Skip to main content

Labyrinth of Refrain: Coven of Dusk

Labyrinth of Refrain: Coven of Dusk is a refreshing addition to the DRPG genre that is a must play for fans of Etrian Odyssey and those who enjoy NIS' visual style.
Labyrinth of Refrain: Coven of Dusk Game Cover
78%Game Brain Score
story, gameplay
grinding, stability
81% User Score Based on 618 reviews
Critic Score 73%Based on 14 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStationPlaystation Vita
Labyrinth of Refrain: Coven of Dusk Game Cover

About

Labyrinth of Refrain: Coven of Dusk is a single player tactical role playing game with fantasy, anime and erotic themes. It was developed by Nippon Ichi Software, Inc. and was released on September 17, 2018. It received mostly positive reviews from critics and positive reviews from players.

Labyrinth of Refrain: Coven of Dusk is a first-person dungeon-crawler RPG using a party of 5 characters chosen from 6 classes. Later it seems like you can have 5 groups of 3 characters acting as one party with a mix of classes together. "Become the living book, Tractatus de Monstrum, and command a brigade of puppet soldiers as you navigate the twisting passageways of the Labyrinth of Refrain. Wh…

Skip User Reviews

81%
Audience ScoreBased on 618 reviews
story224 positive mentions
grinding121 negative mentions

  • Deep and engaging story with memorable characters and dark, mature themes
  • Unique and extensive party and combat system with strategic coven formations allowing up to 15 active characters in battle
  • Well-crafted dungeon exploration mechanics including destructible walls, varied dungeons, and interesting puzzles
  • Frequent and frustrating game crashes and technical issues causing loss of progress
  • Steep learning curve with poorly explained mechanics and overwhelming micromanagement especially late game
  • High difficulty spikes and grind-heavy gameplay, sometimes requiring excessive farming and leading to repetitive combat
  • story
    653 mentions Positive Neutral Negative

    The story of Labyrinth of Refrain: Coven of Dusk is widely praised for its dark, mature, and emotionally impactful narrative filled with twists and complex characters, standing out as a highlight in the dungeon crawler genre. While some find its pacing slow or disjointed, and occasionally disconnected from the dungeon crawling gameplay, many appreciate the depth, voice acting, and unique blend of grim fairy tale elements with moments of humor. The narrative may contain heavy themes and explicit content that could be unsettling to some players, but overall it delivers a compelling and memorable experience.

    • “The story and dungeon crawling had me hooked on my playthrough from beginning to end.”
    • “The story is where it shines imo, it's got an old fairy tale vibe, with likable characters and plenty of plot twists.”
    • “This story deals with some heavy topics, and by the end of it the narrative is complex, the twists are unexpected, the "hidden" lore is deep, the loose ends are all nicely wrapped up, and the emotional impact is significant.”
    • “There is a constant, pervasive sense of disconnect between the dungeon crawling and the story. Once you hit certain designated 'checkpoints' in the dungeon, the game tells you to go back to base and read the next story scene. Usually, the story unfolds independently of whatever you did in the dungeon. It doesn't feel as if you've influenced the events or played an important part in the story in any way; Madame Dronya & co. A lot of times it feels as if you have zero stake or control in the story beyond exploring the dungeon and coming back to report your progress or fetching something Madame Dronya tells you. More often than not, the story just... 'happens.' It's like the writer wrote the story without realizing that the game designer also made a game, so he hastily shoehorned the dungeon crawling into the story, without properly merging the two together.”
    • “Its bad on a fundamental level too as the game really really wants to do world building and tell you a story with extremely long, bloated, text-heavy dialogue sequences with characters and events that do not mesh well with the game at all, feeling completely separate and unrelated. The story sequences really need to be pared down and streamlined to compliment the game. So what happens is the flow of the game is frequently interrupted where the player is forced to return to HQ to progress only to be met with an extremely looooooooooooooong narrated story sequence. Thankfully there's an option to completely skip the story sections.”
    • “I myself had died about 30 times on the main story's final boss with its sweet party nuke moves before turning to the guides on internet, and it turned out that I had to have a certain pact in order to win this fight, but in order to get this pact I had to find a certain key that only appears when you finish a certain quest (farm 8 somethings with 3% drop rate) that only appears when you finish another certain quest (farm 10 potatoes with 1% drop rate) that only appears when you finish another quest... you get it, right?”
  • gameplay
    345 mentions Positive Neutral Negative

    Labyrinth of Refrain offers solid and addictive dungeon crawling gameplay with numerous unique and complex mechanics that unfold gradually, providing depth and a rewarding team-building experience. While many players appreciate the strategic combat, party management, and exploration elements, others find the gameplay repetitive, grind-heavy, and occasionally frustrating due to poor guidance and some cumbersome or poorly explained systems. Overall, it appeals most to fans of challenging JRPG-style dungeon crawlers who enjoy deep, layered mechanics despite some balancing and pacing flaws.

    • “I really liked the dungeon crawler gameplay; it reminded me a lot of old school Might and Magic or Eye of the Beholder.”
    • “Combat is simplistic enough to pick up and manage your way through the majority of content, but, similar to the Disgaea series, it offers staggering depth to its mechanics for anyone who wants to dive deeper.”
    • “The core battle mechanics are familiar to anyone who plays turn-based JRPGs, and although it isn't the most innovative system, when you combine those mechanics with the dungeon crawling and this Disgaea-ish style of progressing your characters, it makes for a very addictive game.”
    • “The game has a solid start but over time the mechanics just become problematic.”
    • “Everything in the game is designed to get maximum use out of its assets: dungeons are repeated tile sets, enemies are static images, attacks don't have unique animations, classes don't have unique mechanics, stat-check bosses to force grinding, etc. This game could be 20 hours long and not lose anything of value.”
    • “There are so many different mechanics that becoming overwhelmed is inevitable.”
  • grinding
    122 mentions Positive Neutral Negative

    Grinding is an integral and often mandatory part of the game, especially to reach the true ending and overcome challenging late-game bosses. While some players find the grind engaging and manageable—thanks to features like fast-forward combat and stockpiling—many criticize it as tedious, repetitive, and overly time-consuming, sometimes requiring hours of leveling or item farming. Overall, enjoyment depends heavily on player tolerance for grind-heavy dungeon crawlers and preference for strategic character building over straightforward progression.

    • “It is all well and good for the first few hours, then it is just grinding for impossible boss fights.”
    • “Had to spend another 8 hours grinding levels and rare drops to finally win.”
    • “Combat is fairly boring and repetitive, apart from boss battles, which are an unforgiving spike in difficulty from the standard fare, necessitating tedious level grinding just to overcome these ridiculous difficulty spikes.”
  • music
    98 mentions Positive Neutral Negative

    The music in the game is generally praised for its fitting and immersive soundtracks, with notable boss themes and a distinct, familiar style often compared to NIS classics like Disgaea. While some find it catchy and memorable, others feel it is occasionally repetitive or forgettable, though overall it significantly enhances the game's atmosphere and complements its fantasy setting. Voice acting is also well-regarded, adding to the audio experience.

    • “This game has a great story, awesome characters and an amazing soundtrack.”
    • “The art and OST are phenomenal and really add to the game.”
    • “Music is memorable (as all Tenpei Sato's works) and fits great.”
    • “The music is a mix of typical NIS cartoony Halloween-esque music you can find back in the first Disgaea games and other tracks that for the most part lack much identity and occasionally take themselves too seriously while not doing anything to stand out on the soundtrack.”
    • “The game has an absolute banger of a boss battle theme, "Green Blood," that for some reason was criminally rarely used, and the more often used boss music lacks any drive and is quite unmemorable.”
    • “Bland music but decent sound effects.”
  • graphics
    77 mentions Positive Neutral Negative

    The game's graphics feature a distinctive, clean, and expressive anime art style typical of Nippon Ichi titles, with well-designed character portraits and varied enemy visuals, though dungeon environments can feel repetitive and static. While lacking in animation and sometimes relying on minimal presentation during battles and story events, the high-resolution 4K textures and crisp visuals run smoothly, especially on powerful hardware. Overall, the art direction is praised for its charming, dark, and atmospheric aesthetic, making it a highlight despite some technical issues and limited graphical complexity.

    • “Beautiful, sweet, sad, and surprisingly dark story, coupled with that wonderful NIS aesthetic.”
    • “Great character designs and art style.”
    • “The artwork is beautiful, especially if you can play using the 4k textures at high resolution.”
    • “The presentation of the story could also be better, as some events feel like they should have better visuals to portray the situation, instead of just black screens or an unchanged character portrait.”
    • “I get graphical glitches all the time and I experience 1-2 crashes per hour which really stinks!”
    • “And the loadtimes are atrocious for the little graphical content that is there.”
  • humor
    54 mentions Positive Neutral Negative

    The humor in the game is a mix of dark, twisted, and slapstick comedy, often blending cute and funny moments with grim or unsettling themes, resulting in a tonal shift that can be jarring. While many praise the hilarious and snarky character interactions and witty dialogue, some find certain attempts at humor—particularly around sensitive topics—cringe-worthy or offensive. Overall, the humor is quirky and distinctive, appealing to fans of niche, edgy comedy but may not suit everyone.

    • “Her interactions with various characters such as the sweet cinnamon roll Luca, the perverted nun, and several other villagers are hilarious and fun.”
    • “Fantastic DRPG with a surprisingly dark story and funny cast of characters.”
    • “The real shining aspect of the game is the cast, which, honestly, is absolutely hilarious.”
  • emotional
    21 mentions Positive Neutral Negative

    The game's emotional narrative is deeply impactful, blending dark themes with complex storytelling and well-developed characters, eliciting both empathy and strong emotional responses. Despite some initial tonal dissonance and moments of abrasive humor—sometimes involving unsettling subject matter—the story evolves into a poignant journey marked by unexpected twists, heartfelt character dynamics, and meaningful exploration of human depravity and vulnerability. Players often describe it as one of the most moving experiences, enhanced by strong voice acting and a haunting soundtrack.

    • “This story deals with some heavy topics, and by the end of it the narrative is complex, the twists are unexpected, the "hidden" lore is deep, the loose ends are all nicely wrapped up, and the emotional impact is significant.”
    • “It starts off seeming very generic and silly, but as you get farther into the game and mysteries are revealed it gradually morphs into something far more dark, serious, and emotional.”
    • “The story itself is also amazing and it had many cases where it made me feel like a terrible person for accidentally or on purpose doing terrible things for personal gain (shoutout to the optional boss who didn't want to fight and was so afraid they started shaking, crying, and passing their turns near the end of that fight... still wiped my whole party twice first though).”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth, solid story, and strong progression systems, with many highlighting the great variety and quality of character designs and customization options. Some users note slow progression or less appealing visual elements like low-effort sprites, but overall, character growth and design contribute significantly to the game's engaging narrative and replayability.

    • “Great character design, a lot of customization in your teams via the coven system as well as how granular character creation is, definitely worth a buy.”
    • “One of the best character development systems I know; if you have played games like Etrian Odyssey, you know what we are looking at right now.”
    • “Even if you're not told much about the world, character development is taken a bit differently with a capability to see how different characters can evolve in different scenarios.”
    • “One thing I really dislike about DRPGs is the lack of character development and a good storyline.”
    • “The character designs are low-effort, and the chibi sprites for resonance attacks don't even show the different facets or classes clearly, using generic images instead, which detracts from the immersion.”
    • “Even if you're not told much about the world, character development is handled differently, but this approach may not satisfy all players looking for traditional growth and depth.”
  • stability
    15 mentions Positive Neutral Negative

    The game is generally lightweight and runs smoothly on lower-end systems, including the Steam Deck, but suffers from frequent bugs such as crashes, freezes, texture loading issues, and occasional gameplay glitches. Stability is inconsistent, with some players experiencing random progress-loss crashes and others having no issues, making it risky for long sessions until bugs are addressed.

    • “Game also runs great on Steam Deck.”
    • “Too buggy to the point you lose progress on totally random occurrences.”
    • “Constant crashes, screen obscuring glitches, and unfortunately moments of absolute unplayability.”
    • “Because of Umbra, the one buggy dungeon, I can't play this dungeon without crashing, and it's always at random times in a way that I can't predict, making it hard to know when to use your abilities to avoid repeating the same parts again.”
  • optimization
    13 mentions Positive Neutral Negative

    The game is generally well-optimized, running smoothly on a variety of platforms including the Steam Deck with minimal performance issues. Frame rates are uncapped and can reach 144fps without problems, though occasional rare framerate drops and minor stuttering during combat and dialogue have been reported. Overall, it functions well for normal difficulty runs, with good in-game guidance for party optimization.

    • “As far as performance, I played the game exclusively on the Steam Deck and had minimal issues.”
    • “The FPS is also not capped, I play at 144 FPS with no performance issues at all.”
    • “Well optimized PC port (offers 4K textures).”
    • “One of the technical issues I ran into was some minor stuttering issues during combat and dialogue sequences.”
    • “Stuttering issues.”
    • “- Stuttering issues.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its distinct and enjoyable map designs, strong fairy tale aesthetic, and impressive use of color that enhances the mood. While some feel the setting is secondary to character focus, the detailed art style and unique thematic environments create a compelling and immersive experience. Overall, the atmosphere is considered one of the game's standout visual elements.

    • “The different maps you explore were all enjoyable, each with its own unique theming and atmosphere.”
    • “Dungeon atmosphere was overall pretty awesome.”
    • “The greatest visual aspect of the game is the atmosphere; it nails the fairy tale aesthetic with bizarre designs and powerful use of color.”
    • “The main focus of the game is the characters after all: as opposed to a somewhat lacking setting and atmosphere, particular attention was given to the sprites to create the most detailed representations of the characters that we have to come to hate or love.”
    • “-5 devs are looking into it. Some mechanics I personally feel should be available much sooner and that aren't very well explained. However, the mood and atmosphere are well done.”
    • “The different maps you explore were all enjoyable, each having its own theming and atmosphere.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability is generally viewed as low, with many users noting that the game can be fully completed in one playthrough and lacks meaningful New Game+ or post-game content. However, a few mentions highlight some challenge that may offer modest replay value.

    • “The mechanics, the dungeon crawling, the story, the art, the replay value.”
    • “It's decently challenging, and has replayability.”
    • “There's barely any replay value despite the new game+ option because you can 100% the game in a single playthrough.”
    • “And for a NIS game, the post-game material is surprisingly weak, and replayability is pretty low.”
    • “The one thing this game is lacking is replayability - there's no real 'new game +'.”
Skip Critic Reviews
Skip Game Offers

Buy Labyrinth of Refrain: Coven of Dusk

66h Median play time
71h Average play time
21-120h Spent by most gamers
*Based on 9 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Labyrinth of Refrain: Coven of Dusk
Skip FAQs

Frequently Asked Questions

Labyrinth of Refrain: Coven of Dusk is a tactical role playing game with fantasy, anime and erotic themes.

Labyrinth of Refrain: Coven of Dusk is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 71 hours playing Labyrinth of Refrain: Coven of Dusk.

Labyrinth of Refrain: Coven of Dusk was released on September 17, 2018.

Labyrinth of Refrain: Coven of Dusk was developed by Nippon Ichi Software, Inc..

Labyrinth of Refrain: Coven of Dusk has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Labyrinth of Refrain: Coven of Dusk for its story but disliked it for its grinding.

Labyrinth of Refrain: Coven of Dusk is a single player game.

Similar games include Labyrinth of Galleria: The Moon Society, The Last Remnant, Octopath Traveler, Bravely Default 2, Battle Chasers: Nightwar and others.