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Reborn: An Idle Roguelike RPG

Reborn: An Idle Roguelike RPG Game Cover
63%Game Brain Score
story, gameplay
grinding, graphics
63% User Score Based on 109 reviews

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Reborn: An Idle Roguelike RPG Game Cover

About

Reborn: An Idle Roguelike RPG is a single player casual role playing game. It was developed by Blake Farnsworth and was released on May 9, 2025. It received mostly positive reviews from players.

Reborn: An Idle Roguelike RPG combines idle gameplay with roguelike progression and classic RPG storytelling. Play as Katie, an immortal warrior defending a village while battling deep cave creatures, leveling up, crafting gear, and brewing potions. Each death leads to growth, uncovering secrets and evolving the village’s story as you push deeper.

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63%
Audience ScoreBased on 109 reviews
story7 positive mentions
grinding16 negative mentions

  • Charming pixel art style and engaging story elements that add depth to the gameplay.
  • Active development with frequent updates and a responsive developer who listens to player feedback.
  • Fun idle mechanics that allow for background play while still providing a sense of progression.
  • Progression is extremely slow and can feel tedious, with many players reporting a lack of meaningful rewards.
  • The game suffers from a clunky inventory and crafting system, making resource management frustrating.
  • Many players find the gameplay repetitive and lacking in depth, with limited interaction during idle phases.
  • story
    23 mentions Positive Neutral Negative

    The story is generally well-received, with players finding it intriguing and emotionally engaging, particularly through character interactions and quests that unfold as they progress. While some critiques mention issues with quest progression and gameplay mechanics, many appreciate the simple yet enjoyable narrative that complements the idle gameplay. Overall, the game successfully combines crafting and questing elements within a charming pixel art style, making it appealing for free-to-play players.

    • “The gameplay and the min-maxing that comes with idlers is very mindless, but then the game will suddenly hit you with dialogue or quests that have genuine emotion and character building.”
    • “Enjoyable game, nice story delving into the challenges of a town coping with the losses inflicted by creature attacks in between idle dungeon runs protecting the town from the creatures.”
    • “Great story so far (only getting to floor 55ish atm), but love that the main character is an actual character.”
    • “Why don't you get any hint about reawakening except for the fact that you get no quests after a certain point until you've reawakened?”
    • “There's nothing happening, there are bugs, the quests are not really quests, there's only one enemy type so far (slimes of different colors) and there's not enough drops or gear or anything to do to be worth playing at the moment.”
    • “The quest order should be adjusted.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is primarily idle-based, lacking depth and strategic elements that typically enhance the genre, leading to a monotonous experience. While the idle mechanics are decent, the game suffers from basic mechanics being locked behind quests, which can hinder progress and make the gameplay feel tedious. Despite some engaging narrative moments and evolving gameplay loops, the overall experience is considered basic and uninspired, with significant reliance on AFK farming.

    • “The gameplay and the min-maxing that comes with idlers is very mindless, but then the game will suddenly hit you with dialogue or quests that have genuine emotion and character building.”
    • “The gameplay loop stays the same but still it evolves, and I love it.”
    • “The quests that let you interact with the NPCs around the village unlock based on your progress in the dungeon crawl section, allowing you to take them one at a time or, like me, forget there are NPCs sometimes, which forces you to do multiple quests one after another and unlock new mechanics that could've been so helpful sooner.”
    • “I get it, I love idle games, but there's very little depth to the strategizing around that idle gameplay, which is where an idle game excels (think of all the different tabs that augment your gains in NGU Idle, or the talents and crafting and town skills in Idleon).”
    • “The gameplay loop is truly idle, albeit you have to leave your device on for any progress to be made and it's very monotonous.”
    • “Overall, not very interesting and very basic gameplay.”
  • grinding
    16 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for being tedious and repetitive, with players feeling that the inventory system and resource gathering make the experience feel pointless. While some enjoy the grind typical of idle games, many find the excessive clicking and lack of engaging content disrespectful to their time. Overall, it serves as a casual farming game best suited for multitasking, like watching videos, rather than providing a rewarding gameplay experience.

    • “The game almost revels in how tedious everything feels.”
    • “One of the better ways to get money is to make armor and sell it, but having to click 40 times to make the armor and then another 40 times to sell each piece of armor individually and repeat is beyond tedious and disrespectful to the player's time.”
    • “So aside from slowly boosting my armor bonuses to make grinding marginally faster, there is already nothing to do but just let the game loop the cave endlessly until I get to reawaken and do it all again with another barely useful bonus.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are polarizing, with some praising its charming pixel art style and others criticizing it as "godawful pixelcrap." While some players appreciate the visuals for their nostalgic appeal and connection to successful indie titles, others feel that the graphics detract from the overall experience, suggesting a lack of skill or resources in their creation.

    • “Quests add direction, the progression loop is satisfying, and it’s all wrapped in a cute pixel art style.”
    • “Visuals/UI: 10/10”
    • “Lovely pixel art style; there is even a bit of story sometimes.”
    • “This features really godawful pixel crap 'art' instead of real graphics.”
    • “It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter.”
    • “Games like Terraria and Stardew Valley succeeded despite the bad graphics, not because of them.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is criticized for lacking sufficient optimization, indicating that significant improvements are necessary for better performance.

    • “There is barely anything here, and it needs serious optimization.”
    • “The game runs poorly on most systems, indicating a lack of proper optimization.”
    • “I experienced frequent frame drops and long loading times, which shows that optimization was not a priority.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is well-received, with users praising the soundtrack for enhancing the overall experience and setting the right mood, earning a solid rating of 8/10.

    • “Good idle game, love the soundtrack, puts you in the mood.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is praised for being completely free with no monetization or intrusive ads, which is seen as a significant advantage. However, some users express a preference for well-crafted solo projects over typical cash grab models that encourage spending to progress.

    • “But I prefer a well-made solo project over the millionth cash grab 'spend money to speed up' idler.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has a strong replay value, rated 8 out of 10, indicating that players find it engaging enough to return to multiple times. This suggests a variety of content or mechanics that encourage repeated playthroughs.

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Frequently Asked Questions

Reborn: An Idle Roguelike RPG is a casual role playing game.

Reborn: An Idle Roguelike RPG is available on PC, Mac OS and Windows.

Reborn: An Idle Roguelike RPG was released on May 9, 2025.

Reborn: An Idle Roguelike RPG was developed by Blake Farnsworth.

Reborn: An Idle Roguelike RPG has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Reborn: An Idle Roguelike RPG is a single player game.

Similar games include Swag & Sorcery, Dwarven Realms, Tinkertown, Bloobs Adventure Idle, Incremental Epic Hero 2 and others.