Red Obsidian Remnant
- September 4, 2017
- Red Obsidian Studio
"Red Obsidian Remnant" is a single-player Role Playing Game that features roguelike gameplay and action-packed dungeon exploration. The game offers a unique combat system with up to three interchangeable weapons, diverse monster behaviors, and randomized events that affect gameplay. Drawing references from other roguelike dungeon games, "Red Obsidian Remnant" aims to provide a rich and harmonious gaming experience within a condensed playtime.
Reviews
- The game features a fluid and engaging combat system with a deep combo mechanic that allows for seamless weapon switching.
- High replayability due to a variety of difficulties, a talent/misfortune system, and an endless mode with leaderboards.
- Despite some technical issues, the game is fun and addictive, providing a satisfying dungeon crawling experience with decent music and a variety of items.
- The English translation is poor, leading to confusion and a lack of clarity in gameplay mechanics, with no tutorial available.
- There are significant technical issues, including controller detection problems, unchangeable keybindings, and bugs that can disrupt gameplay.
- The game suffers from a lack of variety in enemies, equipment, and rooms, making the core gameplay loop feel repetitive over time.
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while the game incorporates some rogue-lite elements that allow for persistent buffs and skill progression, it still requires significant grinding, particularly for fresh characters facing challenging bosses and time attack challenges. The combat system is praised for its responsiveness and variety, but the grind can feel excessive, especially when earning skill points takes a considerable amount of time. Overall, the game offers a unique take on the genre, but those seeking a less grind-heavy experience may want to wait for further updates.
“Still, the game is a bit grindy in its current state; many of the time attack challenges are borderline impossible to clear on a fresh character, some bosses have way too much health for how often they break out of combos, and if you're only making it to the second boss consistently, it can take upwards of an hour to earn a single skill point.”
“Some enemies and bosses have far too much health for a fresh run, slowing the pace down and making the progression system feel grindy when it takes so long to earn even a single skill point.”
“You can get some persistent buffs, but you aren't going to cruise through higher difficulties just from grinding.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay revolves around navigating randomly generated rooms, battling monsters, and collecting loot, with deeper mechanics unlocking at higher difficulties. While there are minor bugs and unclear elements that could benefit from better explanations, these do not significantly detract from the overall experience. The game's design and music reflect inspiration from Falcom titles, enhancing the immersive gameplay.
“The core gameplay is about proceeding through randomly generated rooms while killing monsters, opening treasure chests, encountering merchants or mercenaries, and obtaining better loot.”
“The game has surprisingly deep gameplay elements and unlocks more features as you play through higher difficulties.”
“The devs mention being inspired by Falcom games, and it shows not only in the gameplay but the excellent music!”
“The game has surprisingly deep gameplay elements, and unlocks more features as you play through higher difficulties.”
“It has some minor bugs, translation typos, and some very unclear gameplay elements I'd like to see explained in the game's guide.”
“These issues don't really affect the overall gameplay experience, but I hope to see them addressed sometime in the future.”
- music5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game has received positive feedback, with many praising the excellent soundtrack inspired by Falcom games. While some users note that the number of tracks is limited, the quality of the music enhances the overall experience, complementing the smooth combat and appealing art style.
“The devs mention being inspired by Falcom games, and it shows not only in the gameplay but the excellent music!”
“And more of that fantastic music!”
“It has a pretty good soundtrack.”
- graphics4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The graphics of the game feature an art style and animation that some players find amateurish and lacking in polish, yet they still serve their purpose effectively. Despite these shortcomings, many reviewers encourage players to overlook the visuals, as the game offers a compelling experience overall.
“Even if the art style and animation are keeping you away, definitely give this game a chance, as it will only get better from here.”
“The art style and motion tween animation leaves a lot to be desired, but the game has heart in the right places.”
“The art style and motion tween animation leave a lot to be desired, but the game has heart in the right places.”
“The art style and motion tween animation look and feel a bit amateurish, but this doesn't prevent the game from feeling polished otherwise.”
“I'm not a huge fan of the art style and animation, but it gets the job done for sure.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the game's high replayability, particularly highlighting its enjoyable rogue-lite combat and affordable price point under $10, making it a compelling choice for repeated playthroughs.
“I value games with a high replayability potential.”
“High replayability, enjoyable rogue-lite combat, and a great system for under 10 bucks.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story features a range of difficulties and includes various challenges and side missions, enhancing the overall narrative experience.