- July 16, 2010
- Arcen Games
- 18h median play time
Tidalis
Platforms
About
"Tidalis is an arcade puzzle game with single-player and local multi-player modes for up to 2 players. The game features a unique 'streams' mechanic where players set up chain reactions of like-colored blocks by right-clicking and dragging paths through arrows. With 20 game modes, 115 adventure levels, and various special blocks and items, Tidalis offers both casual appeal and hardcore depth."
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- Tidalis features a unique 'streams' mechanic that adds depth and complexity to the traditional match-3 gameplay, making it engaging and innovative.
- The game offers a variety of modes and challenges, with a well-designed adventure mode that keeps the gameplay fresh and interesting.
- The sound design and music are praised for being immersive and enjoyable, enhancing the overall gaming experience.
- The game's interface and graphics are considered dated, with issues like poor resolution scaling and a lack of visual clarity that can detract from gameplay.
- Many players find the story and characters unappealing, often skipping cutscenes to focus on the puzzles, which can feel tedious.
- The gameplay can become repetitive and frustrating, especially when levels rely heavily on luck rather than skill, leading to a lack of satisfaction in completing challenges.
gameplay
60 mentions Positive Neutral NegativeThe gameplay of Tidalis is characterized by a unique "streams" mechanic that offers a blend of challenge and satisfaction, making it easy to learn yet difficult to master. While the game features a vast array of puzzles and varied objectives that keep levels feeling fresh, some players find the complexity and additional mechanics can lead to confusion and repetitiveness over time. Overall, the game is polished and offers a mix of frenetic and relaxed gameplay, appealing to puzzle enthusiasts despite some criticisms of its interface and certain gameplay elements.
“The core gameplay is smooth and has that easy-to-learn-hard-to-master hook that so many good puzzler games have.”
“The adventure mode level design is fantastic in its level variety and the chain mechanic looks and feels satisfying.”
“115 levels that make use of all sorts of game mechanics - you get a brilliant range of objectives from clearing a certain color, not clearing a certain color; aiming for large combos, keeping tiny combos... the variety is superb and means each level really feels quite fresh and unique - instead of just grinding the same objective over increasingly harder levels.”
“It has a bunch of different gameplay elements with different block types and stage conditions, but it honestly feels like they add nothing to the game because unfortunately none of them are fun.”
“After some hours, the gameplay got a bit repetitive, and the many different game modes did not seem so enticing anymore.”
“As a result of all of this, the gameplay feels slow, tedious, and not particularly satisfying.”