Project Gunship
- August 31, 2022
- Sklorite Studios LLC
"Project Gunship is a single-player simulation game currently in early access, offering an authentic AC-130 Gunship combat experience. The game aims to provide a detailed and immersive simulation, with features such as multiple gun configurations, day and night missions, and different target types. As an alpha release, improvements and updates are regularly added based on player feedback."
Reviews
- The game captures the immersive feel of being an AC-130 gunner with great sound design and visuals.
- There is a solid foundation for gameplay, with potential for future updates to expand content and features.
- The physics and mechanics of the weapons are well thought out, providing satisfying destruction.
- Currently, the game is very barebones with limited content, featuring only a few missions and modes.
- Hit registration can be inconsistent, with enemies sometimes shrugging off direct hits from powerful weapons.
- The AI behavior is lacking, often resulting in unrealistic and repetitive gameplay experiences.
- story115 mentions
- 20 % positive mentions
- 77 % neutral mentions
- 3 % negative mentions
The game's story aspect is currently minimal, with no overarching narrative or campaign, primarily featuring a limited number of missions and a focus on zombie scenarios that many players find out of place. While the existing missions are praised for their detail and immersive action, players express a strong desire for more traditional military missions and a structured storyline to enhance the gameplay experience. Overall, the game shows promise but is seen as barebones at this stage, with hopes for future updates to introduce more content and depth.
“The missions are detailed and I genuinely feel like I'm part of the action.”
“I remember playing the AC-130 mission in MW3 thinking to myself, how cool would it be to have an entire game built around operating the weapons of a gunship, flying at 30,000 ft.”
“This game has such a high potential ahead of itself, as someone who really enjoyed the gunship missions in games like Call of Duty, this has been a really fun addition to missions like that.”
“The game is pretty barebones; there's only 5 total mission scenarios and about 8 different zombie scenarios.”
“My only complaint is that there are far too many pointless zombie missions and not enough actual scenario missions.”
“This game is amazing for what it is; it's no BS and what you see is what you get. As of now, there are only 2 missions, but the game gets updated quite often, and it's clear that the dev is very clear on what he wants for this game.”
- gameplay40 mentions
- 35 % positive mentions
- 57 % neutral mentions
- 8 % negative mentions
The gameplay of the game has been praised for its solid mechanics, immersive experience, and potential for future development, particularly with the inclusion of Vietnam and Gulf War-era levels. While players appreciate the interactive elements and customization options, some have noted inconsistencies in weapon performance and a lack of content, suggesting that the game is still in its early stages. Overall, the community is optimistic about the game's future, highlighting the developers' responsiveness to feedback and the enjoyable nature of the gameplay.
“The mechanics are phenomenal; I love the replayability it has to offer.”
“I gotta say that Project Gunship delivers it quite well, and the gameplay is really good overall.”
“Whoever is reading this, the gameplay is cool, it's interactive, with great sound effects and customization options, and overall just great gameplay.”
“Has no real purpose and looks overall raw from the menu to the gameplay.”
“There is no tutorial to help you with the awful controls and gameplay.”
“I returned the game after about an hour of gameplay.”
- graphics22 mentions
- 64 % positive mentions
- 23 % neutral mentions
- 14 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the immersive visuals and realistic effects, particularly the use of FLIR technology, while others criticize the quality as poor and not worth the price. Overall, many users appreciate the game's aesthetic appeal and the developers' commitment to improving the graphics, indicating a strong potential for future enhancements.
“The graphics are amazing, the game runs beautifully and I love the fact that the devs have included the earlier A and H variant gunships.”
“The wonderful graphics of the Unreal Engine only add to the enjoyment of every mission played.”
“The graphics are so good and the way people and cars move around on-screen, it's almost hard to tell this from actual FLIR footage.”
“Very poor graphics, poor interface and not worth the cheap price.”
“The flir visuals are decent which with time I am sure will get better.”
“---{ graphics }---”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is a mixed bag; while some players appreciate the mechanics and potential for future content, many express disappointment with the current lack of variety and missions. Although there are a few modes available, the limited content makes it feel barebones at present. However, there is optimism that with ongoing development, the game could evolve into one with significantly higher replay value.
“The mechanics are phenomenal; I love the replayability it has to offer.”
“Totally worth getting; we have 4 available modes, all varying in replayability.”
“Updated review: if you are at all interested in drones, UAVs, or the AC130, just buy it—more replayable than most games double the cost.”
“But, there is a lack of content and not much replayability for what is currently in the game.”
“But, of course, be warned that as of right now there isn't much in the way of replayability or content, but it is otherwise a pretty decent game.”
“The game has an interesting concept, but honestly, there's just so little going on for replayability that I just don't think it's currently worth it.”
- stability6 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Overall, the game's stability is mixed; while some players report a smooth experience with minimal glitches, others encounter significant bugs, particularly in the tutorial and gameplay mechanics. The foundation shows promise, but issues like inconsistent hit detection and a lack of content detract from the overall experience.
“The game plays smoothly, and I've experienced no glitches to distract from the experience.”
“The foundation looks really promising and is relatively bug-free.”
“The only thing that's playable right now is a tutorial, which was completely buggy for me, and a zombie horde mode, which gets boring really quickly.”
“It's less than bare bones, as well as a bit buggy; firing a Vulcan on someone doesn't always kill them, and they just shrug it off.”
“Buggy.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its tricky yet amusing gameplay, particularly in the wavemode and the entertaining training arena. Players appreciate the satisfying destruction mechanics and the hilariously realistic ragdoll physics, making it a fun experience reminiscent of comedic moments from classic missions. Overall, it serves as an enjoyable time-waster for those seeking lighthearted entertainment.
“The wavemode is even in easy quite tricky but still funny.”
“There is also a very handy training arena which is actually a lot of fun and helpful. The destruction is satisfactory and the body ragdolls are hilariously realistic. Well done and thanks to the developer!”
“If you want a good time-waster because you're bored or otherwise want to feel that funny COD mission again in a new format, then this is for you.”
- grinding3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Players express that grinding in the game is excessively time-consuming, often requiring a significant investment of time, likening it to needing a "second life." However, some note that certain modes, like Zombie Gunship, manage to avoid this grind with better mechanics.
“Zombie gunship, but with proper rounds landing delay and no grinding.”
“You'll need a second life for grinding.”
- optimization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
While the game demonstrates significant potential, reviewers consistently highlight that it requires substantial optimization to enhance performance and overall experience.
“The game needs optimization at some point.”
“The game is great and shows a lot of promise, but it really needs some work on optimization.”
“It definitely needs optimization at some point.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is consistent with what is presented in the trailer, suggesting that it effectively sets the tone and atmosphere. However, some users feel that the absence of music in the trailer may not fully represent the overall experience.
“The trailer is what you get, without the music.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The atmosphere is characterized by a solid foundation that evokes an eerie feeling, as players experience a sense of detachment from the ground combat, enhanced by the ambient sounds of the engine and the protagonist's breathing.
“The game has a solid foundation, with an eerie atmosphere that makes you feel detached from the combat on the ground, surrounded by the humming of the engine and the sound of your character's breathing.”
“The atmosphere is incredibly immersive, drawing you into a world that feels both alive and haunting.”
“Every sound and visual detail contributes to a rich atmosphere that keeps you on edge and fully engaged.”
“The atmosphere feels flat and uninspired, lacking any real sense of immersion or tension.”
“Despite the potential for a rich environment, the atmosphere is dull and fails to engage the player.”
“The eerie atmosphere is overshadowed by a disconnection from the action, making it hard to feel invested in the experience.”