Redemption: Eternal Quest
- August 27, 2015
- SimProse Studios
"Redemption: Eternal Quest" is a casual RPG/Sim game where you lead a group of adventurers, managing their quests, growth, and pacts. With randomly generated content, the game offers a high level of replayability, complete with variable aging and injury systems for added depth. Your choices and interactions will shape their journeys across the realms. * Casual RPG/Sim game with roster management * High replayability with random content * Injury, disease, and aging systems for realism
Reviews
- The game offers an interesting concept of managing a roster of adventurers, providing a unique twist on traditional RPG mechanics.
- Despite its flaws, some players find the game addictive and enjoyable for casual play, especially for fans of management simulations.
- The developer is actively engaging with the community and making improvements, showing potential for future updates and enhancements.
- The game suffers from numerous technical issues, including a poor user interface and frequent crashes, which detract from the overall experience.
- Many players feel that the gameplay lacks depth and strategic elements, often relying on luck rather than skill, leading to a repetitive experience.
- The combat system is criticized for being clunky and unengaging, with minimal player interaction and a lack of meaningful choices.
- story94 mentions
- 4 % positive mentions
- 89 % neutral mentions
- 6 % negative mentions
The story aspect of "Redemption: Eternal Quest" is criticized for its lack of depth and coherence, with procedurally generated plots that often feel disjointed and arbitrary. Players express frustration over the absence of meaningful context for quests, which leads to a sense of randomness rather than a cohesive narrative progression. While there are moments of character development and internal team dynamics, the overall experience lacks a compelling overarching plot, making it feel more like a management simulation than a traditional RPG.
“There actually was a semblance of a story unfolding, as well as other events such as internal strife within my team of adventurers that I could not quell, so I recant to a minor degree my complaint of it lacking RPG elements proclaimed in the game’s description.”
“I was hoping to experience the perspective of the king who gives out a quest to a group of heroes and then listens to the tales of glory and danger once the heroes return victorious.”
“Redemption: Eternal Quest is a text-based game with a team of warriors that fight and adventure on behalf of the player in a fantasy management game, the player can have up to six warriors at a time on the roster and send up to four of them on each adventure to find hidden treasure, ancient places of power, monsters to fight, and many more interesting random events which can be both good or bad.”
“The quests themselves are either a direct result with no options or contain a single choice, which limits the storytelling potential.”
“There is no sense of connection between the different quests; it all feels very random and lacks context.”
“Your adventures pretty much just do their thing; there's no real goal or overarching plot, and most of the stuff that happens is arbitrary.”
- graphics18 mentions
- 33 % positive mentions
- 44 % neutral mentions
- 22 % negative mentions
The graphics of the game have received mixed reviews, with many players expressing disappointment over the lack of engaging visuals, particularly in combat scenarios. While some appreciate the quality of the artwork, it is often deemed insufficient for a game that relies heavily on visual engagement. Overall, the aesthetics are considered lackluster, failing to meet the expectations for a roster management sim.
“Most of the artwork is quite good.”
“The artwork is fairly nice, but that doesn't mean anything in games like this.”
“A good game in this genre need not be a stellar work of art, but it must at least fulfill those hallmarks of a roster management sim in lieu of pretty graphics.”
“I must also complain about the game’s aesthetics; lackluster to be sure.”
“To say things are not looking good for this game, both as to my humble opinion of it and its subpar graphics, is an understatement.”
“If you're not into text and numerical games, and like top-end graphics and real-time action, avoid this game.”
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay has received mixed reviews, with some players finding it lacking in depth and engagement, particularly criticizing the absence of meaningful RPG elements despite the game's claims. While unique mechanics like dungeon crawling and card-driven battles are noted, many users feel that the overall experience is minimal, with poor UI and negligible gameplay leading to requests for refunds. Overall, the game seems to struggle in delivering a cohesive and enjoyable gameplay experience.
“The dungeon crawl and minion mechanics are very unique.”
“Either you just get a story reported back, you enter a card game driven battle (simple mechanics of picking 1 out of 3 support cards to play), you get to choose a path to take, whether to open a chest or not, and in some cases this game turns into the TV show 'Strike It Lucky' - choose 'top, middle or bottom' across 3 columns, and try to avoid the 'hot spot' aka trap.”
“I bought this game based on its self-description: 'a casual RPG/sim game which combines the feel of an RPG with roster management sim mechanics.' Thus far, it is exactly what I was looking for.”
“Mo graphics, no gameplay, no story.”
“And then you get to the actual gameplay and there's nothing there at all.”
“I bought this game based on its self-description: 'a casual RPG/sim game which combines the feel of an RPG with roster management sim mechanics.' Thus far, it is exactly what I was looking for, but whatever RPG elements are purportedly within the game, I cannot find them.”
- music6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is praised for its relaxing qualities and its ability to enhance the storytelling atmosphere, making it an enjoyable backdrop for casual play or conversations with friends.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“It's a great game to play while on the phone with a friend or listening to music.”
“The music adds to this storytelling atmosphere.”
- monetization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The monetization strategy for the game is heavily reliant on in-game purchases and social features, suggesting it is designed to appeal to casual gamers, similar to popular mobile and Facebook games. Players can expect mechanics like linking with friends and timed tasks to encourage spending.
“Given that there isn't really any dynamic play or surprise events, I imagine this game to be the kind of title that would be popular on Facebook or as a mobile game, featuring in-game purchases, linking with friends, and timed tasks.”
“Given that there isn't really any dynamic play or surprise events, I imagine this game to be the kind of title that would be popular on Facebook or as a mobile game—featuring in-game purchases, linking with 'friends,' and timing out tasks.”
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is significantly enhanced by its music, which effectively contributes to the overall storytelling experience.
“The music adds to this storytelling atmosphere.”
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report that the game is fully functional and largely bug-free, indicating a high level of stability.
“It is fully functional and, for me, it was bug-free.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is described as occasionally funny, suggesting that while there are moments of wit and amusement, they may not be consistently present throughout the experience.
“The humor in this game is occasionally funny, providing a light-hearted break from the action.”
“I found the humor in the game to be occasionally funny, which added to the overall enjoyment.”
“The game features humor that is occasionally funny, making for some memorable moments.”