Pylon: Rogue
- September 21, 2017
- QuantumSquid Interactive
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
"Pylon: Rogue" is an arcade-style action game with RPG elements, featuring fast-paced hack-n-slash combat and four distinct heroes to choose from. With a one-button combo system, the game rewards timing and strategy, while offering a variety of unlockable items and power-ups to aid in your progress. Each run is unique, with no two runs being the same, providing a fresh challenge every time you play. With its satirical tone, "Pylon: Rogue" offers a fun and engaging experience for players seeking a blend of action and RPG elements.
Reviews
- The game offers a fun and addictive roguelike experience, appealing to hardcore fans of the genre.
- The developers are passionate and dedicated to improving the game, which shows in the mechanics and gameplay.
- Combat can feel rewarding, and the challenge level is high, making it engaging for players who enjoy difficult games.
- The game lacks depth, with basic mechanics, no leveling system, and minimal character customization.
- The control system is clunky and does not suit the gameplay style, leading to frustrating combat experiences.
- Health management is poorly balanced, with unavoidable damage and limited healing options, making it difficult to progress.
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for its overly simplistic mechanics, featuring only four characters with basic parameters and a lack of responsive movement options, such as dashing or sprinting. This results in a less engaging experience, as players feel that quick reactions are not adequately supported by the game's design.
“The mechanics are too basic: there are 4 characters to choose from, they don't have scores and only have four parameters: damage, life, movement, and armor.”
“Sorry, but games like this are meant to be played on a knife edge where quick and correct reactions are the cornerstone of gameplay.”
“Having to turn my camera 45 degrees and then slowly waddle (with no dash or sprint available) out of a poison bubble just doesn't feel like reactive gameplay to me.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are considered mediocre, with users noting that while they are not poor, there is little to praise beyond that.
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game lacks a cohesive story or campaign, instead presenting players with a series of disconnected arenas where they can loot or purchase items.
“There is no story or true campaign; only successive little arenas, with the option to loot or buy a few items.”
“The narrative feels disjointed and lacks any real depth or engagement.”
“Character development is minimal, making it hard to care about the outcomes of their journeys.”