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About

RPG MO is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by RPG MO and was released on August 18, 2015. It received mostly positive reviews from players.

RPG Mo is a nostalgic MMORPG that reminds of Ultima and Runescape Classic.

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75%Audience ScoreBased on 1,528 reviews
graphics40 positive mentions
grinding323 negative mentions

  • The game offers a nostalgic and addictive grind-heavy gameplay similar to old-school RuneScape and Ultima Online, appealing to fans of classic MMORPGs.
  • The community is generally friendly, helpful, and supportive, making for a welcoming environment especially for new players.
  • There is a diverse range of skills to level, crafting systems, player-driven economy, player-owned islands, and ongoing development with regular updates and events.
  • The game has a steep learning curve with sparse tutorials, unintuitive UI, and requires heavy grinding especially at higher levels, which may lead to player burnout.
  • Moderation is often described as overbearing, with reports of frequent message deletions, muting, and banning for minor infractions or free speech, which harms community experience.
  • The graphics and animations are very basic or lacking, combat is static and repetitive, and the in-game captcha system to prevent botting can interrupt gameplay and cause penalties for inactive players.
  • grinding

    326 mentions Positive Neutral Negative

    Grinding is the core gameplay of RPG MO, with extensive skill leveling, farming, crafting, and combat requiring hours of repetitive actions reminiscent of classic grind-heavy MMOs like Runescape. While some find the grind satisfying and rewarding, offering a deep, nostalgic experience with a helpful community, others consider it tedious, slow, and overly time-consuming with minimal skill involvement. Overall, the game suits players who appreciate old-school, grind-centric progression and are prepared for a significant time investment.

    • “It's grindy, yes, but not too grindy. Be prepared to constantly run back to town to grab more food in the first few kill quests, as without enough armor or defense, enemies will deal significant damage.”
    • “You'll need a second life for grinding.”
    • “The game is so extremely grindy you are going to spend hours clicking on the same enemy pretty fast just for 1 or 2 levels and maybe a drop.”
    • “Looking at Steam I have 156 hours played and I first played this 10 days ago. I got a little addicted and grinded my way to the mid-to-end game on one character but I've only scratched the surface. This game is fun but gets progressively more grindy the higher you go. At this point it takes me hours or days just to raise one skill level so I don't feel like I'm progressing anymore. There are MTX for 2x exp buff that are shared with everyone online so that helps and the player base are very generous and helpful to new players, but I burnt out already, maybe if I paced myself better I wouldn't have.”
    • “Gameplay consists of basic kill 10 rats quest grinding with western RPG mechanics, and buying premium currency so you can fast track and outperform people who don't spend any money.”
  • graphics

    207 mentions Positive Neutral Negative

    The graphics are deliberately retro and simplistic, featuring pixel art with minimal or no animations, evoking nostalgia for classic 2D RPGs like RuneScape and Ultima Online. While many find the visuals charming and fitting for the game's grind-heavy, old-school style, others criticize them as outdated, low-quality, and lacking polish or customization options. Overall, the graphics are functional and lightweight, appealing mainly to players who prioritize gameplay and community over modern visuals.

    • “Released in 2015, and still in early access development moving into 2024... RPG MO presents players with a nostalgic pixel art aesthetic and design reminiscent of classic RPGs.”
    • “The game's visuals are simple yet charming, with retro graphics reminiscent of classic 2D RPGs.”
    • “Classic 2D graphics: the game's nostalgic 2D graphics offer a charming retro appeal that resonates with players who fondly remember the early days of MMORPGs.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “Technical deficiencies, lazy phoned-in pixel art instead of contemporary graphics, and pay-to-win mechanics (despite the game not even being finished!) all make this abandoned shovelware not worth recommending.”
    • “However, there are aspects of the game that should have been improved upon years ago; for one thing, your character should have unique visuals for every different type of attack you come across, whether it's magic ability visuals or sword swing visuals. This, however, is not the case, and seeing as how the game has been out since 2012, I highly doubt they will take the time to put it in.”
  • gameplay

    160 mentions Positive Neutral Negative

    The gameplay of this game is a nostalgic, old-school RPG experience reminiscent of classics like RuneScape and Ultima Online, featuring simple yet addictive mechanics focused on grinding, farming, crafting, and skill progression. While praised for its rewarding depth, community-driven interactions, and relaxed pacing, it is also noted for repetitive, slow, and barebones gameplay with limited animations and some pay-to-win elements. Overall, it appeals to players who appreciate retro style and gameplay depth over graphics and fast action.

    • “The game is, effectively, an open world single player experience with multiplayer mechanics and events.”
    • “Each skill feels rewarding to level up, adding depth and variety to the gameplay.”
    • “Its immersive gameplay, extensive skills, vibrant community, and player-driven economy make it a standout title.”
    • “Anti bot and pay to win mechanics implemented.”
    • “No fancy graphics, no animations, very limited MMO aspect of MMO RPG, extremely boring and repetitive gameplay which becomes strangely addicting.”
    • “Gameplay consists of basic kill 10 rats quest grinding with western RPG mechanics, and buying premium currency so you can fast track and outperform people who don't spend any money.”
  • story

    102 mentions Positive Neutral Negative

    The game lacks any meaningful story or lore, offering only repetitive, simplistic quests such as "kill x monsters" or "craft y items" with minimal narrative or character development. Its quest system is basic and grind-focused, with no main storyline or immersive world-building, making it primarily a sandbox grind experience rather than a story-driven RPG. Players seeking engaging plots or quest variety will likely find the game disappointing.

    • “The perfect combination of grind and progression, this game keeps you engaged with a continuous quest system, and a large amount of dungeons.”
    • “There are three types of quests in the game. Kill quests, where you go to a place and kill x number of mobs, player quests, where up to four people teleport to an instance and kill x number of mobs, and quests you can elect to do from a quest giver where you'll either kill x number of mobs, or make/fish/mine a certain number of items.”
    • “There are kill quests, party quests and a quest master that will assign very simple quests for very small rewards. Over a long time of doing the quests for the quest master, the rewards will improve.”
    • “The extent of quests is just 'kill monster' or 'craft x' that is literally all and no plot or lore.”
    • “There is no story to speak of, not even hidden behind some obsessive-only item collection or anything of the sort.”
    • “If you're looking for any in depth quests, or a story line at all, you will not find it in this title.”
  • music

    36 mentions Positive Neutral Negative

    The music is generally described as medieval-inspired, calming, and atmospheric, contributing positively to the game's nostalgic and chill vibe. However, many find it repetitive over time, with some recommending playing their own music alongside or instead of the in-game soundtrack. Overall, while the music complements the relaxing grind, it is simple and lacks variety.

    • “The music in this game is excellent and feels medieval.”
    • “The game's sound design is impressive, featuring a variety of ambient noises, music, and sound effects that enhance the atmosphere.”
    • “The gameplay is smooth and relaxing, the background music is awesome, and the art style is fantastic.”
    • “And even crappier music blarring into your ears until bleeding ear syndrome occurs.”
    • “-more music (it gets repetitive really fast)”
    • “Didn't play it long due to the fact I'm not playing a game that's basically RuneScape without animations for anything, and agonizingly annoying music.”
  • monetization

    18 mentions Positive Neutral Negative

    Monetization in this game is largely viewed as aggressive and pay-to-win, with microtransactions and premium subscriptions offering convenience and advantages that many consider intrusive. While some players appreciate the customization options and relatively fair access to paid content, others see it as a cash grab overshadowed by restrictive chat rules and a toxic community enforced by moderators. Overall, the monetization approach significantly detracts from the enjoyment for a sizable portion of the player base.

    • “Absolutely, but I feel like the developers and mods are working hard to keep it a fun and interesting game to be a part of, and while there are in-game purchases, they are not necessary to enjoy the game.”
    • “In fact, I generally hate in-game purchases, but the MOS system here is worth investing in and allows you to customize the game as you'd like it with premium options, gear, and storage.”
    • “And the in-game purchases are more fairly accessible to players without spending real money than any other game I've played with such things.”
    • “Microtransactions are not in-your-face, but they are kinda pay-to-win by selling convenient items that save a lot of inventory space or reduce the chance of failure on skills.”
    • “This game is another classic free MMO cash grab, where 25% of the developer's energy goes into new ways to make money instead of selling a great game for $5 or $10.”
    • “There is a potion (rare drop or in-game purchase) that you can buy which protects 5 more items, catering to those willing to spend money.”
  • humor

    16 mentions Positive Neutral Negative

    The humor in the game is often seen as ironic and community-driven, with players enjoying funny in-game events, memes, and quirky interactions despite frustrations. Some find the game's contradictions and management amusing in a sarcastic way, while others appreciate the humor that emerges as they learn the mechanics. Overall, the humor is mixed between genuine fun and ironic, sometimes dark amusement.

    • “Holiday events are where I see the most community moments, hordes of level-capped and high-tier players swarming over enemies to clear the path for less experienced players so that everyone can get to the scavenger hunt loot chests and everyone wearing funny hats.”
    • “It became a meme, every time people talk about guilds in en channel people are spamming the “tm” “coming soon” it is hilarious.”
    • “And the best thing that game is very rewarding and funny, when you start to grasp its mechanics.”
  • atmosphere

    7 mentions Positive Neutral Negative

    The game offers a chill, nostalgic atmosphere enhanced by simple yet alluring visuals and impressive sound design, including ambient noises and music. Its slower pace and thoughtful details create a relaxing and engaging environment, appreciated by both players and the community. Despite being a side project by two developers, the atmosphere feels crafted with genuine effort and fondness.

    • “Despite its simplicity, the visuals maintain a certain allure, creating a unique atmosphere that hooks players from the start.”
    • “The game's sound design is also impressive, with a variety of ambient noises, music, and sound effects that add to the game's atmosphere.”
    • “I think the slower pace of the game, both in a skill increase sense and the static monsters, lend a nice atmosphere of relaxation often lacking from most games.”
  • stability

    4 mentions Positive Neutral Negative

    The game's stability is generally solid with most new content being bug-free, but some overlooked bugs can be exploited by players. While crashes are rare, occasional issues like game crashes on exit and visual glitches such as map flickering have been reported.

    • “Refuse to pretend that there aren't bugs and glitches everywhere.”
    • “I have not run into any glitches or bugs, but the game did crash when I quit.”
    • “The local map constantly flickers with buggy pixelation, similar to what you might see in a poorly-compressed jpeg image.”
  • replayability

    3 mentions Positive Neutral Negative

    Users generally find the game fun, satisfying, and highly replayable, appreciating the numerous opportunities to practice skills that enhance its long-term playability. Initial skepticism about replay value is dispelled by the game's engaging design that encourages repeated play.

    • “Fun, satisfying, and endlessly replayable.”
    • “However, there are many more opportunities to train said skills, which makes the game more playable.”
  • optimization

    2 mentions Positive Neutral Negative

    The game generally runs smoothly, even on a Mac during recording, but still requires improved optimization to ensure flawless performance across all devices.

    • “This game also runs smoothly almost all the time; I use a Mac and it runs without fail even when recording.”
    • “Still needs better optimization to work on all devices flawlessly.”
  • emotional

    1 mentions Positive Neutral Negative

    Users express frustration and irritation when facing unclear or unfair setbacks, such as being kicked from the game without understanding the reason, which can dampen the overall emotional experience.

  • character development

    1 mentions Positive Neutral Negative

    Users praise the character development for its next-generation design, highlighting advanced visual detail and realistic features that enhance immersion.

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45h Median play time
123h Average play time
8-122h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

RPG MO is a open world role playing game with fantasy theme.

RPG MO is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 123 hours playing RPG MO.

RPG MO was released on August 18, 2015.

RPG MO was developed by RPG MO.

RPG MO has received mostly positive reviews from players. Most players liked RPG MO for its graphics but disliked it for its grinding.

RPG MO is a single player game with multiplayer and local co-op support.

Similar games include Eldevin, Heartwood Online, Orake Classic, Project: Gorgon, Stash and others.