- August 10, 2016
- BANDAI NAMCO Entertainment Inc.
- 9h median play time
Ray Gigant
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Platforms
About
"Ray Gigant" is a dungeon crawler RPG with a focus on Japanese visual novel storytelling, featuring a unique battle system that includes 3-way view fights against massive enemies. The game follows the tales of three different characters: Ichiya, Kyle, and Nil, with each tale presented in a Japanese visual novel style. In the battle system, players will engage in rhythm-based attacks to unleash deadly assaults on giant enemies threatening Earth's major cities.
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- The game features beautiful anime-style graphics and well-animated characters, enhancing the overall visual experience.
- The combat system introduces interesting mechanics, such as the Slash Beat Mode and a unique weight system that affects character stats.
- The dungeon exploration is enjoyable, with a variety of challenges and a decent balance of resource management.
- The game suffers from numerous bugs, including broken achievements and performance issues, which detract from the overall experience.
- The story is often criticized for being generic and predictable, with a lack of meaningful character development and choices.
- The pacing is uneven, with excessive dialogue and visual novel segments that can feel tedious, interrupting the flow of gameplay.
story
65 mentions Positive Neutral NegativeThe story of "Ray Gigant" is often described as generic and heavily reliant on anime tropes, featuring a typical shounen narrative set in a post-apocalyptic world. While some players appreciate the likeable characters and emotional moments, many find the plot predictable and tedious, with a slow start that detracts from the gameplay experience. Overall, the narrative is seen as average, with a few bright spots, but ultimately fails to deliver a compelling or innovative story.
“The story is nice, lengthy, and is well presented as a visual novel.”
“The narrative is not going to be a masterpiece, but the characters are likeable and the narrative is well-written with good story arcs that build up the main heroes of Ray Gigant.”
“The setting of the story is interesting, even being a lot cliché, where the characters get placed in a world that is being threatened by evil deities called Gigants, and it's up to a group of people to save the world from this menace.”
“The story is very average with, as I mentioned before, a couple of bright spots.”
“The story was uninspired and tropey, and what little character development there was was unsurprising, predictable from the moment you met the character.”
“The game falls short as both a visual novel (the story isn't that great) and a crawler (the RPG aspects aren't that great).”
Ray Gigant Review
Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
70%Review: Ray Gigant
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
70%Tres gigantes: Ray Gigant review
Ray Gigant sacrifices complexity for accessibility, and while the final experience is a little rote, the style and streamlining make the most compelling case for a non-fan of RPG dungeon crawling to finally get interested.
70%