- September 4, 2017
- Red Obsidian Studio
Red Obsidian Remnant
Platforms
About
"Red Obsidian Remnant" is a single-player Role Playing Game that features roguelike gameplay and action-packed dungeon exploration. The game offers a unique combat system with up to three interchangeable weapons, diverse monster behaviors, and randomized events that affect gameplay. Drawing references from other roguelike dungeon games, "Red Obsidian Remnant" aims to provide a rich and harmonious gaming experience within a condensed playtime.








- The combat system is fluid and engaging, allowing for deep combos and weapon switching that enhances gameplay.
- The game features a high replayability factor with a variety of difficulties, an endless mode, and a talent/misfortune system that adds depth to each run.
- Despite some technical issues, the game is fun and addictive, with a decent soundtrack and a variety of items and enemies to encounter.
- The English translation is poor, leading to confusion and a lack of clarity in gameplay mechanics, compounded by the absence of a tutorial.
- There are significant technical issues, including bugs that can disrupt gameplay and problems with controller detection and keybinding options.
- The game suffers from a lack of variety in enemies, bosses, and equipment, making the core gameplay loop feel repetitive over time.
grinding
8 mentions Positive Neutral NegativePlayers find the grinding aspect of the game to be a mixed experience; while there are persistent buffs and a skill tree that can be enhanced with some grinding, many feel that the game can become excessively grindy, particularly with challenging bosses and time attack challenges that are difficult for new characters. The combat is praised for its responsiveness and variety, but the slow progression due to high enemy health can detract from the overall enjoyment, leading some to recommend waiting for improvements if grinding is a concern.
“Still, the game is a bit grindy in its current state; many of the time attack challenges are borderline impossible to clear on a fresh character, some bosses have way too much health for how often they break out of combos, and if you're only making it to the second boss consistently, it can take upwards of an hour to earn a single skill point.”
“Some enemies and bosses have far too much health for a fresh run, slowing the pace down and making the progression system feel grindy when it takes so long to earn even a single skill point.”
“You can get some persistent buffs, but you aren't going to cruise through higher difficulties just from grinding.”