- April 1, 2015
- reMaginarium
- 1h median play time
R.O.O.T.S
38%Game Brain Score
graphics, music
gameplay, story
44% User Score 36 reviews
Platforms
About
R.O.O.T.S is a real-time strategy game that pits the player against colorful yet invasive enemies that must be overtaken before the player themselves is uprooted! Warfare has never been so beautifully unorthodox.
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Audience ScoreBased on 36 reviews
graphics3 positive mentions
story1 negative mentions
- The game features a colorful and relaxing aesthetic with neon colors that many players find appealing.
- It offers a simple and imaginative strategy gameplay that can be engaging for casual players.
- Some players appreciate the challenge it presents, especially in the early levels, and find it a good way to unwind.
- The level design is often criticized for being inconsistent, with some levels being too easy while others are nearly impossible, leading to frustration.
- Gameplay heavily relies on speed and clicking rather than strategy, which many players find disappointing and indicative of poor design.
- There are significant mechanical issues, including unclear mechanics, lack of options, and unresponsive AI, which detract from the overall experience.
gameplay
13 mentions Positive Neutral NegativeGameplay is characterized by a steep difficulty curve and unclear mechanics, leading to confusion and frustration for players. While the game offers a chill experience reminiscent of Eufloria, many users find the lack of transparency in mechanics and scaling challenges detract from the overall enjoyment. Despite some fun and addictive elements, the gameplay is often seen as flawed, with later levels becoming overly reliant on luck and resulting in drawn-out battles.
“This game really reminds me of Eufloria; it's a chilled gameplay style.”
“Gameplay: 7/10 - fun, addictive, and very simple.”
“Played an hour roughly so far and enjoyed it; still working out the mechanics.”
“But you, dear reader, won't see all 50 maps; nope, you likely won't best more than a dozen stages due to the brutally scaling difficulty (i.e. the AI exploiting its absolute advantage in neutral layouts) and the fuzzy if-not-inexplicable mechanics that determine success and failure.”
“There is another major issue with the gameplay in the sense that you can have 5 planets connecting to another planet which is occupied by the enemy and get nowhere... you can have them connected directly, or in a chain... chains don't appear to do anything further than 1 or 2 out and trees by themselves don't appear to grow past a certain value (be it in the early stages where they grow quickly or toward the end where they apparently stop growing unless consuming enemy trees), making the game a bit more confusing because you never know if you'll consume an enemy that is at a disadvantage according to human thought processes based on the entire chain connected 1 by 1 to the enemy, or x lines to the target planet, etc....”
“While it is amusing to begin with, the mechanics are inherently weak as shown in later levels.”
1h Median play time
1h Average play time
1-1h Spent by most gamers