Antaria Online Game Cover

Antaria Online is a free-to-play MMORPG set in a fantasy world with real-time combat and kingdom wars. Choose from four different classes, each with unique abilities, and embark on quests to level up and improve your gear. Join alliances, participate in PvP battles, and work together to conquer territories and claim valuable resources.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

60%
Audience ScoreBased on 395 reviews
gameplay14 positive mentions
story32 negative mentions
  • The game has a cute art style and is visually appealing.
  • For its low price, it offers a decent amount of gameplay, with some players enjoying the grind.
  • The developer is responsive and has shown potential for future updates and improvements.
  • The game has been abandoned, with no updates or communication from the developer, leading to a lack of content.
  • Gameplay is extremely repetitive, primarily consisting of 'kill X' and 'collect Y' quests, which can become tedious.
  • There is a very low player base, making it feel more like a single-player experience rather than an MMO.
  • story180 mentions

    The game's story and quest design have been widely criticized for their lack of depth and variety, with most quests revolving around repetitive "kill" and "collect" tasks that offer little engagement or narrative context. Players express frustration over the absence of a compelling storyline, noting that the quests feel uninspired and monotonous, leading to a grindy experience reminiscent of outdated MMORPGs. Many reviewers hope for future updates to introduce more diverse and meaningful quests that enhance the overall gameplay experience.

    • “Funny little MMO in development, the story starts with you stranded after a shipwreck. You'll find yourself on the beach with lots of crabs around and NPCs asking for help with hilarious comments. The dev has a good sense of humor, no doubt, then you'll reach a little city called Port Aria and that's it, where the adventure begins.”
    • “I feel that even if a person can only make a bare-bones game that has very basic unintuitive gameplay, they can still make it awesome through storytelling.”
    • “So, you know how most MMORPGs require several tens of hours to go through to get done with the story.”
    • “There's no storyline at all; quests are very limited and pretty much identical to each other (kill x mobs or get x items).”
    • “The one thing that's letting this game down at the moment is the lack of content it has; not many quests and all of the ones there are, are boring kill quests, other than two mining daily quests.”
    • “I really don't understand why they can't make other quests like fetch quests... quests are the easiest and quickest things to create and program in games, so lack of quests should not be an issue in this day and age, but yet this game suffers badly with the lack of them.”
  • grinding82 mentions

    The grinding aspect of Antaria Online is widely criticized for being excessively tedious and repetitive, with many players noting that quests often involve mindless tasks like gathering or killing large numbers of enemies. While some appreciate the potential for enjoyment in crafting and mining systems, the overall sentiment is that the game lacks meaningful progression and variety, making the grinding feel purposeless. Despite its indie charm and potential for improvement, many players find the current state of grinding to be a significant drawback.

    • “Antaria Online is an MMO that seems to be someone's high-school project that is far too grindy for absolutely no reason and hardly any zones, no layers to change for farming when others are on and you can't complete objectives, level up, and hardly had any features in the game.”
    • “I wouldn't have necessarily minded a grindy small game but there is zero enjoyment to be found in anything; nothing about this game has any redeeming factors, it's all mindless and, to be honest, rather dumb.”
    • “Played it for about an hour, each and every quest is exactly the same, the gold you receive and the level caps on the equipment make grinding absolutely necessary to progress, as well as quests for leveling as they don't give much gold.”
  • gameplay68 mentions

    The gameplay is generally described as simplistic and grindy, with many players noting a lack of depth and challenge, reminiscent of early 2000s MMORPGs. While some appreciate the basic mechanics and the potential for improvement as the game develops, others criticize the repetitive nature and bugs that hinder the experience. Overall, it offers a limited but functional gameplay loop that may appeal to those seeking a casual experience, albeit with significant room for enhancement.

    • “It's neither a game I'd recommend except to those seeking this very specific type of experience, nor is it a game I'd give a hard not recommend to because it's perfectly playable and has working systems -- it's good for about 10-15 hours of gameplay.”
    • “I'll err on the side of recommend, given it's a very resource-limited project that has managed to focus on ensuring basic systems and gameplay are functional in lieu of trying (and likely failing) to create an uber-complex, highly unique MMORPG experience that's all-too-common in the MMORPG development space.”
    • “Simple mechanics that are easy to pick up, but still fun after 20+ hours of playing.”
    • “The journey to end game remains the grindy-without-purpose gameplay that was subpar in the early 2000s and wholly unacceptable at present.”
    • “The developer continues adding nonsensical stuff into the game without changing many of the gameplay issues including mob targeting, skills not working, underlevel/overlevel zones, map NPCs aren't marked, no way to track quest givers, and no quest rewards besides XP and coins.”
    • “From a gameplay perspective, there isn't a lot yet; all the combat is done by spamming buttons on your keyboard, and you use the same method on all monsters, even the 'bosses', since all of the monsters attack you in the same way.”
  • graphics60 mentions

    The graphics of the game are generally described as cute, charming, and stylized, with a cartoonish aesthetic that appeals to many players. While some find the visuals simplistic, they appreciate the art style and character models, noting that the graphics contribute positively to the overall experience. However, there are concerns about the game's repetitiveness and lack of depth, which some feel detracts from the visual appeal.

    • “I adore its art style and I'm looking forward to many more hours that I can spend playing this game.”
    • “The graphics are cute and stylized, and I enjoy the music.”
    • “This is certainly one of the strong points for the game, as it gives it a unique feeling, taking on a more cutesy art style than many similar games.”
    • “Hmm, what can I say... I know the game is in early access and things might get better, but... it's just really simplistic, and I don't mean just in terms of graphics; that aspect I personally found quite charming, no I mean in terms of pretty much everything.”
    • “Anyway, if there had been any type of proper writing it could have at least brought the mundane graphics and gameplay to life through text at least.”
    • “Cute graphics but oh my days is this a boring repetitive game: killed 5 mini monsters?”
  • music20 mentions

    The music in the game is described as cute and catchy, but ultimately unremarkable, leading many players to prefer listening to their own music or podcasts instead. While it complements the game's relaxing and mindless gameplay, it can become repetitive and annoying over time. Overall, the soundtrack is seen as a background element rather than a standout feature.

    • “The quests are very repetitive, and it's basically go kill x monster x many times - but to me the game is enjoyable and relaxing, since I can play it while listening to music or podcasts without really putting too much thought into it.”
    • “The graphics are cute and stylized, and I enjoy the music.”
    • “Catchy music, nice outfits some available with the premium currency (which you can get by doing dailies and login rewards) some other outfits with the regular currency, like the banker, pirate, the underwear outfit, different animals and you can mix them. That's nice, wearing a bunny helmet with armor and panther (Roa, that's the name of the creature) paws or a Santa costume with a Halloween pumpkin head.”
    • “The music and combat noises can get on your nerves real quick.”
    • “When you're in a world that feels empty and uninspiring, the same goes for the music or sound effects; you'd hope for at least good dialogue.”
    • “I recommend it primarily for those who like to listen to podcasts/music and need to simultaneously do something mindlessly.”
  • monetization14 mentions

    The monetization strategy of the game has been widely criticized for its heavy reliance on microtransactions, which many players view as exploitative and indicative of a cash grab. The focus on vanity items and in-game currency purchases detracts from the overall experience, leading to a perception of excessive grinding and a lack of genuine value. Overall, players recommend avoiding the game due to its monetization practices.

    • “There are microtransactions in the form of purchasing gems, an in-game currency.”
    • “This game has a strong focus on vanity items that steer towards microtransactions.”
    • “This feels extremely lazy and just a cash grab; regardless of the low price, it's still not worth a single penny.”
    • “The microtransactions are atrocious and the grind is garbage; do not recommend.”
    • “The developer has designed the game around mobile users and microtransactions for progression.”
  • optimization6 mentions

    The game's optimization is a mixed bag; while it runs smoothly and effectively keeps players engaged, there are concerns about backtracking in quests, which primarily consist of "kill quests." However, the experience points system is well-optimized, eliminating the need for excessive grinding. Overall, the optimization is satisfactory, especially considering the game's price point.

    • “It runs smoothly and keeps you busy; that's all it's for :) and that's okay, especially for this price point.”
    • “All of the quests are 'kill quests,' and there is some optimization that needs to be done as far as helping people avoid backtracking.”
    • “All of the quests are 'kill quests' and there is some optimization that needs to be done as far as helping people avoid backtracking.”
    • “Thankfully, the experience points system is properly optimized, so grinding to raise your level is unneeded.”
  • humor6 mentions

    The game features a strong sense of humor, highlighted by amusing NPC interactions and funny costumes. Players appreciate the comedic elements woven into the storyline, particularly the quirky situations that arise after a shipwreck and the humorous dialogue encountered along the way. Overall, the developer's comedic touch adds a lighthearted charm to the experience.

    • “Funny little MMO in development, the story starts with you stranded after a shipwreck. You'll find yourself on the beach with lots of crabs around and NPCs asking for help with hilarious comments. The dev has a good sense of humor, no doubt. Then you'll reach a little city called Port Aria, and that's where the adventure begins.”
    • “A lot of funny costumes.”
    • “Funny.”
  • stability2 mentions

    Users report stability issues primarily related to mouse movement, experiencing glitches that hinder gameplay. However, movement using the WASD keys functions smoothly, indicating a disparity in control responsiveness.

    • “Movement glitches with the mouse; it works with WASD quite well, though.”
    • “Movement glitches with the mouse; it works with WASD quite well, though.”
  • emotional2 mentions

    Antaria is praised for its deeply emotional narrative, providing players with a chilling experience that resonates on a profound level. It effectively combines intense gameplay with a compelling emotional journey, making it a standout choice for those seeking an impactful gaming experience.

    • “Overall, if you're looking for a deeply emotional, gripping, and chilling game, Antaria is definitely for you.”
  • character development2 mentions

    Reviews indicate that character development in the game is lacking, with many feeling that the character design and monsters are generic and unoriginal, resembling those found in other MMORPGs. Additionally, the environment is described as dull and uninspired, contributing to an overall sense of emptiness in character progression.

    • “The character development feels shallow and uninspired, lacking any unique traits or growth throughout the game.”
    • “I found the character design to be generic, making it hard to connect with the characters or feel invested in their stories.”
    • “The overall character progression is disappointing; it doesn't offer meaningful choices or a sense of evolution.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
7hAverage play time
5-10hSpent by most gamers
*Based on 14 analyzed playthroughs

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