- November 20, 2001
- Nerve Software, LLC
- 8h median play time
Return to Castle Wolfenstein
Platforms
About
"Return to Castle Wolfenstein" is a horror shooter game set in WWII, where players engage in both single-player and multi-player modes. The game boasts an intriguing story, stellar gameplay, and high-quality graphics, although it has some bugs and can be grinding at times. As a lone Allied soldier, you must stop the SS head Himmler from creating an unstoppable army by exploring epic environments, battling ferocious AI, and waging war in cinematic team-based multiplayer action.
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- Classic FPS with engaging gameplay and a variety of weapons.
- Nostalgic experience that holds up well despite its age.
- Interesting mix of WWII themes with supernatural elements.
- Technical issues and crashes on modern systems.
- Some frustrating stealth missions and unbalanced enemy difficulty.
- Underwhelming final boss and lack of significant story depth.
story
715 mentions Positive Neutral NegativeThe story of "Return to Castle Wolfenstein" is set during World War II, following American agent B.J. Blazkowicz as he battles against Nazi forces and their occult experiments. While the narrative is often described as simplistic and sometimes nonsensical, it effectively serves as a backdrop for the game's varied missions, which include both stealth and action-oriented gameplay. Overall, the story is engaging enough to keep players invested, despite its occasional clichés and underdeveloped elements.
“The story is set during World War II, in 1943, when you must stop a Nazi project resurrection to save the world.”
“Return to Castle Wolfenstein has a great story, lots of weapons to use, stealthy based missions, heavy-combat missions with lots of cool enemies and all types of monsters.”
“The story is fascinating; Deathshead and Marianna Blavatsky are great villains.”
“The story sucks and really has no purpose other than to make you go and kill Nazis and monsters; it's total nonsense, but nobody cares.”
“The weak story is fine, but the game has a high focus on long briefing cutscenes which just kill the pacing.”
“The story is very easily missed, as the cutscenes only skim over the full story; this is told in documents you find across levels and by eavesdropping on enemy soldiers or commanders.”