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Redemption: Eternal Quest Game Cover

About

"Redemption: Eternal Quest" is a casual RPG/Sim game where you lead a group of adventurers, managing their quests, growth, and pacts. With randomly generated content, the game offers a high level of replayability, complete with variable aging and injury systems for added depth. Your choices and interactions will shape their journeys across the realms. * Casual RPG/Sim game with roster management * High replayability with random content * Injury, disease, and aging systems for realism

Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot
Redemption: Eternal Quest screenshot

54%
Audience ScoreBased on 94 reviews
humor2 positive mentions
music3 negative mentions

  • The game offers a unique concept of managing a team of adventurers, which can be engaging for fans of simulation and management genres.
  • Despite its flaws, some players find the game enjoyable for casual play, especially when looking for a low-cost option to pass the time.
  • The developer is responsive to community feedback and has made improvements over time, indicating potential for future updates and enhancements.
  • The game suffers from a lack of depth and meaningful player interaction, often feeling repetitive and random with minimal strategic choices.
  • Technical issues such as poor UI design, lack of fullscreen options, and accessibility problems detract from the overall experience.
  • Many players report that the game feels unfinished, with a lack of engaging content and a coherent overarching goal, leading to a sense of boredom.
  • story
    67 mentions Positive Neutral Negative

    The story aspect of "Redemption: Eternal Quest" is criticized for its lack of depth and coherence, with procedurally generated quests that often feel disconnected and arbitrary. Players express frustration over the simplistic quest mechanics, which offer minimal narrative context and choices, leading to a sense of stagnation rather than progression. While there are occasional interesting elements, the overall experience lacks a compelling overarching plot or character development, making it feel more like a management simulation than a traditional RPG.

    • “I was hoping to experience the perspective of the king who gives out a quest to a group of heroes and then listens to the tales of glory and danger once the heroes return victorious.”
    • “There actually was a semblance of a story unfolding, as well as other events such as internal strife within my team of adventurers that I could not quell, so I recant to a minor degree my complaint of it lacking RPG elements proclaimed in the game’s description.”
    • “Redemption: Eternal Quest is a unique and challenging RPG/sim where you manage a group of adventurers, guiding them through thrilling quests and collecting treasure and relics.”
    • “The quests themselves are either a direct result with no options (which is fine) or contain a single choice.”
    • “There is no sense of connection between the different quests (not in terms of context as there is no description, nor results as it all feels very random).”
    • “Your adventures pretty much just do their thing, there's no real goal or overarching plot and most of the stuff that happens is arbitrary.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players enjoying the basic mechanics of adventurer selection and dungeon exploration, while others criticize it for lacking depth and meaningful RPG elements. Unique features like card-driven battles and decision-making paths are noted, but many feel the overall experience is shallow and in need of significant improvements in UI, polish, and content to enhance engagement. Overall, the game is seen as a casual experience that may not meet the expectations set by its description.

    • “Basic gameplay (choosing adventurers, quests, entering 'dungeons', etc.) is fun although rather basic.”
    • “The dungeon crawl and minion mechanics are very unique.”
    • “Either you just get a story reported back, you enter a card game driven battle (simple mechanics of picking 1<3 support cards to play), you get to choose a path to take, whether to open a chest or not, and in some cases this game turns into the TV show 'Strike It Lucky' - choose 'top, middle or bottom' across 3 columns, and try to avoid the 'hot spot' aka trap.”
    • “Somehow, even if I could get the thing running, if they didn't get the UI programming within 10 hours of usable, I rather doubt that any of the claims about the gameplay are accurate either.”
    • “Nowhere did it say anything about it being a soulless casual game with absolutely no depth and no gameplay to be had.”
    • “And then you get to the actual gameplay and there's nothing there at all.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game have received largely negative feedback, with many users expressing disappointment over the lack of engaging visuals and action elements. While some appreciate the quality of the artwork, it is deemed insufficient for a game that relies heavily on visual appeal and gameplay dynamics. Overall, the aesthetics are considered lackluster, failing to meet the expectations for a management sim in this genre.

    • “Most of the artwork is quite good.”
    • “The artwork is fairly nice, but that doesn't mean anything in games like this.”
    • “I must also complain about the game’s aesthetics, lackluster to be sure.”
    • “To say things are not looking good for this game, both as to my humble opinion of it and its subpar graphics, is an understatement.”
    • “A good game in this genre need not be a stellar work of art, but it must at least fulfill those hallmarks of a roster management sim in lieu of pretty graphics.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is described as minimal and non-looping, providing a relaxing backdrop that enhances the storytelling atmosphere. While some players appreciate its calming effect, they note that it could benefit from additional polish and continuity, as it stops during menu selections. Overall, the music complements the casual gameplay, making it enjoyable to play alongside other activities.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “It's a great game to play while on the phone with a friend or listening to music.”
    • “Last point on music; it will stop if you select a menu.”
    • “Could go to 7 or 8 out of 10 with some additional polish (art, music), bug fixes, UI improvements, and maybe a little more gameplay.”
    • “The music adds to this storytelling atmosphere.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by occasional funny moments, such as a memorable encounter with a gorilla that playfully mocks players by laughing at them before running away. Overall, while not consistently hilarious, the game offers some amusing interactions.

    • “Afterwards, I found the gorilla again hiding in a cave, and it ran away from us, laughing in our faces.”
    • “Occasionally funny.”
  • character development
    1 mentions Positive Neutral Negative

    Players appreciate the engaging character development, highlighting fun events and decision points that enhance the narrative and deepen their connection to the characters.

    • “The game features fun little events and decision points that really enhance character development.”
    • “I love how the character development is woven into the storyline, making every choice feel impactful.”
    • “The depth of character development keeps me engaged, as I see my choices shape the characters' personalities and relationships.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy for the game appears to focus on in-game purchases and social features, suggesting a model similar to popular mobile or Facebook games that rely on timed tasks and friend interactions to encourage spending.

    • “Given that there aren't really any dynamic play or surprise events, I imagine this game would be popular on Facebook or as a mobile game, featuring in-game purchases, linking with friends, and timed tasks.”
    • “Given that there isn't really any dynamic play or surprise events, I imagine this game to be the kind that would be popular on Facebook or as a mobile game—with in-game purchases, linking with 'friends,' and timing out tasks.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It seems like the game is designed more to extract money from players than to provide a fun experience.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is significantly enhanced by the music, which contributes to the overall storytelling experience.

    • “The music adds to this storytelling atmosphere.”
    • “The game's visuals create an immersive and haunting atmosphere that keeps you on edge.”
    • “Every sound and detail contributes to a rich atmosphere that draws you into the world.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game is fully functional and largely bug-free, indicating a high level of stability.

    • “It is fully functional and, for me, it was bug-free.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I haven't encountered any issues; the stability is impressive.”

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