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About Recon Control

Recon Control is a single player tactical role playing game with a warfare theme. It was developed by Dmitry Kozlov and was released on November 4, 2021. It received positive reviews from players.

Recon Control is a turn-based strategy and 2D platformer hybrid focused on combat. You play as a commander of the small special operations unit. Choose the right fighters for specific tasks, train them, buy equipment, and lead your unit through a set of missions to the final.

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Games Like Recon Control

Looking for games like Recon Control? Here are top tactical role playing recommendations with a warfare focus, selected from player-similarity data — start with Breach & Clear, Classified: France '44 or Urtuk: The Desolation.

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Reviews

82%Audience ScoreBased on 60 reviews
gameplay10 positive mentions

  • Engaging and deep turn-based tactical gameplay with a good balance of strategy and action.
  • Robust progression and customization system including a variety of weapons, armor, skills, and equipment allowing different playstyles.
  • Challenging missions with high replayability and a unique 2D platformer perspective offering a fresh take on tactical combat.
  • Steep learning curve with lack of tutorial and unintuitive controls, making it difficult for newcomers to grasp mechanics easily.
  • Some inconsistent and frustrating mechanics such as RNG elements, limited ambush interactions, and overly punishing difficulty spikes.
  • Progression resets and locked gear between campaigns reduce long-term satisfaction and continuity in normal mode.
  • story

    74 mentions Positive Neutral Negative
    4% positive mentions, 92% neutral mentions, 4% negative mentions

    The story in "Recon Control" primarily serves as a backdrop to its tactical, turn-based gameplay, featuring three campaigns with 25 missions that emphasize strategic squad management and mission variety over narrative depth. Players engage in progressively challenging operations where squad members gain skills and gear, but loss of units carries weight, adding tension to the missions. While the game offers mission context and enemy intel, the storytelling is minimal, focusing more on gameplay loops and tactical decision-making than a rich narrative experience.

    • “Recon Control, developed by Dmitry Kozlov and published by GrabTheGames, is a turn-based strategy game with platforming elements that challenges players to lead a special operations squad through a series of perilous missions.”
    • “With 25 missions spread across three campaigns, the game provides a substantial amount of content, though some players have noted that the difficulty can be uneven, particularly in later stages.”
    • “The main thing which attracts me is the missions in it; I have to always make new strategies to win this game.”
    • “Some missions do not provide any real basis for a stealthy approach, either by design or through imbalance.”
    • “It becomes a frustrating experience with mission imbalance stacked for the AI, progression resets in one mode, unnecessary equipment unlocks, and some inconsistent mechanics.”
    • “The unlock system bars the player from having the skills and equipment to switch between missions.”
  • gameplay

    35 mentions Positive Neutral Negative
    29% positive mentions, 62% neutral mentions, 9% negative mentions

    The gameplay offers engaging, turn-based tactical combat with well-designed mechanics that reward careful planning and strategy, blending standard tactical classes with 2D platforming elements. While generally praised for its depth, challenge, and addictive simplicity, some players note frustrations due to inconsistent mechanics, lack of fog-of-war, and balancing issues that can affect mission fairness and progression. Overall, the gameplay is regarded as the strongest aspect, appealing especially to fans of tactical strategy and challenging combat.

    • “Despite their simplicity, the combat mechanics work very well and make for some exciting battles; if this game had a complex and rich strategic management element, it would be absolutely brilliant.”
    • “The game combines turn-based strategy with 2D platformer mechanics, requiring players to carefully plan each move and utilize the environment to their advantage.”
    • “Nice little game, with simple, yet well-thought mechanics, relatively easy rules, yet quite challenging.”
    • “Characters that die on missions lose the gear they had with them, which I like as a way to add weight to mistakes, but I wish there was another mechanic to allow you to retrieve some of that character’s gear.”
    • “The largest oversight is the lack of a fog-of-war mechanic.”
    • “However, inconsistent mechanics, together with over-equipped enemies made it almost impossible to succeed using this method.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The graphics are generally praised for being clear, functional, and above average for an indie tactics game, with a minimalist 2D pixel art style that effectively supports gameplay. While not groundbreaking, the visuals evoke nostalgia and run smoothly, contributing positively to the overall experience.

    • “The game's visual style is minimalist yet effective, with clear and functional 2D graphics that support the tactical gameplay.”
    • “I quite like the pixel art style of Renegades.”
    • “Visuals aren’t hugely important within the tactics genre, but what you get is still decent, maybe even above average for a small indie title.”
    • “The audio was solid, but like the visuals, it’s par for the course.”
    • “While the art style may not be groundbreaking, it serves its purpose by ensuring that gameplay remains the focal point.”
  • replayability

    8 mentions Positive Neutral Negative
    50% positive mentions, 37% neutral mentions, 13% negative mentions

    The game offers strong replayability thanks to its challenging and intense gameplay, with missions allowing for multiple approaches and outcomes. While it provides longevity, especially for players who embrace its difficulty and potential failures, some may find the replay value varies depending on their tolerance for challenge. Overall, it balances immersion and challenge to keep players engaged.

    • “High replay value, with missions that can be approached in different ways.”
    • “Even minor missteps can lead to catastrophic outcomes, adding to the game's intensity and replayability.”
    • “The replayability is really good, but I must stress that this is a challenging game as it is unforgiving most of the time.”
    • “I'm not sure how replayable the game is.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The game's atmosphere is praised for its immersive and realistic military setting, enhanced by a fitting soundtrack and sound effects that create tension without overdoing it. Additionally, a mysterious ambiance adds depth to the experience, although some elements may occasionally detract from the overall mood.

    • “Developed by Dmitry Kozlov, the game shows how an indie production can deliver strategic depth, intelligent challenges, and an immersive military atmosphere.”
    • “The soundtrack and combat sound effects complement this perfectly, creating a tense and realistic atmosphere without unnecessary exaggeration.”
    • “Immersive military atmosphere with strong audiovisual support.”
    • “This kind of destroys the atmosphere.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music and sound effects in the game effectively complement the combat system, creating a tense and realistic atmosphere. Gunshots and equipment sounds are well-designed, and the background music sets the appropriate tone without being overbearing.

    • “Guns sound good, tools and equipment have sound effects that fit fairly well, and the background music sets the tone of the game.”
    • “The soundtrack and combat sound effects complement this perfectly, creating a tense and realistic atmosphere without unnecessary exaggeration.”
    • “You can have a hideous looking game with obnoxious sound effects and music, but if your combat system has engaging mechanics, all will be forgiven.”
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Frequently Asked Questions

Recon Control is a tactical role playing game with warfare theme. Common tags for Recon Control include turn-based, indie, roguelite, 2d, war and others.

Recon Control is available on PC and Windows.

Recon Control was released on November 4, 2021.

Recon Control was developed by Dmitry Kozlov.

Recon Control has received positive reviews from players. Most players liked Recon Control for its gameplay but disliked it for its story.

Recon Control is a single player game.

Similar games include Breach & Clear, Classified: France '44, Urtuk: The Desolation, Mech Armada, Massive Chalice and others.