- May 9, 2024
- Blake Farnsworth
Reborn: An Idle Roguelike RPG
Platforms
About
"Reborn: An Idle Roguelike RPG" is a unique fusion of idle, roguelike, and role-playing genres. The game runs primarily in the background, allowing you to periodically manage inventory, level up stats, and complete quests. The core gameplay revolves around planning and customizing your character's build, while witnessing their progression over an extended period. Note that this game emphasizes passive play and decision-making, which may not appeal to those seeking intense, hands-on action.







- The game features a lovely pixel art style and an engaging story that keeps players invested.
- It's an enjoyable idle game that allows for casual play, making it easy to check in periodically and see progress.
- The developer is highly responsive and actively working on updates, showing commitment to improving the game.
- Game progression is very slow, with a heavy emphasis on grinding that can feel unfulfilling.
- There are numerous bugs and design issues, including problems with quests and items disappearing.
- The gameplay can feel repetitive and lacks depth, with limited enemy variety and minimal rewards for effort.
story
24 mentions Positive Neutral NegativeThe game's story is generally well-received, with players appreciating the engaging narrative that explores a town's struggles against creature attacks and the development of the main character. However, some players express frustration with quest mechanics and pacing, noting issues such as quest locks and a lack of variety in enemies and items, which detracts from the overall experience. Despite these criticisms, many find the story compelling enough to keep them invested as they progress through the game.
“Great story so far (only getting to floor 55ish atm) but love that the main character is an actual character.”
“Loved the game so far, can't wait to see how the story of the town progresses.”
“Enjoyable game, nice story delving into the challenges of a town coping with the losses inflicted by creature attacks in between idle dungeon runs protecting the town from the creatures.”
“There's nothing happening, there are bugs, the quests are not really quests, there's only one enemy type so far (slimes of different colors) and there's not enough drops or gear or anything to do to be worth playing at the moment.”
“Getting the quest locked because of 250 mushrooms before getting a wooden helmet is wrong; it took 6 hours to grind those 250 mushrooms, and by that time I already had copper for the helmet.”
“The quest order should be adjusted.”