- May 27, 2020
- LonelyDeckchair
Push Blox 2
Platforms
About
Challenging block-pushing puzzle game, where the aim is to connect together all blocks of the same color. Navigate locks, conveyors, lasers, and other obstacles, amid fiendishly designed levels and contraptions. 75% completion will hand you victory; complete the game in its entirety to join the Hall of Push Blox Masters. Features: - Hand-made puzzles - Gradually increasing difficulty from simpl…





- Push Blox 2 features excellent level design with a branching progression system, allowing players to choose from multiple levels and enhancing replayability.
- The puzzles are challenging and unique, requiring players to think critically and creatively, making the solving process feel rewarding and engaging.
- The game has a simple yet appealing visual style, and the music complements the gameplay, creating a relaxing atmosphere for puzzle-solving.
- The game lacks a window mode, which can be frustrating for players who prefer to play in a windowed environment.
- Some players found the guitar playing in one of the songs to be subpar, detracting from the overall experience.
- While the game is highly praised, some may find the difficulty level to be overwhelming, especially if they are not patient puzzle enthusiasts.
gameplay
10 mentions Positive Neutral NegativeThe gameplay in Push Blox 2 is more challenging than its predecessor, featuring a greater number of levels and a multi-step puzzle-solving process that enhances complexity. While the mechanics are simple and intuitive, the variety and uniqueness of each puzzle provide a polished and engaging experience, reminiscent of the dynamics found in games like Snakebird. Overall, players appreciate the depth and creativity in the puzzle design.
“The mechanics felt really simple and intuitive, but I was impressed at how much variety the puzzles had.”
“It looks like a simple puzzle, but the mechanics are interesting, and each stage is quite polished.”
“That's partly because Push Blox 2 is more difficult than the prequel, which spent more time on teaching basic mechanics and thus had more tutorial-like levels; partly because it just contains more levels (~41 vs. ~35); but mostly because the act of solving a level is now clearly a multi-step process, so each level is effectively more than just one puzzle.”
“Because the core mechanic has you linking blocks of the same color, there's a similar dynamic to Snakebird where you first work out the shape you need for some aspect of a puzzle, then work out how you could build that shape with the constraints at hand.”
“There are just a handful of simple mechanics, and the puzzles in the game are all pretty unique in their solution.”