Antaria Online Game Cover

Antaria Online is a free-to-play MMORPG set in a fantasy world with real-time combat and kingdom wars. Choose from four different classes, each with unique abilities, and embark on quests to level up and improve your gear. Join alliances, participate in PvP battles, and work together to conquer territories and claim valuable resources.

Reviews

60%
Audience ScoreBased on 197 reviews
gameplay7 positive mentions
story16 negative mentions
  • The game has a charming art style and colorful graphics that appeal to players.
  • Despite being a grind, some players find it relaxing and enjoyable for casual play.
  • The developer is responsive and actively seeks feedback from the community, showing potential for future improvements.
  • The game is heavily grindy with repetitive quests, often requiring players to kill or collect the same items multiple times.
  • It lacks essential MMO features such as a party system, in-game chat, and a mini-map, making it feel more like a single-player experience.
  • The game has been abandoned by the developer, leading to frustration among players who feel they wasted their money.
  • story90 mentions

    The game's story and quest design have been widely criticized for their lack of depth and variety, with most quests revolving around repetitive "kill" and "collect" tasks that fail to engage players. Many reviewers express disappointment in the absence of a compelling narrative or meaningful questlines, leading to a grindy experience reminiscent of older MMORPGs. Overall, players feel that the game needs significant improvements in storytelling and quest diversity to enhance the gameplay experience.

    • “Funny little MMO in development, the story starts with you stranded after a shipwreck, you'll find yourself on the beach with lots of crabs around and NPCs asking for help with hilarious comments. The dev has a good sense of humor, no doubt, then you'll reach a little city called Port Aria and that's it, where the adventure begins.”
    • “I feel that even if a person can only make a bare-bones game that has very basic unintuitive gameplay, they can still make it awesome through storytelling.”
    • “The content is a little grindy given how identical the quests are, but since it is in development, I'm sure the content will markedly improve and expand.”
    • “The current quests only involve 'kill 30' and 'collect 80' type quests; it needs more actual quests with storylines.”
    • “There's no storyline at all; quests are very limited and pretty much identical to each other (kill x mobs or get x items).”
    • “The one thing that's letting this game down at the moment is the lack of content it has; not many quests and all of the ones there are, are boring kill quests, other than two mining daily quests.”
  • grinding41 mentions

    The reviews for "grinding" in Antaria Online highlight a pervasive sense of tedium and repetitiveness, with many players finding the gameplay excessively grindy and lacking meaningful progression. While some appreciate the nostalgic feel and potential for improvement, the overwhelming consensus is that the current quest structure and leveling system lead to a monotonous experience, making it difficult to stay engaged. Overall, the game is seen as suitable for those who enjoy grinding, but many players express a desire for more varied content and less mindless repetition.

    • “Antaria Online is an MMO that seems to be someone's high-school project that is far too grindy for absolutely no reason. There are hardly any zones, no layers to change for farming when others are on, and you can't complete objectives or level up. The game has very few features.”
    • “I wouldn't have necessarily minded a grindy small game, but there is zero enjoyment to be found in anything. Nothing about this game has any redeeming factors; it's all mindless and, to be honest, rather dumb.”
    • “After finishing all quests, you get to level 31. After that, you just keep on grinding mindlessly to reach max level (50).”
  • gameplay34 mentions

    The gameplay of the game is generally described as simplistic and grindy, with many players noting a lack of depth and challenge, reminiscent of early 2000s MMORPGs. While some appreciate the basic mechanics and the potential for improvement as the game develops, others criticize the repetitive nature and bugs that hinder the experience. Overall, it offers a limited but functional gameplay loop that may appeal to those seeking a casual experience, though it falls short of more polished titles in the genre.

    • “It's neither a game I'd recommend except to those seeking this very specific type of experience, nor is it a game I'd give a hard not recommend to because it's perfectly playable and has working systems -- it's good for about 10-15 hours of gameplay.”
    • “Simple mechanics that are easy to pick up, but still fun after 20+ hours of playing.”
    • “The game has some classic MMO gameplay and the equipment system actually visually impacts your character.”
    • “I gave the game additional time to implement new story, quests, lore, and other world-building elements, improve gameplay mechanics, implement additional features, etc. While I can't attest to the quality of end game, the journey to end game remains grindy and without purpose, a gameplay experience that was subpar in the early 2000s and wholly unacceptable at present.”
    • “The developer continues adding nonsensical stuff into the game without changing many of the gameplay issues including mob targeting, skills not working, underlevel/overlevel zones, map NPCs aren't marked, no way to track quest givers, and no quest rewards besides XP and coins.”
    • “From a gameplay perspective, there isn't a lot yet; all the combat is done by spamming buttons on your keyboard, and you use the same method on all monsters, even the 'bosses', since all of the monsters attack you in the same way.”
  • graphics30 mentions

    The graphics of the game are generally described as cute and charming, featuring a stylized, cartoonish art style that many players appreciate. While some find the visuals simplistic, they contribute positively to the overall aesthetic experience, with well-designed character models and appealing animations. However, the graphics alone do not compensate for the repetitive gameplay, leaving some players wanting more depth and engagement.

    • “I adore its art style and I'm looking forward to many more hours that I can spend playing this game.”
    • “The graphics are cute and stylized, and I enjoy the music.”
    • “This is certainly one of the strong points for the game, as it gives it a unique feeling, taking on a more cutesy art style than many similar games.”
    • “Hmm, what can I say... I know the game is in early access and things might get better, but... it's just really simplistic, and I don't mean just in terms of graphics; that aspect I personally found quite charming. No, I mean in terms of pretty much everything.”
    • “Anyway, if there had been any type of proper writing, it could have at least brought the mundane graphics and gameplay to life through text at least.”
    • “Cute graphics but oh my days is this a boring repetitive game: killed 5 mini monsters?”
  • music10 mentions

    The music in the game is generally described as cute and catchy, providing a pleasant backdrop for gameplay, though it may not be memorable enough to hum along to. Many players find it suitable for playing while listening to their own music or podcasts, as it can become repetitive and somewhat annoying over time. Overall, while the music contributes to a relaxing atmosphere, it lacks depth and can feel uninspired in the context of the game's world.

    • “The quests are very repetitive, and it's basically go kill x monster x many times - but to me the game is enjoyable and relaxing, since I can play it while listening to music or podcasts without really putting too much thought into it.”
    • “The graphics are cute and stylized, and I enjoy the music.”
    • “I recommend it primarily for those who like to listen to podcasts/music and in need to simultaneously do something mindlessly.”
    • “The music and combat noises can get on your nerves real quick.”
    • “I recommend it primarily for those who like to listen to podcasts/music and need to simultaneously do something mindlessly.”
    • “When you're in a world that feels empty and uninspiring, the same goes for the music and sound effects; you'd hope for at least good dialogue.”
  • monetization7 mentions

    The monetization strategy of the game has been widely criticized for its heavy reliance on microtransactions, particularly for vanity items and in-game currency, which many players feel detracts from the overall experience and suggests a cash grab mentality. Users express frustration with the grind required for progression, indicating that the monetization approach feels exploitative and poorly designed.

    • “There are microtransactions in the form of purchasing gems, an in-game currency.”
    • “Cosmetic microtransactions.”
    • “The microtransactions are atrocious and the grind is garbage; do not recommend.”
    • “This feels extremely lazy and just a cash grab. Regardless of the low price, it's still not worth a single penny.”
    • “This game has a strong focus on vanity items that steer towards microtransactions.”
  • optimization3 mentions

    The game's optimization is generally well-received, with smooth performance and an effective experience points system that minimizes the need for grinding. However, players note that the quest design could benefit from improvements to reduce backtracking, as many quests are repetitive "kill quests." Overall, the game offers good value for its price.

    • “It runs smoothly and keeps you busy; that's all it's for :) and that's okay, especially for this price point.”
    • “Thankfully, the experience points system is properly optimized, so grinding to raise your level is unneeded.”
    • “All of the quests are 'kill quests,' and there is some optimization that needs to be done to help people avoid backtracking.”
    • “All of the quests are 'kill quests', and there is some optimization that needs to be done to help people avoid backtracking.”
    • “The game suffers from poor optimization, leading to frustrating performance issues during gameplay.”
    • “The user interface is cluttered and not optimized for easy navigation, making it difficult to manage inventory and quests.”
  • humor3 mentions

    The game features a lighthearted and humorous tone, highlighted by amusing costumes and quirky NPC interactions filled with hilarious comments. Players are introduced to a comical storyline starting from a shipwreck, leading to a vibrant city where the adventure unfolds, showcasing the developer's strong sense of humor.

    • “There are a lot of funny costumes.”
    • “Funny little MMO in development. The story starts with you stranded after a shipwreck, and you'll find yourself on the beach with lots of crabs around and NPCs asking for help with hilarious comments. The developer has a good sense of humor, no doubt. Then you'll reach a little city called Port Aria, and that's where the adventure begins.”
  • stability1 mentions

    Users report movement stability issues, particularly with mouse controls, while noting that the WASD controls function effectively.

    • “Movement glitches with the mouse; it works quite well with WASD, though.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experience constant lag and frame drops, which ruin the overall experience.”
  • emotional1 mentions

    Antaria is praised for its ability to evoke deep emotions, providing a chilling and immersive experience that resonates with players seeking a profound emotional journey.

    • “Overall, if you're looking for a deeply emotional, gripping, and chilling game, Antaria is definitely for you.”
    • “The emotional depth of the characters really pulls you in and makes you feel connected to their journeys.”
    • “I was genuinely moved by the storyline; it left a lasting impact on me long after I finished playing.”
  • character development1 mentions

    Character development in the game has been criticized for lacking depth and originality, with players noting that the design of characters and monsters feels generic and uninspired, resembling other MMORPGs. Additionally, the environment is described as dull and empty, which detracts from the overall experience.

    • “The character development feels shallow and uninspired, lacking any real depth or uniqueness.”
    • “I found the character progression to be extremely linear, making it hard to feel invested in my character's growth.”
    • “The lack of meaningful choices in character development left me feeling disconnected from my character's journey.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
5-10hSpent by most gamers
*Based on 7 analyzed playthroughs

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