- December 18, 2015
- The Long Reach
- 4h median play time
The Long Reach
Platforms
About
"Calm down. This is all normal. Well, it’s a new normal. There was a malfunction that we can’t fix yet, but with your help I can make symptoms bearable. We’re all in the same boat here and should help each other." "I’m Shelly, a lead scientist in General Education research facility. The job title is longer, but it’s not important. Here’s what I know so far, though." "The experience-sharing program…




- The game features great pixel art and a captivating atmosphere that enhances the horror experience.
- The story is intriguing with unexpected twists, keeping players engaged throughout the gameplay.
- The sound design and music effectively contribute to the overall mood, creating a creepy and immersive environment.
- Gameplay often involves tedious backtracking and pixel hunting, which can be frustrating and detract from the experience.
- Puzzles can be illogical or confusing, leading to trial-and-error gameplay that may frustrate players.
- The writing and dialogue are inconsistent, with some lines feeling forced or cringeworthy, undermining the game's darker themes.
story
246 mentions Positive Neutral NegativeThe story of "The Long Reach" is described as intriguing and atmospheric, with a mix of suspense and dark themes that engage players throughout the game. While many appreciate the unique plot twists and character development, some critiques highlight issues with dialogue quality and pacing, leading to moments of confusion and frustration. Overall, the narrative is seen as a strong point of the game, though it could benefit from further refinement and clarity.
“It was suspenseful, and the plot and lore constantly built up with each decision you made, and the longer you played.”
“Just on the verge of greatness, The Long Reach ends up as a good horror-adventure game with an intriguing and creative story and cast of characters, mostly decently designed puzzles, and lastly features great, cheeky dialogue and writing that further add to the specific type of humor and overall sarcastic tone it aims towards, that give more than enough character to the game.”
“What I love about this game is that it grasped you with its story, it made you want to know more and as you thought you knew everything suddenly the tables turned and you knew nothing at all.”
“Sadly what holds this game back is the juvenile storytelling and dialogue.”
“However, the fact remains that the story is not fleshed out, and there are gaping plot holes that have no rhyme or reason to exist.”
“The story was not engaging enough to make me power through the walking phases.”