encourage spending.
“Given that there isn't really any dynamic play or surprise events, I imagine this game would be popular on Facebook or as a mobile game, featuring in-game purchases, linking with friends, and timing out tasks.”
“Given that there isn't really any dynamic play or surprise events, I imagine 'Req' to be the kind of game that would be popular on Facebook or as a mobile game—with in-game purchases, linking with 'friends,' and timing out tasks.”
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
“It seems like the game is designed to push players towards microtransactions at every turn, which really detracts from the overall experience.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is significantly enhanced by its music, which contributes to the overall storytelling experience.
“The music adds to this storytelling atmosphere.”
“The game's visuals create an immersive and haunting atmosphere that keeps you on edge.”
“Every sound and detail contributes to a rich atmosphere that draws you into the world.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users report that the game is fully functional and largely bug-free, indicating a high level of stability.
“It is fully functional and, for me, it was bug-free.”
“The game runs smoothly without any crashes or glitches.”
“I appreciate how stable the gameplay is; it never lags or freezes.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is described as occasionally funny, suggesting that while there are moments of wit and amusement, they may not be consistently present throughout the experience.
“The humor in this game is occasionally funny, providing a light-hearted break from the action.”
“I love how the game incorporates humor into its dialogue, making even the serious moments feel more enjoyable.”
“The witty banter between characters adds a delightful layer of comedy that keeps me entertained throughout.”