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REANIMAL

REANIMAL Game Cover
82%Game Brain Score
story, gameplay
optimization, stability
82% User Score Based on 4,726 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStationNintendo Switch 2
REANIMAL Game Cover

About

REANIMAL is a single player and multiplayer action adventure game with a horror theme. It was developed by Tarsier Studios and was released on February 13, 2026. It received positive reviews from players.

Discover Reanimal on the official PlayStation website. Watch the latest trailers for this bold new horror adventure from the makers of Little Nightmares. Check screenshots and gameplay features and order the game for PS5.

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82%
Audience ScoreBased on 4,726 reviews
story347 positive mentions
optimization47 negative mentions

  • Exceptional atmosphere and remarkable art direction that enhances the horror experience.
  • Smooth and satisfying co-op gameplay with effective friend pass feature, allowing more players to join without additional purchase.
  • Engaging narrative with intriguing mystery and strong emotional themes accompanied by top-tier sound design and creature design.
  • The game is notably short for the current price point, with a playtime of roughly 4-6 hours, leading to concerns about value.
  • Frequent bugs, crashes, and connectivity issues, especially during co-op play, cause frustration and sometimes soft- or hard-lock progression.
  • Ambiguous and confusing storyline with limited puzzle complexity and some gameplay mechanics feeling underdeveloped or repetitive.
  • story
    1,111 mentions Positive Neutral Negative

    The story of Reanimal is atmospheric, dark, and intriguing, praised for its visual storytelling and emotional depth, though often described as cryptic and ambiguous, leaving much to player interpretation. Many players found it compelling and immersive but also noted it felt short, disjointed, or lacking clarity, with several expecting expansions in upcoming DLCs to flesh out the narrative. While not as straightforward as prior Tarsier titles, the story’s mood and thematic weight, combined with strong art direction, kept players engaged despite pacing and accessibility criticisms.

    • “The story is told mostly through environmental storytelling, cinematic sequences, and co-op interactions, and it works beautifully.”
    • “An amazingly atmospheric and immersive experience from Tarsier, with top-notch visuals, a dark and enigmatic story to dive into, an incredible OST and sound design, and of course a twisted and disturbing world to explore!”
    • “The story, vibe, and heavy moments are nigh perfect, with an incredible ending that recontextualizes everything that happened before.”
    • “The story was never explained at any point in the gameplay.... honest review 2/10”
    • “Boring as hell, repetitive, walking simulator, nothing makes sense, no story whatsoever, short for its price tag.”
    • “The story is complete nonsense—a schizophrenic mess that’s impossible to make sense of without YouTube breakdowns.”
  • gameplay
    768 mentions Positive Neutral Negative

    The gameplay of the game is generally praised for its smoothness, variety, and engaging mechanics that build on the Little Nightmares formula with fresh additions like cooperative play, vehicle segments, and dynamic camera work. However, many reviewers note the short length (around 4-5 hours) and repetitiveness, with some citing simplicity, lack of puzzle depth, and occasional clunky or buggy moments. While the cooperative features and atmospheric tension are highlights, the pricing and limited gameplay content have caused mixed reception regarding value.

    • “What truly sets Reanimal apart is how much more in-depth the gameplay feels compared to earlier titles like Little Nightmares. While it carries forward the tense, side-scrolling horror tone fans love, it expands on it with more complex mechanics, smarter environmental puzzles, and a stronger sense of interaction with the world around you.”
    • “The gameplay is super smooth and satisfying, and it keeps that tense, creeping feeling the whole time.”
    • “The gameplay has grown. Tarsier studios greatly improved and extended their mechanics from Little Nightmares in this game. Movement feels smoother and more precise, and the new mechanics give you real ways to interact with the environment and solve puzzles without things ever feeling repetitive or boring.”
    • “The gameplay was repetitive and straight up boring at times with the story being confusing at best.”
    • “The graphics are nice and that's the only redeeming feature, the narrative is practically nonexistent, the gameplay is extremely barebones, with virtually no exploration, and the mechanics are very basic.”
    • “It can barely be called a game as it feels more like an interactive movie; there are no mechanics or gameplay to be discussed.”
  • atmosphere
    625 mentions Positive Neutral Negative

    The game excels in creating a dark, oppressive, and immersive atmosphere, reminiscent of the acclaimed Little Nightmares series but with a more intense and mature tone. Reviews praise its stunning visuals, eerie sound design, and carefully crafted environment that builds tension through mood rather than cheap scares. While some note its shorter length and occasional technical issues, the atmosphere remains its standout and most praised feature, captivating players with unsettling aesthetics and rich world-building.

    • “An amazingly atmospheric and immersive experience from Tarsier, with top-notch visuals, a dark and enigmatic story to dive into, an incredible soundtrack and sound design, and of course a twisted and disturbing world to explore!”
    • “The atmosphere, the cinematography, the sound design, and the storytelling create a deeply unsettling and immersive experience.”
    • “The dark and horror atmosphere—graphics, music, and sound design—is very immersive, simple but elegant, and the best part of each of Tarsier's products.”
    • “It's a real shame, given the potential of this art style and environmental atmosphere.”
    • “In my view, the game lacks gameplay, puzzles, and atmosphere.”
    • “The game breaks its own atmosphere at the end by making you quite powerful, which completely takes me out of the mood of the game of being vulnerable and in constant danger.”
  • graphics
    520 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, dark, and atmospheric visuals, featuring detailed environments, creature designs, and cinematic lighting that contribute significantly to the immersive horror experience. Many reviewers highlight the art direction and realistic yet unsettling aesthetic as the game's strongest points. However, the game suffers from performance and optimization issues on various hardware, especially with AMD graphics cards, including crashes, lag, graphical glitches, and flickering hair effects on monsters, which detract from the experience for some players.

    • “Reanimal absolutely shines when it comes to its visuals; this is without a doubt the game’s main selling point, and it’s done stunningly well.”
    • “The visuals alone too, all the different scenes in this game, all the important story points and how they visualized them all is truly breathtaking at so many points and this game gave me goosebumps often because of the visuals alone.”
    • “With incredible graphics and visuals accompanied by an amazing audio team you feel absolutely gripped by the game, even the horrific scenes are beautiful.”
    • “There are also several graphic issues, specifically with the hair of the monsters either being on a wrong layer and disconnected from the model or glitching through the room, leading to bosses sometimes being unplayable for me, since all I see are these warped, ultra-elongated hair strands.”
    • “This game is so unoptimized it makes Silent Hill 2 remake look smooth. I'm fine with running at less than 60 fps but the problem is this game is so unoptimized that it’s genuinely unbeatable. There is a monster whose hair physics are so unoptimized it literally crashes the game making it unplayable. I had to turn the graphics to the lowest possible setting then go in windowed just for the game to still crash. Now if that's not an issue and your PC can actually run this hyper realistic game then the game is really good and fun, but the performance is a big problem.”
    • “My graphics driver (9070xt) would crash, and the game would be stuck as a blank screen with only audio.”
  • optimization
    206 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many users experiencing frequent stuttering, frame drops, crashes, and connectivity issues, especially during co-op and late-game sequences. While some report smooth performance on high-end hardware and appreciate the visual quality, others face severe performance problems even on recommended or superior systems, particularly on AMD GPUs and in intensive scenes. Overall, the optimization is considered poor and in need of significant improvements through future patches.

    • “I encountered a few minor bugs that required a checkpoint restart but overall I found this to be a smooth and well optimized release (a miracle for a UE5 game), but your mileage may vary on older hardware.”
    • “The optimization is solid, and it still captures that creepy atmosphere the series is known for — something Little Nightmares 3 (by Supermassive Games) didn’t quite manage in my opinion.”
    • “And let's not forget about the very well optimization, below are my specs and at 4K ultra settings I was averaging between 100-180 fps during the entire game so props to optimization by Tarsier!”
    • “This game is so unoptimized it makes Silent Hill 2 remake look smooth. I’m fine with running at less than 60 fps but the problem is this game is so unoptimized that it’s genuinely unbeatable. There is a monster whose hair physics are so unoptimized it literally crashes the game making it unplayable. I had to turn the graphics to the lowest possible setting then go in windowed just for the game to still crash.”
    • “I’ve barely made it to chapter 2 and I have to say despite me having a good gaming rig and messing with the settings a lot, the performance of this game, to put it bluntly, is utter trash. Similar to others’ experiences, I seem to get major fps drops, stuttering, and overall bad performance anytime I enter a new area or there is a cut scene.”
    • “Running this game on a 4070 ti super / 32gb ram / r5 5600x, I'm rewarded with awful performance, with framerate constantly dipping from 120fps to 20-30 at times, and zero change when switching settings.”
  • stability
    204 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, glitches, crashes, soft locks, and connection problems, especially affecting online co-op play. Many players report game-breaking issues that force restarts or checkpoint reloads, severely diminishing the overall experience despite its strong atmosphere and gameplay. While patches are anticipated to address these problems, the current state is frustrating and often disrupts progression.

    • “Performance wise, the game runs great.”
    • “Runs great at 4k ultra!”
    • “No glitches or bugs or whatsoever.”
    • “The unfortunate part of this review comes with the fact that this game in its current state is quite a buggy mess. I even got softlocked in a part of the game, and the fact that the developers know but are taking their time to fix the issue is pretty alarming.”
    • “It has several areas where the game soft locks itself and you have to revert to an earlier save, or start the whole chapter over, or spam the escape menu, or research for 30 minutes on the forums to see how to bypass this specific issue. Super expensive for a 4-hour game, where my remaining time was spent troubleshooting just so I could watch a slightly lackluster ending.”
    • “Reanimal is a fun spooky game to play couch co-op or online with friends, but the game itself is a buggy mess. I managed to soft lock myself on 3 different occasions doing things that make sense but aren’t the correct way to solve puzzles. The game will randomly swap who you’re playing as after cutscenes. Had to restart the game 6 times to get the ending sequence to work and open the imaginary wall properly.”
  • music
    170 mentions Positive Neutral Negative

    The music is widely praised for its atmospheric and immersive qualities, effectively enhancing the game's eerie and tense ambiance, though it tends to be more ambient and subtle rather than featuring memorable standout themes. While some fans missed the stronger, more prominent soundtrack style of previous entries, overall the soundtrack and sound design are regarded as excellent complements to the visuals and gameplay, contributing significantly to the haunting experience.

    • “The soundtrack is absolutely a 10/10, the piano scene was absolutely my highlight from this game.”
    • “In terms of sound design, it's Tarsier guys, absolutely disgusting monster sounds, perfect sound ambience, suspense playing at the exact right moment, music absolutely fitting every part.”
    • “The atmosphere is absolutely nailed on the spot, the soundtrack is insane (really, play with good headphones because it's worth it), especially for explosions and tense scenes!”
    • “There was not one music that stood out.”
    • “I think my main gripes with the game are: there is no music that grabbed me; they were all ambience music.”
    • “You walk through empty room after empty room, all with the same low lighting and dreary, washed-out color palette, while absolutely no music is playing, not even some creepy ambient music (which feels like a wasted opportunity for environmental story-telling).”
  • emotional
    52 mentions Positive Neutral Negative

    The game delivers a deeply emotional and atmospheric experience centered on the bond between two siblings, with powerful, subtle storytelling that evokes feelings of sadness, tension, and empathy. While some praise its haunting visuals, immersive sound design, and mature themes as elevating emotional impact beyond similar titles, others note that occasional gameplay frustrations and a sometimes fragmented narrative can dilute this connection. Overall, it is revered for its dark, emotionally charged journey that resonates strongly with many players.

    • “There are two scenes in particular near the end that are so impactful, both truly hitting you with the impact of the war. One scene is so subtle yet painful in the emotion it captures, it made me cry.”
    • “The emotional bond between the siblings is the heart of the story and pays off in several powerful moments.”
    • “I finally got the chance to play Reanimal with my best friend, and it turned out to be a deeply emotional and atmospheric experience that stayed with me even after finishing it.”
  • humor
    43 mentions Positive Neutral Negative

    The humor in the game is consistently praised, largely stemming from chaotic co-op moments, amusing bugs, and quirky character animations that often turn tense or scary situations into laughter-filled experiences. Players enjoy the morbid dark humor and find the game's unpredictable glitches funny rather than frustrating, especially when shared with friends. Overall, the humor adds a lighthearted charm that balances the horror elements effectively.

    • “We thought it was funny, with plenty of chaotic and hilarious moments along with messy deaths, especially when playing co-op with a friend.”
    • “The game has lots of funny moments, including hilarious bugs and chaotic gameplay that often made us laugh out loud despite the tense atmosphere.”
    • “We're holding our breath during tense moments, screaming at jumpscares, then bursting out laughing when one of us gets grabbed or fumbles a stealth section.”
  • replayability
    38 mentions Positive Neutral Negative

    The game offers moderate replayability primarily through collectible hunting, multiple endings, and cooperative puzzle-solving, which appeals to completionists and those interested in uncovering secrets. However, its relatively short length and limited gameplay depth diminish motivation for repeated playthroughs for some players. Upcoming DLC content is expected to enhance replay value further.

    • “The game is replayable as there are tons of collectibles and easter eggs to go get, and I'm really excited for the DLC to drop; honestly, pretty worth the hype.”
    • “I'm writing this after just 100%'ing and I can say that this game was incredibly enjoyable and pretty replayable, having beaten it twice already.”
    • “Tarsier's atmosphere is god-tier, blending art and terror seamlessly—short, punchy, and endlessly replayable (DLC will keep it alive).”
    • “With no replay value and shallow mechanics, it’s hard to justify the cost unless you’re specifically looking for a short, visually impressive co-op game to play with your friend or significant other.”
    • “Beautiful game but way too short for a $50.00 game and with zero replay value.”
    • “I would also like to add, the game is only around 4-6 hours long with no replay value, which is very disappointing for £35, when you compare it to other games that offer much better value for money.”
  • character development
    23 mentions Positive Neutral Negative

    Reviews consistently praise the character development for its unique, captivating, and cohesive design that blends twisted, grotesque elements with grounded, realistic art styles. The characters and enemies stand out as some of the best Tarsier Studios has created, contributing significantly to the immersive atmosphere and storytelling. While some note an abrupt ending, the overall character design is widely regarded as a key strength, enhancing the game's emotional impact and visual experience.

    • “From the setting, level design, audio design, creature and character design, every single piece feels thought through and intentional.”
    • “Art direction in general is superb, especially the main character designs, which again are probably the best Tarsier has done. Collectables are also very well done. More or less I adored everything about this game except for the ending, which is just confusing.”
    • “The atmosphere, art direction, character design, and music all come together beautifully.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and frustrating, with some sections feeling like a trial-and-error slog due to poor checkpoint placement and annoying gameplay mechanics. However, while certain parts drag and disrupt pacing, others appreciate the balanced difficulty that avoids excessive hand-holding. Overall, grinding can dampen the experience for many, turning some sequences into a slow and repetitive grind.

    • “You'll need a second life for grinding.”
    • “This brings the game’s pace to a grinding halt as you alternate between creeping forward and restarting a checkpoint because you failed to guess when or where the next foe would appear.”
    • “Other times it's a tedious slog, with trial-and-error sections that are pretty much designed to kill you the first time through and an absolutely horrendous camera in some spots.”
    • “Repetitive, tedious, poor guidance, and I even ran into quite a few bugs.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization is widely criticized as a cash grab, with particular dissatisfaction toward the season pass that feels like unfinished content sold separately. Users feel the DLC should be fully ready at launch rather than using cliffhangers to push additional purchases, leading to a perception of the game being incomplete and exploitative.

    • “The game is amazing in all aspects, however I cannot look past the fact the season pass feels like an intentional and lazy cash grab as the story ends on a cliffhanger 3 hours in. I really feel this is a masquerade for a game that was not finished on time, so they decided to release it at $40 and slap on a $25 season pass to cover it up as DLC to finish the game.”
    • “DLC content should be ready to go at the beginning if you are already advertising it and making people spend money on the bundle.”
    • “This is nothing other than a cash grab to Little Nightmares fans, and you can see that's true with the season pass they are doing.”
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5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 119 analyzed playthroughs
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REANIMAL is a action adventure game with horror theme.

REANIMAL is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 5 hours playing REANIMAL.

REANIMAL was released on February 13, 2026.

REANIMAL was developed by Tarsier Studios.

REANIMAL has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

REANIMAL is a single player game with multiplayer and local co-op support.

Similar games include Little Nightmares III, Little Nightmares 2, Five Nights at Freddy's: Secret of the Mimic, The Medium, Little Nightmares and others.