XCOM: Enemy Unknown Game Cover
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The complete edition of XCOM: Enemy Unknown contains the games: - XCOM: Enemy Unknown - XCOM: Enemy Within - XCOM: Enemy Unknown - Slingshot - XCOM: Enemy Unknown - Elite Soldier Pack

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  • PC
  • Cloud
  • NVIDIA GeForce NOW

Reviews

94%
Audience ScoreBased on 23,305 reviews
story1,063 positive mentions
stability421 negative mentions
  • story5,264 mentions

    The story of "XCOM: Enemy Unknown" is a classic alien invasion narrative that, while not groundbreaking, effectively serves as a backdrop for the game's tactical gameplay. Players engage in a series of missions to combat extraterrestrial threats, with the emotional weight of soldier permadeath adding depth to the experience. The expansion "Enemy Within" enhances the storyline with additional missions and character development, making the overall narrative more engaging, though some players find the plot predictable and repetitive over time.

    • “In terms of the storyline, it introduces the concept of human collaborators with the aliens, adding a new front in the war in a clever (and somewhat realistic) way.”
    • “The story is intriguing, but I've chosen to pace myself, focusing on side research and technology to build up my base and strengthen my soldiers before diving too deep into the main storyline.”
    • “The game has a beautiful atmosphere, and the storyline is also interesting and keeps your attention peaked.”
    • “The story is really dumb, like something out of a 90s sci-fi action movie.”
    • “In terms of story, it feels kind of stale.”
    • “The story is simplistic and kind of cliché, but the way the game delivers it to you is very tame and never bothers you.”
  • gameplay2,776 mentions

    The gameplay of "XCOM: Enemy Unknown" is widely praised for its blend of simple yet challenging mechanics, offering a deep tactical experience that keeps players engaged. The turn-based combat system encourages strategic planning and careful positioning, while the base management elements add layers of complexity and resource management. Despite some criticisms regarding RNG mechanics and occasional bugs, the overall gameplay is considered addictive and rewarding, with many players highlighting the emotional investment in their soldiers due to the permadeath feature.

    • “The gameplay is very simple but the game is very challenging.”
    • “The style of tactical turn-based gameplay of this reboot seems to be mimicked in other games, but this executes that style the best.”
    • “The gameplay mechanics are fantastic, offering solid complexity and a satisfying challenge.”
    • “The gameplay feels slower and more sluggish compared to the sequel, the mechanics of both the missions and the overworld aren't nearly as polished, and the difficulty just doesn't feel well-balanced to me.”
    • “The pod mechanic coupled with the very limiting movement system makes this extremely frustrating.”
    • “The gameplay is cheap and slow.”
  • graphics1,370 mentions

    The graphics of "XCOM: Enemy Unknown" have received generally positive feedback, with many reviewers noting that they hold up well despite the game's age, originally released in 2012. While some players appreciate the modernized visuals and art style, others point out occasional graphical glitches and a somewhat cartoonish aesthetic. Overall, the graphics are considered solid and contribute positively to the immersive experience of the game, enhancing both the tactical gameplay and the atmosphere.

    • “Even though the game was released in 2012, you hardly notice it – the graphics and gameplay still feel fresh and engaging today.”
    • “The eerie soundtrack and crisp graphics immerse you in a world under siege by an alien threat, enhancing the overall atmosphere of urgency and danger.”
    • “This is a remake done right, I've been a huge fan of X-COM since childhood and this game is a great addition to the franchise, fun to play, beautiful graphics and really well done!”
    • “The graphics have aged pretty poorly, but that mostly stems from the art style.”
    • “The graphics are solid, but they don't hold up well compared to modern standards.”
    • “The graphics are a bit bland at times, but overall the game looks and runs well.”
  • replayability796 mentions

    The game "XCOM: Enemy Unknown" is widely praised for its high replayability, attributed to its random elements, multiple difficulty levels, and extensive customization options. Players appreciate the unique experiences each playthrough offers, especially when utilizing mods and expansions like "Enemy Within" and the "Long War" mod, which significantly enhance gameplay variety. However, some reviewers note that the repetitive nature of certain missions can diminish replay value over time.

    • “The game has a lot of replay value, as I can customize my soldiers, choose different research paths, and face different scenarios and enemies.”
    • “With the mod collection available to it, this game has a lot of replayability, so don't be afraid to try new strategies if the mood takes you.”
    • “The replayability is high due to several different soldier builds, multiple victory strategies, well-scaled difficulties, and expansions with more development paths.”
    • “The thing is, the devs were counting on replayability, but once you complete the campaign once, the missions and levels weren't as random as I hoped and just repeated themselves.”
    • “The lack of a skip command strongly reduces the replay value further.”
    • “While the linear and simple plot limits replayability somewhat other than to challenge oneself on higher difficulty levels, this remains one of the best turn-based tactical games I've encountered.”
  • stability438 mentions

    The stability of the game has been widely criticized, with numerous users reporting frequent crashes, freezes, and various bugs that significantly disrupt gameplay. While some players note that minor glitches can be amusing and do not detract from the overall experience, many express frustration over game-breaking issues, particularly in critical moments. Overall, the game is described as "buggy" and "unstable," leading to a mixed reception regarding its reliability.

    • “I have Windows 10 and this runs great.”
    • “No glitches or irritations I had while playing.”
    • “It ran great on my GTX670 i7-3770 and it runs great on my GTX1070 i7-6700k as expected.”
    • “Game is unplayable buggy, not recommended.”
    • “Great game but the game constantly freezes with no clear solutions to the problem either.”
    • “This game is horribly buggy and despite being released for several years there have been no patches.”
  • music334 mentions

    The music in the game has received widespread acclaim for its ability to enhance the atmosphere and emotional engagement during gameplay, with many reviewers praising the soundtrack as both immersive and evocative. Composed by Michael McCann, the music effectively complements the game's tension and urgency, although some players noted a lack of variety that can lead to repetitiveness over extended play sessions. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's overall experience.

    • “The eerie soundtrack and crisp graphics immerse you in a world under siege by an alien threat, enhancing the overall atmosphere of urgency and danger.”
    • “The music and atmosphere are killer as well, with the ambient themes being anxious and ominous followed by heroic and tense combat themes.”
    • “The soundtrack is amazing, it's near my all-time favorites.”
    • “The music is okay and fits the mood but gets a bit repetitive; there's not a lot of variety.”
    • “The soundtrack consists of about 3 tracks.”
    • “The animations get repetitive, and I turned the music off really fast.”
  • atmosphere237 mentions

    The game's atmosphere is widely praised for its immersive and engaging qualities, effectively blending sci-fi elements with tactical gameplay to create a tense and captivating experience. Players appreciate the combination of atmospheric sound design, compelling visuals, and a gripping storyline that enhances the sense of urgency and danger throughout the game. While some critiques mention a lack of depth in the narrative, the overall ambiance and emotional investment in characters contribute significantly to the game's appeal.

    • “The game excels in creating an immersive atmosphere, skillfully blending sci-fi elements with tactical gameplay.”
    • “The eerie soundtrack and crisp graphics immerse you in a world under siege by an alien threat, enhancing the overall atmosphere of urgency and danger.”
    • “The atmosphere immerses us in the seriousness of the tactical battles.”
    • “While the premise is solid, the narrative never really goes anywhere, and the aliens’ unclear motivations for terrorizing the globe sap any atmosphere of peril.”
    • “Unfortunately, where the original XCOM: UFO Defense excelled in creating a mysterious mood that drove the player to investigate larger and larger ships with extreme caution and interest, the remake lays down a half-comical, stereotype-laden, American gung-ho style and a decided lack of atmosphere that ruins the experience even before the simplified plot and shorter overall game length cut short any chance of real immersion.”
    • “The atmosphere was never tense at all, not dark enough, not scary enough.”
  • emotional212 mentions

    The emotional aspect of the game is profoundly impactful, with players forming deep attachments to their customizable soldiers, leading to genuine heartbreak upon their loss. The permadeath feature heightens the stakes, making every decision feel weighty and often resulting in emotional turmoil, as players navigate the tension between strategy and the risk of losing beloved characters. Many reviewers noted that the game evokes a wide range of emotions, from joy and pride to anguish and regret, creating a unique and memorable gaming experience.

    • “Naming your squad members and watching them grow over time adds a personal touch, making every victory feel earned and every loss truly heartbreaking.”
    • “The emotional investment is significant, yet the permadeath feature may discourage some from taking risks and experimenting with strategies.”
    • “It is a touching and profound realization that makes one step back and think about the deeper mysteries of the universe.”
    • “Not a good story; everything is boring.”
    • “The emotional depth is lacking, making it hard to connect with the characters.”
    • “I felt no attachment to the storyline; it failed to evoke any feelings.”
  • grinding133 mentions

    Reviews highlight that grinding in the game can often feel tedious and repetitive, particularly during base management and late-game missions, leading to a sense of monotony. While some players appreciate the strategic depth and challenge, many express frustration with the time-consuming nature of resource management and mission repetition, which can detract from the overall enjoyment. Overall, the game balances enjoyable combat with moments of grind that may test players' patience.

    • “The only issues for me are two - one I solved by just making my main currency high so resources are not that big of an issue. The game is excellent when you're not grinding - it is very hard; however, it is so good that it is super addictive. Each time I play it, I can't stop for like 2-3 months.”
    • “You'll need a second life for grinding.”
    • “Resistance bases feel tedious and like I'm in a loop of just flying back and forth around the map, mostly not doing much.”
    • “The game is grindy, probably to pad out the length of the game.”
    • “I really wanted to like it, but it started to feel more tedious than fun.”
  • humor102 mentions

    The humor in the game is often derived from its glitches and the absurdity of gameplay mechanics, such as soldiers missing high-percentage shots or encountering bizarre enemy behaviors. Players find comedic value in the chaotic nature of battles, the quirky animations, and the ability to name characters after friends, leading to both hilarious and tragic moments. While some aspects can be frustrating, the overall tone balances light-heartedness with the serious stakes of the game, creating memorable and often funny experiences.

    • “The game is fun and sometimes hilarious.”
    • “You get to witness their growth and their eventual downfall which will be tragic but hilarious at times.”
    • “It's funny, since the characters barely even talk save for a few military phrases here and there, and they have zero backstory.”
    • “Okay, it's not funny.”
    • “The jokes fell flat and felt forced.”
    • “I expected more laughs, but it was mostly cringeworthy.”
  • optimization94 mentions

    Overall, the game's optimization is a mixed bag; while it runs smoothly on older and low-end PCs, many players report performance issues such as stuttering, crashes, and long loading times. Some users praise its decent performance and stability, especially on mid-range systems, but others highlight significant bugs and poor optimization for specific setups, like keyboard and mouse controls or ultra-wide monitors. Despite these issues, many agree that the game can still provide a satisfying experience when it runs well.

    • “A big plus: the game runs smoothly even on older PCs and offers a great experience.”
    • “This game is also well optimized, which is always a great thing to see.”
    • “The game’s optimization is very good mainly because the system requirements are very affordable for any PC player at this point in time.”
    • “Game is not optimized for keyboard and mouse and ultra-wide monitor.”
    • “Doesn't matter which version you play, it randomly crashes every few minutes on lowest graphics (this machine runs Cyberpunk without an issue, so it shouldn't be a performance issue anyway).”
    • “Completely not optimized properly; I crush recommended with my rig and I am unable to get this garbage to run higher than 12 fps. What a total waste of my money.”
  • character development23 mentions

    Character development in the game is generally described as simple yet rewarding, with a focus on gameplay-driven progression rather than extensive dialogue or complex skill trees. Players appreciate the engaging combat mechanics that allow for meaningful upgrades and personal backstories for squad members, despite the limited number of characters receiving significant development. Overall, the blend of tactical combat and character progression enhances the gaming experience, making losses feel impactful.

    • “I'm always amazed and impressed by how much character development occurs for all of your squad members purely through the gameplay.”
    • “Character development is simple yet diverse enough to make you think about who to send on each mission.”
    • “It perfectly blends combat with character development to allow for continuous upgrades as you progress.”
    • “You wouldn't think it, considering there aren't any dialogue options or character development, but damn if I don't make up backstories and plotlines for my soldiers and tear my hair out when those aliens somehow hit me on a mere 2% chance, goddammit!”
    • “The commander is one of the few characters you meet, but as he goes, he isn't given as much development as the other characters in the game. In fact, not many people get character development, but that's okay; it is not a character or story-driven game.”
    • “Character development, for example, is fairly simple, yet rewarding - don't expect a Skyrim-type character development tree with myriads of levels and skills to work on requiring endless hours of game time (although I love Skyrim for this!). The same is true for weapons, armor, air defenses, etc. The changes and advances you can make are limited in number but significant and amazingly rewarding.”
  • monetization9 mentions

    The monetization strategy of the game has drawn significant criticism, with many reviewers labeling it as a cash grab due to the presence of microtransactions and a lack of essential features from the original. While there are no in-game ads, the reliance on paid content has left players feeling wary and frustrated, particularly in the context of recent reboots of classic games. Overall, the monetization approach appears to prioritize profit over player experience.

    • “Microtransactions are well-implemented, offering a variety of in-game purchases without feeling intrusive.”
    • “The monetization model is fair, allowing players to enjoy the game without being pressured to spend real money.”
    • “In-game purchases enhance the experience without compromising gameplay balance.”
    • “So many basics missing from the original makes this not a remake but a cash grab.”
    • “I'm generally very wary of reboots because they're usually terrible, and most of the current wave of reboots of classic 90s games have been abysmal cash grabs.”
    • “To me it seems like just another awesome PC game butchered to be a cash grab and appeal more to the console generation.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

45hMedian play time
125hAverage play time
21-150hSpent by most gamers
*Based on 125 analyzed playthroughs

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