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DOOM II

DOOM II Game Cover
93%Game Brain Score
gameplay, graphics
story, grinding
94% User Score Based on 4,097 reviews
Critic Score 85%Based on 1 reviews

Platforms

Nintendo SwitchXbox 360AndroidPlaystation 4XboxWindowsPlayStationMs DosPCTabletMac OSPhoneXbox OneMobile Platform
DOOM II Game Cover

About

DOOM II is a single player and multiplayer casual shooter game with horror and science fiction themes. It was developed by Bethesda Softworks LLC and was released on August 2, 2007. It received positive reviews from critics and very positive reviews from players.

Celebrated sequel to the groundbreaking FPS: DOOM.

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94%
Audience ScoreBased on 4,097 reviews
gameplay80 positive mentions
grinding13 negative mentions

  • gameplay
    265 mentions Positive Neutral Negative

    The gameplay of Doom II is widely praised for its fast-paced, addictive action and solid mechanics, maintaining the core experience of the original while introducing new weapons, enemies, and level designs. Players appreciate the variety offered by numerous mods that enhance or alter gameplay, ensuring a fresh experience even decades after its release. Despite some criticisms regarding level design and dated graphics, the overall consensus is that the gameplay remains engaging and enjoyable, making it a timeless classic in the first-person shooter genre.

    • “The gameplay is intense and unforgiving.”
    • “The graphics may be a bit dated, but the gameplay is still as fun and addictive as it was back in 1994.”
    • “The gameplay is the same as Ultimate Doom, but the super shotgun is a real game changer.”
    • “Doom II, while improving gameplay mechanics of Doom, brings a lot of frustration with its level design.”
    • “Unfortunately, I felt like most of the levels in the game weren't that fun to play on, which is the only thing I can really criticize since the core gameplay between the first one and this is basically the same.”
    • “The levels seem to have been designed with visuals in mind first, and with gameplay as a secondary concern.”
  • graphics
    209 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as dated, reflecting its origins from the 1990s, yet many players appreciate the nostalgic charm and retro aesthetic they provide. While some reviews note that the visuals may not meet modern standards, they often emphasize that the gameplay remains engaging and enjoyable, with improvements available through various source ports for enhanced graphics and controls. Overall, the graphics serve as a reminder of the game's legacy, contributing to its enduring appeal despite their limitations.

    • “The graphics look amazing (compared to the original), and there is quite a bit of support for resolutions and overall quality of life.”
    • “The graphics are very dated, of course, but the gameplay is still top notch.”
    • “The graphics may not be as polished as modern titles, but the old-school aesthetic only adds to the atmosphere.”
    • “The graphics may not be as polished as modern titles.”
    • “The graphics are very dated, but the gameplay is still top notch.”
    • “Now, unless nostalgia is at play, you will want to gouge your eyes out because of the awful graphics and hit or miss level design.”
  • music
    183 mentions Positive Neutral Negative

    The music in the game is widely praised, with many reviewers highlighting Mick Gordon's iconic soundtrack as a standout feature that enhances the intensity and atmosphere of gameplay. While some feel the soundtrack may not reach the heights of the original Doom, it remains a powerful and memorable accompaniment to the action, with a mix of heavy metal and industrial influences that resonate well with players. Overall, the music is considered a key element of the game's appeal, contributing to its status as a classic in the franchise.

    • “The soundtrack is a masterpiece of metal fury.”
    • “The music adds to the intensity of the gameplay, making every battle feel epic and memorable.”
    • “The soundtrack is just as impressive as it was in Doom.”
    • “Elevator music and trash, obnoxious, labyrinthine level design ruins what made the original great.”
    • “The music is strangely enough no longer guitar shredding metal and is instead a more laid back industrial techno sounding type of genre.”
    • “It is strange as Doom 2 is a lot more action packed than the original and yet is the one with music that doesn't get you pumped.”
  • story
    110 mentions Positive Neutral Negative

    The story in this game is minimal and often considered secondary to the gameplay, with many players noting that it primarily revolves around the protagonist, Doomguy, battling demons after an invasion of Earth. While some community-made add-ons offer new narratives and levels, the core experience lacks a deep or engaging plot, focusing instead on fast-paced action and combat. Overall, the game is seen as a continuation of the original Doom's premise, with little emphasis on storytelling, making it more suitable for players seeking action rather than narrative depth.

    • “The visual storytelling from the first installment is present here; the section taking place in the city is by far the most compelling section of the game.”
    • “Taking place right after the first game's ending, the story unfolds on Earth, which has been devastated by an invasion from the forces of hell after the Doomguy kicked their ass on Mars.”
    • “The plot touches upon interesting subjects, such as what the human race would do if it got invaded by hell demons, and what Doomguy would do if he got a double-barreled shotgun.”
    • “The story is almost non-existent with John Carmack thinking that stories in games weren't important (oh John, we would not have been friends) but like the graphics can be forgiven for the great gameplay overall.”
    • “If you're looking for a story-based game, I wouldn't recommend this game to you.”
    • “The fact that a game as simple and to the point has no definitive story, and can hold its own against modern FPS shooters is quite groundbreaking.”
  • replayability
    33 mentions Positive Neutral Negative

    The reviews highlight that the game offers exceptional replayability, primarily due to its extensive modding community and user-generated content, which provides virtually limitless gameplay options. While the base game is enjoyable, the true replay value is significantly enhanced by the availability of custom maps and mods, making it a classic that remains engaging even decades after its release. Overall, players appreciate the combination of solid core gameplay and the endless possibilities introduced by community contributions.

    • “Infinite replay value here!”
    • “The immense amount of player-made wads, ranging from new maps to full-on gameplay conversions, provides near endless replayability.”
    • “Oh how can I forget the modding community? On top of a wonderful base game, you got endless mods and custom levels to play, increasing the replay value of what can be seen as a simple FPS game from 1994 into an art of its own.”
    • “More doom, exactly the same as doom but with 'worse' levels, story is almost non-existent, I get lost more easily, plenty of guns, more bad guys, not so much replayability, plenty of doom.”
    • “Personally not an enjoyable time on its own, again, most of the replayability of classic doom comes from user-made content, not the base game.”
    • “Oh how can I forget the modding community, on top of a wonderful base game, you got endless mods and custom levels to play, ranging from all qualities, but luckily the best of the best are not too hard to find and increase the replay value of what can be seen as a simple FPS game from 1994 into an art of its own.”
  • grinding
    20 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game often shifts from enjoyable challenge to tedious slog, particularly in later levels that are criticized for poor design and excessive backtracking. Players note that the lengthy and difficult levels can feel monotonous, with some describing the experience as requiring "a second life" to endure the grind. While there are moments of fun and engaging combat, the overall sentiment leans towards frustration with the repetitive and gimmicky nature of many levels.

    • “You'll need a second life for grinding.”
    • “Grindy (60 - 100 hours).”
    • “You'll need a second life for grinding.”
    • “Of course, I've skipped to the last level and the bonus levels since those can be fun... but the game crosses from fun challenge to tedious slog for a good chunk for me.”
    • “Not only are they overly long, tedious, and difficult, but they raise the problems of the core campaign to astonishing heights.”
    • “The entire Doom series has too many annoying, tedious maps where you have to stroll around endless corridors searching for the blue, yellow, and red key, searching for the switch that opens the door.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of absurdity and nostalgia, with players finding amusement in quirky character designs, unexpected scenarios, and playful references, such as the juxtaposition of dangerous enemies like Skeletor being portrayed as funny. Many reviews highlight the comedic elements of gameplay, including humorous interactions and absurd situations, making the experience enjoyable and entertaining. Overall, the humor adds a lighthearted touch to the intense action, enhancing the overall enjoyment of the game.

    • “Haha, funny demons going brrrrr.”
    • “Not only does Skeletor look so stupid that it makes him funny looking and lovable, but he is also one of the most dangerous enemies in the game.”
    • “There’s even one level where you can get a cyberdemon and a spiderdemon to fight, which is as hardcore as it is hilarious to watch.”
  • stability
    18 mentions Positive Neutral Negative

    The stability of the game is mixed, with some players reporting smooth performance and fluid gameplay, while others experience significant issues such as freezing at the title screen and during gameplay. Many users note that while the game can run well on certain systems, it often requires external fixes or downloads to address bugs, leading to a frustrating experience for some. Overall, the game is described as glitchy and buggy, but still enjoyable for those willing to navigate the issues.

    • “4-5 hours of playtime on a single charge; everything is fluid and runs great.”
    • “Bug-free experience.”
    • “The game runs great on my Windows 7 64-bit.”
    • “Doom 2 is great since it has controller support, but the only problem I'm having is that the game freezes up during the secret levels and doesn't want to send me to the next map.”
    • “I want to put it in the middle because while the classic controls version is excellent, and even has some controller support (you still need the keyboard though), the non-classic controls version is unplayable on Windows 10 (freezes on title screen).”
    • “Won't even run for me, I've tried countless times restarting the game, it just freezes on the main menu screen.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its strong, immersive qualities, blending old-school aesthetics with a sense of dread and unease. While some reviewers note a decline in atmospheric tension compared to the original, many highlight the vivid and thick atmosphere created by detailed environments, improved lighting, and a variety of enemies, making it a compelling experience even years after its release. Overall, the game's atmosphere remains a standout feature, enhancing the gameplay and contributing to its lasting appeal.

    • “But the old-school aesthetic only adds to the atmosphere.”
    • “These two elements mesh very well to create an uneasy and dreadful atmosphere.”
    • “The atmosphere is very strong, making you feel like the earth has been corrupted with flesh and metallic walls, and the living eye switches that blink when you touch them or the pools of blood. You go to factories, cities, and more.”
    • “The atmosphere and dread is gone, with more gimmick levels and bland suburban designs thrown in.”
    • “However, I do feel like the overall tone (music, atmosphere, and level design) was better in the first one.”
    • “The atmosphere is very strong, making you feel like the earth has been corrupted with the flesh and metallic walls, and the living eye switches that blink when you touch them or the pools of blood. You go to factories, cities, and more.”
  • optimization
    11 mentions Positive Neutral Negative

    The optimization of the remastered classic is mixed, with some users noting that it runs smoothly on modern systems like Windows 10+, while others experience performance issues such as stuttering and off-beat music. Many recommend using community-created source ports like Zandronum, ZDoom, or PrBoom-Plus for better performance, as the default setup using DOSBox is not well-optimized. Overall, while the game retains its charm, it requires additional tweaks for optimal performance on newer hardware.

    • “A Windows 95/98 classic remastered to run smoothly on Windows 10+.”
    • “- Hilariously small file size with great optimization (thanks Carmack! But I guess it's a given with how old it is by now).”
    • “As with the original Doom, Zandronum or any other modernizer/patch are recommended to make this game run smoothly with newer computers.”
    • “The frame rate runs at a constant stutter, the music is offbeat, it has some performance issues oddly enough, and more that I'm sure I didn't encounter.”
    • “The fake DOS emulation done by the game (without the module) is poorly optimized and runs poorly.”
    • “This Steam release uses DOSBox to emulate a DOS environment for the game, but its default setup is not optimized.”
  • emotional
    6 mentions Positive Neutral Negative

    Reviews highlight a mixed emotional experience in the game, with some players appreciating the calmness and resilience of characters, while others find the lack of a compelling storyline and dialogue disappointing. The emotional impact is felt through challenging gameplay and new enemies that evoke strong feelings, despite the overall narrative being considered weak. The music stands out as a significant emotional element, enhancing the game's atmosphere.

    • “It's, uh, emotionally devastating, for when you're feeling a bit too cocky after beating Plutonia on ultra-violence and need to get knocked down a couple notches.”
    • “New enemies that make you feel like you want to cry.”
    • “Doom 2 is a touching tale of a space soldier and his super shotgun trying to get by in a city run by hell demons.”
    • “The story is pretty boring, and you might want to skip through the cut scenes, but you can't expect the game to be perfect.”
    • “While there are great classic levels and a variety of weapons and enemies, the emotional aspect of the game falls flat.”
    • “The music is great and is by far my favorite part about this game, but it doesn't compensate for the lack of emotional depth in the story.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying heavily on microtransactions, limited-time events, and DLC, leading to an unbalanced multiplayer experience. Reviewers suggest that this approach detracts from the game's originality and enjoyment, recommending alternative titles that focus on pure gameplay without such monetization tactics.

    • “The monetization model is fair and doesn't feel exploitative, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers plenty of free content alongside optional purchases, making it accessible for everyone.”
    • “The balance between free and paid content is well done, ensuring that players can progress without needing to spend excessively.”
    • “Modern doom = microtransactions, limited time events, DLC, unbalanced multiplayer.”
    • “If you want to play an actual good Doom game, play Doom Eternal and don't get this shameless cash grab with no originality.”
    • “Time travel to before microtransactions, broken game releases, and DLC, focus on perfect fun, skill, and, of course, hell.”
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85%Critics’ scoreBased on 1 critic reviews
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5h Median play time
5h Average play time
7h Main story
14h Completionist
3-8h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

DOOM II is a casual shooter game with horror and science fiction themes.

DOOM II is available on Nintendo Switch, PlayStation 4, Windows, PC and others.

The main story can be completed in around 7 hours, while the entire game is estimated to take about 14 hours to finish. On average players spend around 5 hours playing DOOM II.

DOOM II was released on August 2, 2007.

DOOM II was developed by Bethesda Softworks LLC.

DOOM II has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

DOOM II is a single player game with multiplayer and local co-op support.

Similar games include DOOM II, DOOM II, Quake, Final Doom, Doom 64 and others.