Ray Gigant
- August 10, 2016
- BANDAI NAMCO Entertainment Inc.
- 9h median play time
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
"Ray Gigant" is a dungeon crawler RPG with a focus on Japanese visual novel storytelling, featuring a unique battle system that includes 3-way view fights against massive enemies. The game follows the tales of three different characters: Ichiya, Kyle, and Nil, with each tale presented in a Japanese visual novel style. In the battle system, players will engage in rhythm-based attacks to unleash deadly assaults on giant enemies threatening Earth's major cities.
Reviews
- The game features beautiful anime-style graphics and well-animated characters, enhancing the overall visual experience.
- The combat system introduces interesting mechanics, such as the Slash Beat Mode and a unique weight system that affects character stats.
- The dungeon exploration is enjoyable, with a variety of challenges and a decent balance of resource management.
- The game suffers from numerous bugs, including broken achievements and performance issues, which detract from the overall experience.
- The story is often criticized for being generic and predictable, with a lack of meaningful character development and choices.
- The pacing is uneven, with excessive dialogue and visual novel segments that can feel tedious, interrupting the flow of gameplay.
- story65 mentions
- 26 % positive mentions
- 69 % neutral mentions
- 5 % negative mentions
The story of "Ray Gigant" is often described as generic and heavily reliant on anime tropes, featuring a typical shounen narrative set in a post-apocalyptic world. While some players appreciate the likeable characters and emotional moments, many find the plot predictable and tedious, with a slow start that detracts from the gameplay experience. Overall, the narrative is seen as average, with a few bright spots, but ultimately fails to deliver a compelling or innovative story.
“The story is nice, lengthy, and is well presented as a visual novel.”
“The narrative is not going to be a masterpiece, but the characters are likeable and the narrative is well-written with good story arcs that build up the main heroes of Ray Gigant.”
“The setting of the story is interesting, even being a lot cliché, where the characters get placed in a world that is being threatened by evil deities called Gigants, and it's up to a group of people to save the world from this menace.”
“The story is very average with, as I mentioned before, a couple of bright spots.”
“The story was uninspired and tropey, and what little character development there was was unsurprising, predictable from the moment you met the character.”
“The game falls short as both a visual novel (the story isn't that great) and a crawler (the RPG aspects aren't that great).”
- gameplay32 mentions
- 22 % positive mentions
- 69 % neutral mentions
- 9 % negative mentions
The gameplay is characterized by a slow start, with significant emphasis on story and character exposition before transitioning into more engaging dungeon crawling and combat mechanics. While some players appreciate the simplicity and certain unique mechanics like crafting and the weight system, others find the gameplay to be padded and lacking depth, particularly in the early stages. Overall, the gameplay is seen as decent but may not satisfy those seeking a more complex or challenging experience.
“Gameplay is semi-casual but it can be unforgiving if you become too complacent.”
“The battle mechanics feature an action point system that's shared with your three-member party, requiring you to decide who will attack, heal, or wait to recover more action points.”
“Most of the gameplay is pretty average in terms of dungeon crawling and enemy fights, but it's really worth it when you get to the big kaiju boss fight where everyone in your party is literally fighting from different parts of the city because that's how huge the bosses get.”
“Sadly, the gameplay has a lot of padding.”
“The first hour of this you'll be spending reading dialog and mechanic explanations.”
“The dungeon crawling, or gameplay, feels like it was added so the game wouldn't be labeled as just a visual novel.”
- music17 mentions
- 59 % positive mentions
- 24 % neutral mentions
- 18 % negative mentions
The music in the game is generally praised for its variety and quality, featuring genres from jazz to jpop, and is often highlighted as a standout aspect. However, several reviews point out significant issues with the rhythm mini-game, where the music frequently desynchronizes or stops prematurely, detracting from the overall experience. While the soundtrack is considered a positive element, the implementation in gameplay has left many players disappointed.
“The music is really good and offers a good variety from jazz to J-pop.”
“Sound: I feel modern Persona (3, 4, 5) vibes coming from both the soundtrack and overall presentation of the game; some tracks are actually quite funky, while others grind your ears quickly, but overall, I'd say it's one of its positive notes.”
“[b]+ Sound:[/b] The OST is excellent, definitely the highlight of the title.”
“The rhythm game is slow and the music stops halfway through it.”
“It has gorgeous aesthetics and music, but sadly is not fun to play at all.”
“The FX and music are poor—hell, the music ends before you're finished with slash beat mode: not that you could play that part like a rhythm game in the first place, as the music doesn't sync up with the button presses when it is there.”
- graphics15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The graphics of the game receive mixed reviews, with many praising the anime art style, smooth animations, and overall aesthetics, particularly in combat sequences. However, some players criticize the repetitive backgrounds and pixelated visuals, leading to an average perception of the game's graphical quality. Overall, while the visuals are considered appealing, they may not fully compensate for the gameplay experience.
“The pleasant anime graphics are all over; character, enemies, backgrounds, and combat animations are all good.”
“The art style is wonderful, and the fact that some new enemies/bosses speak to you is a welcome quirk.”
“Damn, it is really hard to witness such wonderful graphical work in 2D dungeon crawling games (and no, I'm not being sarcastic here).”
“Very bad graphics, pixelated as hell.”
“Graphics follows a visual novel type presentation when in story mode, which feels mostly meh, but I guess that stems from the story and characters being so average.”
“- Combat sprites are finely animated (like Time and Eternity), but the background and dungeon graphics get pretty repetitive.”
- grinding9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Grinding in the game is seen as a mixed experience; while some players find it enjoyable in short bursts, it often becomes tedious and repetitive, especially in later stages where content feels padded. The lack of an experience system diminishes the rewards from grinding, leading to a sense of slogging through missions and dungeons. Overall, many players suggest using cheats to bypass the grind, as the game tends to be too easy even without extensive grinding.
“Grinding only sort of rewards you as there is no experience system.”
“I'm pretty sure the devs knew they had very little content, so they had to pad it to make the game longer, and that's why it is such a repetitive, grindy game.”
“Similarly, the dungeon-diving becomes kind of interesting by the third act, but then it turns into a grindy slog for the ten-floor dungeon that serves as the bonus fourth act.”
- character development7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Character development in Ray Gigant is largely criticized for being nonexistent or predictable, with the main character, Ichiya, failing to evolve despite experiencing significant events. Reviewers noted that the story is uninspired and relies heavily on clichés, resulting in a lack of meaningful character growth. While the character designs and aesthetics received praise, they were overshadowed by the overall weakness of the narrative and character arcs.
“I like the character designs.”
“The aesthetics were lovely; the art style and character design were very good.”
“And while the character designs themselves are rather average, the way they're implemented, like a cel-shaded style, allows for some interesting points of view, giving the game a sense of scale that flat sprites could not accomplish.”
“Like I said, Ray Gigant had potential; the devs just wasted it and made a very average (at best) game instead that relies on too much time padding and mindless repetition of assets with a weak story and weak characters (and no character development).”
“Ichiya, the main character, shows zero character development in the first 20 hours of the game no matter how many things he experiences, ranging from deaths of friends to learning about his family being murdered when he was a kid, to the girl he liked being a spy.”
“The story was uninspired and tropey, and what little character development there was was unsurprising and predictable from the moment you met the character.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of intentional and unintentional comedic moments, such as the awkward rhythm mini-game that features poorly timed music, and the amusingly oblivious nature of characters regarding a clear traitor in their midst. Additionally, the story incorporates both funny and sad elements, adding depth to the overall comedic experience.
“Ah, almost left this part without talking about the rhythm mini-game you have to play whenever you unleash the limit break move. It's kind of out of place, but the best thing is the music ends before the notes do, so you'll be playing without sound for half the time. Hilariously bad implementation.”
“It has its own funny and sad moments to spice up the story.”
“Since the start of the game, you can clearly see a traitor among the group, yet no one ever finds it weird, which I find funny.”
Critic Reviews
Ray Gigant Review
Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
70%Review: Ray Gigant
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
70%Tres gigantes: Ray Gigant review
Ray Gigant sacrifices complexity for accessibility, and while the final experience is a little rote, the style and streamlining make the most compelling case for a non-fan of RPG dungeon crawling to finally get interested.
70%