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About

Reconquer Online is a multiplayer casual role playing game. It was developed by Reconquer Online and was released on October 1, 2024. It received neutral reviews from players.

Browser based, indie MMORPG. Train, fight, quest, skill, solve puzzles, explore dungeons, fight with friends, compete for high scores.

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55%
Audience ScoreBased on 33 reviews
humor2 positive mentions
grinding5 negative mentions

  • The game has a unique charm and offers a fun, relaxing experience, especially for fans of grind-heavy MMOs like OSRS.
  • It features a built-in macro system that allows players to automate repetitive tasks, making it more AFK-friendly.
  • The developer is responsive to player feedback and frequently releases updates, showing commitment to improving the game.
  • The game has been shut down, making it inaccessible for new players and existing fans alike.
  • It suffers from a lack of content and polish, with many players feeling it is unfinished and not ready for public release.
  • There are concerns about the game's monetization model, with some players feeling it leans towards a pay-to-win structure despite claims of being free.
  • story
    6 mentions Positive Neutral Negative

    The game's story features seven distinct quests, each offering unique challenges and charm, contributing to a more engaging narrative experience compared to similar titles. Players appreciate the real-time development of the story, lore, and environment, although some have noted difficulties in progressing due to leveling and resource gathering constraints. Overall, the crafting meta adds a whimsical layer to the gameplay, enhancing the overall narrative experience.

    • “The game is so new and it's a unique experience for me to be playing a game as the story, lore, and environment are developed in real-time.”
    • “There are 7 quests right now, each with their own challenge and charm.”
    • “Better than brighter shores at least, it has real quests and a silly crafting meta.”
    • “The game is so new and it's a unique thing for me to be playing a game as the story, lore, and environment are developed in real-time.”
    • “It took me completing all the quests on the tutorial island to accept the input and the lack of pathfinding.”
    • “Before, it was so hard to progress through the quests because there just wasn't enough time to level and get all the necessary items to get to the main island.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game enjoyable, especially with built-in macros for efficiency. However, the limited content and repetitive nature of grinding can lead to frustration, as leveling up does not significantly impact combat effectiveness against lower-level enemies. Some players engage in humorous interactions, such as farming fidelity or even targeting developers during their grinding sessions.

    • “This game started off okay; you have quests, there are 11 in total now, and you have that old-style RPG leveling. However, it doesn't last long with just 2 islands. It ends up just becoming an ego stat of who gets the highest in attack, defense, farming, etc. It doesn't matter how high you get with your attack and defense stats when you hit a low-level 3 mob; even then, you will still miss up to 6 times and only do between 1-8 damage to it.”
    • “Some players play the game and all they do is kneel at the altars farming fidelity.”
    • “Coming clean here, I killed the dev in-game once while he was AFK farming fidelity, and it was my funniest gaming experience all year.”
  • gameplay
    4 mentions Positive Neutral Negative

    Gameplay experiences vary significantly among users, with some expressing frustration over repetitive mechanics and a perceived lack of engagement, while others appreciate the game's unique charm and depth, noting that it offers a satisfying experience despite limited content. Overall, the gameplay can be polarizing, appealing to those who enjoy its quirks and challenges, but leaving others wanting more.

    • “I highly recommend this game as it has a unique and friendly charm, while still giving a lot of gameplay considering how few things are added at this point.”
    • “Rinse and repeat; you aren't even engaged in the gameplay.”
    • “Imagine what kind of gameplay experience you'll get with a developer with this disgusting attitude.”
    • “With a little patience and a notepad, it scratches a part of my brain that doesn't often get scratched during gameplay.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in this game are criticized for their low-quality, low-poly 3D visuals, which many players find unappealing and detrimental to the overall experience. While the game offers lightweight performance and adjustable graphics settings for improved framerate, the poor visual quality may deter a significant number of gamers.

    • “It's lightweight and performant too, with optional graphics renderer settings to get even more framerate.”
    • “In terms of visuals, this features godawfully, laughably bad low-quality low-poly 3D graphics which will deter a lot of gamers, understandably.”
    • “Gaming is a visual medium, and while some developers struggle with creating high-quality visuals, failing to do so is a disservice to gamers.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by lighthearted and amusing quests that contribute to an overall enjoyable experience, reminiscent of early RuneScape. Players appreciate the comedic elements, which enhance the gameplay and keep the atmosphere fun.

    • “Basically, it's an early RuneScape clone with basic functions, built-in macros, and some humorous quests.”
    • “It's always done in good spirits, and I only do it if it's funny.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model of the game has been criticized for being heavily reliant on mobile app store-style microtransactions, leading players to feel that it is not truly free and detracts from overall value.

    • “The monetization model is fair and doesn't feel overly aggressive, allowing players to enjoy the game without feeling pressured to spend.”
    • “I appreciate that the game offers a variety of ways to earn in-game currency, making it accessible for those who prefer not to spend real money.”
    • “The optional purchases enhance the experience without being necessary to progress, which is a refreshing approach to monetization.”
    • “On pricing and value for gamers, this isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “The monetization model feels exploitative, pushing players to spend money to enjoy basic features.”
    • “It's frustrating to see so many paywalls in a game that should be accessible to everyone.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is largely viewed negatively, with users expressing frustration and disappointment, likening the experience to a "dumpster fire" that is being avoided for clear reasons.

  • optimization
    1 mentions Positive Neutral Negative

    The reviews highlight a stark contrast in optimization between the games, with "Brighter Shores" being praised for its high polish and optimization, while "Reconquer Online" lacks similar refinement despite capturing the essence of what players appreciate about the original RuneScape and OSRS.

    • “Brighter Shores is a very highly polished, well-optimized game that captures what players love about the original RuneScape and OSRS.”
    • “The optimization in this game is impressive, making for a smooth and enjoyable experience.”
    • “The developers clearly understand the importance of optimization, ensuring that gameplay is fluid and engaging.”
    • “Playing this and Brighter Shores back-to-back was interesting, given that Brighter Shores seems to neglect many aspects of what people love about original RuneScape and OSRS, yet it's a very highly polished, well-optimized game. In contrast, Reconquer Online has nothing resembling polish at all, yet the developer seems to understand what people really loved about RS/OSRS.”
    • “The optimization in this game is severely lacking, leading to frequent frame drops and long loading times that ruin the overall experience.”
    • “Despite the interesting gameplay mechanics, the poor optimization makes it nearly unplayable on lower-end systems, which is frustrating for a lot of players.”
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30h Median play time
30h Average play time
30-30h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Reconquer Online is a casual role playing game.

Reconquer Online is available on PC, Web Browser, Windows and Linux.

On average players spend around 30 hours playing Reconquer Online.

Reconquer Online was released on October 1, 2024.

Reconquer Online was developed by Reconquer Online.

Reconquer Online has received neutral reviews from players. Most players liked this game for its humor but disliked it for its story.

Reconquer Online is a multiplayer game with local co-op support.

Similar games include AdventureQuest 3D, Antaria Online, Life Forge ORPG, AdventureQuest 3D MMO RPG, World Seed and others.