- April 22, 2022
- Bad Coffee Games
RATUZ
Platforms
About
In Ratuz, a single-player Horror Stealth game, you must survive and escape a dark prison created by a science experiment gone wrong. Inspired by Inside, Another World, Blackthorne, and Prince of Persia, Ratuz features a cinematic platform of terror, tense atmosphere, abominable creatures, historical animations, pursuits, multiple endings, and puzzles. With its immersive sci-fi story, rich animations, and moments of stealth, Ratuz promises a unique and entertaining experience.











- The game features a fun and engaging retro pixel art style that appeals to fans of classic platformers.
- It offers a variety of humorous and gory deaths, keeping the gameplay entertaining despite its challenges.
- The game has a decent amount of replayability with multiple endings and secrets to discover.
- The controls can be clunky and unintuitive, leading to frustrating gameplay experiences.
- Many deaths feel unfair or unavoidable, often due to poorly designed level transitions and traps.
- The lack of a level select or manual save feature makes replaying for different endings tedious and time-consuming.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of polished controls and frustrating mechanics that require better teaching and integration. Players experience a trial-and-error approach reminiscent of classic platformers, but often feel overwhelmed by the lack of guidance on essential mechanics. While the game introduces new elements, it frequently abandons them too quickly, leading to a disjointed experience.
“I was somewhat impressed with how well the game handles the transitions and polish of its controls and gameplay.”
“The gameplay combines elements of Prince of Persia, the style of your favorite '80s horror movies, and a variety of humorous ways to die.”
“Some parts of the mechanics are extremely obnoxious and really need some good polishing. I chose yes only because I'm an indie game dev too.”
“The entire game is based on trial and error gameplay.”
“I feel that there are a couple of mechanics that the game doesn't teach you that would make a couple of sections less frustrating, such as crouching underneath eye parasites and silent landings.”